Commit Graph

5 Commits (master)

Author SHA1 Message Date
akirschbaum d98265c0f0 Unify Created: and Modified: map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
akirschbaum 1f1c4e6ac3 Normalize map files; no functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7426 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-28 20:12:06 +00:00
akirschbaum ee878a0da1 Replace "no_pass" with "move_block".
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:37:01 +00:00
temitchell 07292180d0 - changes to the sylvan styles and minor changes to the wall styles that
are not 'autojoining' type.  For some reason these walls do not retain
some of their properties (e.g. blocks view).  The code should probably
also be tweeked to handle single arch wall objects better (or at least
for simple walls - escape the wall joining routine and not to send out
all those log errors for non-existant arches).
Walls for random maps should not have smoothing either...


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2335 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-21 07:03:53 +00:00
temitchell 6566d736c9 - add a couple things to the styles like special doors for sylvan maps
and a wall file for making hedge mazes

tweek some existing styles


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2332 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-20 19:27:38 +00:00