rjtanner
772de35a4b
Cosmetic and layout changes to Bone House (navar_city/houses/bonehouse) in Navar. Enlarged the map to include area surrounding the house, made the house larger and included a few windows. Updated world map (world/world_121_117) for map entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18361 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-14 08:20:32 +00:00
rjtanner
87ce53cc8a
Cosmetic and layout changes to Bingo Hall (navar_city/houses/bingohall) in Navar. Enlarged the map to include area surrounding the house, made the house larger and included a few windows. Updated world map (world/world_121_117) for map entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18360 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-13 07:42:42 +00:00
rjtanner
bc51d841f8
Cosmetic and layout changes to Berl's Small House (navar_city/houses/berlssmallhouse) in Navar. Enlarged the map to include area surrounding the house, made the house larger and included furniture and a bedroom. Updated world map (world/world_121_116) for map entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18359 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-12 07:44:21 +00:00
rjtanner
5a6f6fa285
Cosmetic and layout changes to Ben's Cottage (navar_city/houses/benscottage) in Navar. Enlarged the map to include area surrounding the house, made the house larger and included furniture and rooms, added some windows. Updated world map (world/world_122_116) for map entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18358 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-11 06:54:43 +00:00
rjtanner
baac95a682
Cosmetic and layout changes to Ava's House (navar_city/houses/avashouse) in Navar. Enlarged the map to include area surrounding the house, made the house larger and included furniture and rooms. Updated world map (world/world_122_116) for map entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18357 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-10 05:43:15 +00:00
rjtanner
2e5acf2b77
Cosmetic and layout changes to Angel's Abode (navar_city/houses/angelsabode) in Navar. Enlarged the map to include area surrounding the house, made the house larger and included furniture and rooms. Updated world map (world/world_121_116) for map entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18356 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-09 07:36:56 +00:00
ryo_saeba
9093678d25
Quest: Iscar's writing pen.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18345 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-08 14:29:41 +00:00
rjtanner
9a832f34ae
Cosmetic and layout changes to Dark Elf House (dragonisland/drowmansion) in Stoneville. Enlarged the map to include area surrounding the house. Updated world map (world/world_103_127) for map entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18341 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-07 07:46:19 +00:00
rjtanner
01cca7193b
Cosmetic and layout changes to Adventurers Guild, Entrance (dragonisland/advguild) in Stoneville. Enlarged the map to include area surrounding the guild, added some windows. Updated world map (world/world_103_127) and Adventurers Guild, 2nd Floor (dragonisland/advguild2) for map entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18340 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-06 07:25:17 +00:00
rjtanner
97bdfe8168
Cosmetic and layout changes to Wolfsburg Prison (wolfsburg/prison) in Wolfsburg. Enlarged the map to include area surrounding the prison, moved the entrance to match the building exterior. Updated world map (world/world_128_109) for map entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18339 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-05 05:57:39 +00:00
rjtanner
1750ac2959
Cosmetic and layout changes to Shrine of Ixalovh (scorn/temples/ixalovh) in Scorn. Enlarged the map to include area surrounding the shrine, added some windows. Updated world map (world/world_105_115) for map entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18338 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-04 07:53:21 +00:00
rjtanner
8549bc0cfd
Cosmetic and layout changes to Oled's Cafe (scorn/shops/oleds_cafe) in Scorn. Enlarged the map to include area surrounding the cafe, added some windows, changed the location of the door. Updated world map (world/world_104_116) for map entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18337 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-03 06:52:45 +00:00
rjtanner
cf3e2dd7fd
Cosmetic and layout changes to Eswald's Coffee Shop (scorn/shops/coffeeshop) in Scorn. Enlarged the map to include area surrounding the shop, added some windows. Updated world map (world/world_105_116) for map entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18336 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-02 06:46:29 +00:00
ryo_saeba
9bf3eda947
Make the outside zone of the cave larger. Adjust entrance coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18334 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-01 19:52:44 +00:00
rjtanner
1f14a234ae
Cosmetic and layout changes to Puddings Place (scorn/misc/puddings.place) in Scorn. Enlarged the map to include area surrounding the house, reversed the layout to match the world map graphic. Updated world map (world/world_105_115) for map entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18312 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-01 05:43:24 +00:00
rjtanner
3a7e4d94bf
Cosmetic and layout changes to Mercenaries Agency (scorn/misc/mercenaries) in Scorn. Enlarged the map to include area surrounding the building. Updated world map (world/world_104_115) for map entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18311 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-30 06:26:40 +00:00
rjtanner
3728d83071
Cosmetic and layout changes to Castle Kitchen (scorn/misc/castle_kitchen) in Scorn. Added a few windows, enlarged the map to include area surrounding the kitchen. Updated world map (world/world_104_115) for map entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18309 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-28 05:58:35 +00:00
rjtanner
491edb0cc4
Cosmetic and layout changes to Tyl's house (scorn/houses/tyl) in Scorn. Added a few windows, moved door location, enlarged the map to include area surrounding the house. Updated Attic of Tyl's house (scorn/houses/tyl_attic) and world map (world/world_105_115) for map entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18307 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-27 06:36:37 +00:00
rjtanner
8c32e3912c
Cosmetic and layout changes to Fun House (scorn/houses/maze1) in Scorn. Enlarged the map to include area surrounding the house. Updated world map (world/world_105_115) for map entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18306 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-26 07:34:23 +00:00
rjtanner
6d127aade3
Cosmetic and layout changes to Mike Miller's house (scorn/houses/house3.1st) in Scorn. Added a couple more windows, enlarged the map to include area surrounding the house. Updated Mike Miller's cellar (scorn/houses/house3.bas1) and world map (world/world_104_115) for map entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18303 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-25 07:22:02 +00:00
rjtanner
5a8b1761ea
Cosmetic and layout changes to replace yellow block walls with cave wall sections to Goblin Den (scorn/dtabb/cave3) in Scorn. Updated world map (world/world_105_116) for map entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18300 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-24 08:49:46 +00:00
rjtanner
b9c4131bea
Cosmetic changes to Little House of Horrors (santo_dominion/house_of_hell) in Santo Dominion. Expanded to show outer area of the map. World map (world/world_102_108) updated for new entrance coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18299 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-23 08:12:21 +00:00
rjtanner
ad7cfe63c1
Cosmetic changes to Undead Bungalow (santo_dominion/houses/house1) in Santo Dominion. Expanded to show outer area of the map. World map (world/world_102_108) updated for new entrance coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18298 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-22 06:18:48 +00:00
rjtanner
47530c9c3a
Cosmetic and layout changes to Santo Dominion Toll St. (santo_dominion/tollpost) in Santo Dominion. Expanded to show outer area of the map, added some windows. Reversed the layout to match the shop map world map icon. World map (world/world_102_108) updated for new entrance coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18297 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-21 04:43:45 +00:00
rjtanner
9347334466
Cosmetic and layout changes to St. Dominion Sale (santo_dominion/map.and.sale) in Santo Dominion. Expanded to show outer area of the shop, added some windows. Reversed the layout to match the shop map world map icon. World map (world/world_102_108) updated for new entrance coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18295 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-20 07:02:43 +00:00
rjtanner
7b8dca1c96
Cosmetic changes to Santo Dominion City Hall (santo_dominion/city_hall) in Santo Dominion. Expanded to show outer area of the map, added some windows. World map (world/world_102_108) updated for new entrance coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18291 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-19 05:56:06 +00:00
rjtanner
ed7dc6ef82
Cosmetic changes to Bank of Skud, Navar Branch (navar_city/misc/city1bank) in Navar. Expanded to show outer area of the bank. World map (world/world_122_117) updated for new entrance coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18288 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-18 04:45:15 +00:00
rjtanner
899ffc320e
Cosmetic and layout changes to Small House (navar_city/spyhouse) in Navar. Expanded to show outer area of the house. World map (world/world_122_117) updated for new entrance coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18232 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-17 07:07:08 +00:00
rjtanner
a0c3d2ede6
Cosmetic and layout changes to Marksel Keep (marksel/keep) in Marksel. Expanded to show outer area of the keep. World map (world/world_120_109) updated for new entrance coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18228 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-16 07:12:31 +00:00
ryo_saeba
0b9672d742
Quest: Moogly Bill's treasure.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18227 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-15 21:41:25 +00:00
rjtanner
ec483691bd
Cosmetic and layout changes to Grumm's Inn (marksel/grumms_inn) in Marksel. Expanded to show outer area of the inn, aded some windows. World map (world/world_120_109) updated for new entrance coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18220 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-15 07:07:05 +00:00
rjtanner
e6ee6a93d2
Cosmetic and layout changes to Small Inn (lake_country/small_buildings/LC_inn1) in Lake Country. Expand and show outer area of the inn. World map (world/world_109_126) updated for new entrance coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18218 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-13 07:29:17 +00:00
rjtanner
aa30ec333c
Cosmetic changes to Well of Intelligence (dragonisland/intwell) in Stoneville. Replaced white walls with cave walls and awall sections to make it look more like an underground setting instead of a surface house. Updated world map (world/world_103_127) due to entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18196 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-07 06:40:47 +00:00
rjtanner
79afaec0bd
Expand and show outer area of the house used for The Burning Adventurer (dragonisland/tavern) in Stoneville. World map (world/world_103_127) update for new entrance coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18195 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-06 07:25:37 +00:00
rjtanner
460acb6383
Expand and show outer area of the house used for Master's House (dragonisland/house9) in Stoneville. Cosmetic changes to add windows to the map, moved the entrance. World map (world/world_103_127) update for new entrance coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18194 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-05 05:39:45 +00:00
rjtanner
d82252a081
Expand and show outer area of the house used for Timothius' House (dragonisland/house8) in Stoneville. Cosmetic changes to add windows to the map, moved the entrance. World map (world/world_103_127) update for new entrance coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18193 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-05 05:26:06 +00:00
rjtanner
28962f03af
Expand and show outer area of the house used for Pixie's Delight (dragonisland/house6) in Stoneville. Cosmetic changes to add windows to the map. World map (world/world_103_127) update for new entrance coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18191 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-04 06:33:06 +00:00
rjtanner
a21726ab79
Expand and show outer area of the house used for Enter at Own Risk (dragonisland/house5) in Stoneville. Entrance/exit is now a door instead of stairs. Cosmetic changes to add windows to the map. Layout changes to move monster generators further way from the entrance since the entrance has also moved to a different location.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18183 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-03 07:14:51 +00:00
rjtanner
74197e5fab
Updates to Fisherhouse West (whalingoutpost/houses/fisherhousewest) in Whaling Outpost. Enlarged map perimeter so players enter the map just outside the door and still have ability to explore outside the house and easily go back to the world map. Updated world map (world/world_123_123) with updated map entrance coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18180 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-01 05:31:59 +00:00
rjtanner
05f340b6ff
Updates to Fisherhouse Southwest (whalingoutpost/houses/fisherhousesouthwest) in Whaling Outpost. Enlarged map perimeter so players enter the map just outside the door and still have ability to explore outside the house and easily go back to the world map. Updated world map (world/world_123_123) with updated map entrance coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18179 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-31 06:30:26 +00:00
rjtanner
02d328596c
Updates to Fisherhouse South (whalingoutpost/houses/fisherhousesouth) in Whaling Outpost. Enlarged map perimeter so players enter the map just outside the door and still have ability to explore outside the house and easily go back to the world map. Updated world map (world/world_123_123) with updated map entrance coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18178 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-31 06:26:05 +00:00
rjtanner
053471a161
Updates to Fisherhouse East (whalingoutpost/houses/fisherhouseeast) in Whaling Outpost. Enlarged map perimeter so players enter the map just outside the door and still have ability to explore outside the house and easily go back to the world map. Updated world map (world/world_123_123) with updated map entrance coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18177 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-31 06:22:17 +00:00
rjtanner
aae2425924
Updates to Fisherhouse North (whalingoutpost/houses/fisherhousenorth) in Whaling Outpost. Enlarged map perimeter so players enter the map just outside the door and still have ability to explore outside the house and easily go back to the world map. Updated world map (world/world_123_123) with updated map entrance coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18176 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-30 05:33:39 +00:00
rjtanner
0c71ab149a
Divided up /wolfsburg/volcano/vvhuts in to individual maps (wolfsburg/volcano/huts/hut-*) with some layout changes. Updated Wolfsburg world map (/world/world_129_108) to link to the hut maps.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18174 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-30 05:21:02 +00:00
rjtanner
4845dce2bf
Cosmetic update to One-Eyed Mike's Department Store (wolfsburg/shops/dept_store_*) to show surrounding area outside of the shop. Updated world map (world/world_128_109) for new entrance coordinates in to the store.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18172 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-29 04:17:42 +00:00
ryo_saeba
277a726be5
Start the quest if not started.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18166 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-27 15:09:16 +00:00
ryo_saeba
247245f51c
Quest: pygmy forest.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18159 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-27 11:09:07 +00:00
rjtanner
6bcc836645
Moved One-Eyed Mike's Department Store map in to /wolfsburg/shops/ directory. Updated world map (world/world_128_109) due to file path changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18155 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-24 07:09:09 +00:00
rjtanner
dc4615bbc5
Moved Port Joseph General Store map in to /port_joseph/town/shops/ directory. Updated world map (world/world_101_114) due to file path changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18154 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-23 07:09:57 +00:00
rjtanner
c15d1466aa
Moved Marksel Shoppe map in to /marksel/shops directory. Updated world map (world/world_120_109) due to file path changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18153 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-23 07:03:55 +00:00
rjtanner
f4065d8bc9
Moved Euthville Magic Shop map in to /euthville/shops directory. Updated world map (world/world_105_113) due to file path changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18152 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-23 07:01:13 +00:00
rjtanner
889b26260f
Moved Spike's Weapons store map in to /darcap/darcap/shops directory. Updated world map (world/world_116_102) due to file patch changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18151 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-22 05:16:43 +00:00
rjtanner
609d5ba38c
Moved Mirkland's Magic magic store map in to /darcap/darcap/shops directory. Updated world map (world/world_116_102) due to file patch changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18150 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-22 05:11:34 +00:00
rjtanner
a155e768e4
Moved Bob's Fish & Chips general store map in to /darcap/darcap/shops directory. Updated world map (world/world_116_102) due to file patch changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18149 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-22 05:06:16 +00:00
rjtanner
5dfc43ebf8
Moved Smiths's Armour in to /darcap/darcap/shops directory. Updated world map (world/world_116_102) due to file patch changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18148 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-21 05:25:23 +00:00
rjtanner
d07a4d5b28
Moved Molthir's Potion Shop in to /darcap/darcap/shops directory. Updated world map (world/world_116_102) due to file patch changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18147 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-21 05:21:27 +00:00
rjtanner
626c17ff9e
Moved Darcap General Store in to /darcap/darcap/shops directory. Updated world map (world/world_116_102) due to file patch changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18146 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-21 05:18:33 +00:00
rjtanner
693a9ef1b2
Moved the basic shop maps out of navar_city/misc and in to navar_city/shops for Navar. Exit and entrance file path updates for the shop maps and world maps.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18139 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-20 05:40:16 +00:00
rjtanner
4ee33c3315
Dividing up /navar_city/city1houses3 in to individual maps (/navar_city/houses/*) with some modifications for unique names. Updated Navar world map (world/world_121_117, world/world_122_117) to link to the house maps.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18122 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-19 05:35:23 +00:00
rjtanner
d3c485b629
File rename for High Court Building in Navar, was city1court and is now highcourt. World map updated to reflect file rename.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18121 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-18 06:46:21 +00:00
rjtanner
098718f8f6
Moved High Court Building (navar_city/city1court) to the /misc directory for Navar. Updated world map (world/world_122_117) to link to the map's new location.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18120 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-18 06:43:21 +00:00
rjtanner
6a621991c4
Finished dividing up /navar_city/city1houses2 in to individual maps (/navar_city/houses/*) with some modifications for unique names. Updated Navar world map (world/world_121_116, world/world_121_117, world/world_122_116) to link to the house maps.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18118 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-17 06:44:58 +00:00
rjtanner
8b5823ee50
Started to divide up /navar_city/city1houses2 in to individual maps (/navar_city/houses/*) with some modifications for unique names. Updated Navar world map (world/world_121_116, world/world_121_117) to link to the house maps.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18117 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-17 05:58:02 +00:00
rjtanner
79365eb830
File rename for the Mostrai Cathedral in Navar, was city1church1 and is now mostrai. World map update to reflect file rename.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18116 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-17 05:19:26 +00:00
rjtanner
63aa35b12b
Divided up /navar_city/city1houses in to individual maps (/navar_city/houses/*) with some modications for unique names. Updated Navar world map (world/world_121_116, world/world_122_116) to link to the house maps.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18112 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-16 06:05:27 +00:00
rjtanner
f0481fbf6d
Cosmetic changes to Eternal Reward (wolfsburg/etern_rew) in Wolfsburg. Expanded the map to show outside landscape features. Map layout matches external features. Updated world map (world/world_128_109) for changes in map entrance coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18110 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-15 05:55:12 +00:00
rjtanner
abd2acb595
Spelling correction (Fromt he -> From the) in world map (world/world_121_116) near Navar.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18109 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-14 05:56:40 +00:00
ryo_saeba
f829c51ec2
Use archetype.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18105 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-12 16:36:39 +00:00
ryo_saeba
17fd7f3ab9
Use archetype.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18104 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-12 16:34:57 +00:00
ryo_saeba
1413ff43d9
Use archetype.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18102 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-12 16:31:26 +00:00
rjtanner
cde57114f2
New map in Darcap, Temple of Valkyrie (darcap/darcap/temples/valkyrie). World map in Darcap (world/world_116_102) updated to make room for the temple.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18085 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-10 06:05:42 +00:00
rjtanner
0ac8f9ee96
Stacking change so that fence (swall) section merges nicer with nearby wall near Darcap Circus in Darcap (world/world_116_102). Cosmetic change only, no functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18081 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-08 06:51:06 +00:00
rjtanner
2bfd02b64e
Replace generic chruch graphic with Church of Devourers face for St Andreas the Ravenous in Navar (world/world_116_102).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18080 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-08 06:33:55 +00:00
rjtanner
e86e79ea1c
Enlarged the lobby area of Food Shop Warehouse (scorn/shops/foodshop) in Scorn to give players more room to move around each other. Updated world map to reflect changes in entrance coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18079 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-08 06:22:35 +00:00
ryo_saeba
620febca2e
Quest: rescue Ben's daughters.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18075 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-06 22:50:20 +00:00
rjtanner
7abe8c12cf
Replace generic church face with Ixalovh church face in Navar (world/world_122_116). Requires archetype update r18206 or newer.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18035 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-30 07:16:51 +00:00
rjtanner
6d0fcb0850
Replace generic church face with Valriel church face in Navar (world/world_122_117). Requires archetype update r18206 or newer.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18034 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-30 07:13:39 +00:00
ryo_saeba
7dfd24d988
Quest: recover a holy chalice.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18033 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-29 16:51:42 +00:00
rjtanner
5c729bb9e5
Replace generic church face with Church of Valriel face in Scorn (world/world_104_115). Requires archetype update r18206 or newer.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18030 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-29 07:22:18 +00:00
rjtanner
6b751c4ad3
Replace generic temple face with Temple of Lythander face in Scorn (world/world_104_115).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18025 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-27 05:01:29 +00:00
rjtanner
95ac2d637a
Replace generic cathedral face with Cathederal of Mostrai face in Navar (world/world_121_117). Requires archetype update r18023 or newer.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18024 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-27 04:54:12 +00:00
rjtanner
ba9e9eb8c3
Spelling correction (yello -> yellow) in message text to Navar (world/world_121_117).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18020 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-25 18:55:38 +00:00
rjtanner
81727f8d78
Added npc dialogue to Navar (world/world_121_117) with some hints about Spiral Tower lore (navar_city/tower/*).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18019 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-25 05:30:57 +00:00
rjtanner
a09f668d05
Correct accidental checkin in r18004 to world map (world/world_102_108).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18005 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-23 06:21:32 +00:00
rjtanner
26718185bd
Updated ChangeLog file using svn2cl.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18004 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-23 06:17:27 +00:00
rjtanner
f007a99efc
Add some hints to the world map outside of Navar (world/world_121_116) to help people find Sanctum of Devourers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17988 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-19 05:30:33 +00:00
rjtanner
2740a7c8f3
New map, Sanctum of Devourers (navar_city/temples/devourers) located in a somewhat obscure area outside of Navar. Hints to find the map while keeping with the lore of Navar to be added next. Updated world map (world/world_121_116) for (cave) entrance to the Sanctum.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17983 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-17 06:06:16 +00:00
rjtanner
ce634b3fb5
Design overhaul to Museum of Arms (navar_city/magara/houses/museum) in Navar. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Added more items, used magic_mouth instead of signs to label the items. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17951 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-15 06:02:12 +00:00
rjtanner
c497e075b3
Cosmetic overhaul to Gunther's Smithy (navar_city/misc/city1smith) in Navar. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17920 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-14 05:14:30 +00:00
rjtanner
3f37eea345
New maps in Navar. Church of Valkyrie (navar_city/temples/valkyrie) and Church of Valkyrie, Path of Faith (navar_city/temples/valkyrie2). Somewhat based on the Ruggilli maps, and since Navar is a possible new player destination - players have a small tutorial and test to go through before being able to worship Valkyrie. World map (world/world_122_117) updated to include the temple map in south eastern Navar.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17918 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-13 06:43:53 +00:00
ryo_saeba
7ea581de3a
Quest: fortress of Ang.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17890 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-09 08:13:26 +00:00
rjtanner
8fc8be712e
Capitalization correction and syntax update to Pup Land reference (was Pupland) in message text in World Map (world/world_104_115). No functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17797 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-02 06:12:30 +00:00
rjtanner
33765d1dca
New map called Emporium of Power (navar_city/misc/emporiumofpower), based on Scorn's House of Power, in Navar. Updated world map to link to Emporium of Power.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17781 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-01 05:32:17 +00:00
rjtanner
6a3aca7a26
New map called Temple of Healing (navar_city/misc/templeofhealing), based on Scorn's House of Healing, in Navar. Updated world map to make room in Navar for Temple of Healing.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17761 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-30 06:20:50 +00:00
ryo_saeba
cb9f42508c
Use the correct event to advance the quest state.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17690 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-25 20:16:24 +00:00
ryo_saeba
604bd152e9
Dummy quest for the fortress of Barad-Dur.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17687 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-25 18:50:10 +00:00
ryo_saeba
3374f1e3b0
Quest: ruins of Narcopin.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17592 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-18 12:34:52 +00:00
rjtanner
1f606125bf
Spelling correction (philospoher -> philosopher) in world map (world/world_115_117).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17535 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-16 04:21:22 +00:00
rjtanner
28d848b903
Spelling correction (Condemmed -> Condemned) to the Condemned Market (navar_city/misc/market2) in Navar (and Navar world map, world/world_122_117).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17534 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-16 04:18:48 +00:00
rjtanner
efff6880ee
Spelling correction (Enternal -> Eternal) and punctuation updates to message text in Navar City world map (world/world_122_117).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17533 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-16 04:13:31 +00:00
rjtanner
e7ac8a3bf5
Removed forced line break, spelling correction (Scurvey -> Scurvy) and punctuation updates to message text in Navar City world map (world/world_122_117).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17532 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-16 04:11:30 +00:00
rjtanner
cafb1d1225
Removed forced line break, spelling correction (veges -> vegies) and punctuation updates to message text in Navar City world map (world/world_121_117).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17531 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-16 04:07:56 +00:00
rjtanner
b70a73dc07
Removed forced line breaks, spelling correction (supressed -> suppressed) and punctuation update to message text in Navar City world map (world/world_121_116).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17530 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-16 04:03:07 +00:00
rjtanner
bddbf3e946
Spelling correction (jewelery -> jewelry) to multiple maps.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17529 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-16 03:58:37 +00:00
rjtanner
97a2d6ecc7
Removed forced line breaks, spelling corrections (Bestily -> Beastly, reverate -> reverberate) and punctuation updates to message text in Lake Country world map (world/world_109_126).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17528 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-16 03:53:59 +00:00
rjtanner
0b44a2c57e
Removed forced line breaks, spelling correction (artefacts -> artifacts) and punctuation updates to message text in Brest world map (world/world_107_123).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17527 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-16 03:43:23 +00:00
rjtanner
0ad91373ea
Typo correction (rath -> wrath) in message text to world map (world/world_105_115).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17526 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-16 03:37:42 +00:00
rjtanner
2013261c9c
Removed extra punctuation (secret door,quest -> secret door quest) in sign text to world map (world/world_105_115).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17525 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-16 03:34:57 +00:00
rjtanner
c8c712029a
Typo correction (SOuth -> South) in sign text to world map (world/world_105_115).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17524 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-16 03:33:25 +00:00
rjtanner
d087dd7293
Cosmetic overhaul to Scorn's Acme Inc. Building Shop (scorn/shops/buildshop) in Scorn. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16687 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-17 06:06:59 +00:00
ryo_saeba
311d3d1932
Don't auto-apply the exit, else the quest isn't updated.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16660 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-15 17:11:31 +00:00
ryo_saeba
4a1470f314
Merge messages.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16659 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-15 13:41:26 +00:00
rjtanner
89836c56e8
Rename Eric's House to Eric's Place (scorn/houses/newhouse1) in Scorn based on information found in the map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16544 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-09 06:30:20 +00:00
ryo_saeba
3742b61eba
New small quest, to inform of Grukk's tower.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16414 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-01 15:03:29 +00:00
ryo_saeba
1910b009c6
Small quest: Temple of Justice, in Darcap.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16409 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-01 13:19:55 +00:00
rjtanner
6e27cfd4c7
Update and layout changes to The Drunken Shark of Port Joseph. Expanded the map to include ground outside the tavern walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15967 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-30 06:36:32 +00:00
rjtanner
5e096f75a1
Major updates to Portia's House in Port Joseph. Expanded the map to include ground outside the house walls. Layout changes to match the world graphic archeytpe. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated stair coordinates for Second Floor of Portia's House.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15930 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-27 02:04:00 +00:00
rjtanner
ad93884eff
Layout changes to Tomasso's house in Port Joseph. Expanded the map to include ground outside the house walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15919 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-25 04:42:03 +00:00
rjtanner
9612599628
World map updates for layout changes to Gren's House in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15918 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-25 04:00:21 +00:00
rjtanner
5280aec1e5
Update and layout changes to Strange Little Store (/thamshop) of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15782 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-17 06:33:15 +00:00
rjtanner
b7124c8427
Cosmetic change with how fence (swall) sections merge with nearby walls in SW corner of Navar.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15781 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-17 06:20:31 +00:00
rjtanner
640cf7f2db
Update and layout changes to Tannery of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15780 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-17 06:17:24 +00:00
rjtanner
62b286be59
Update and layout changes to Navar Imperial Post Office. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15779 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-17 05:57:34 +00:00
rjtanner
b30b6e7bbe
Layout changes to Rosco's Kitchen in Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15771 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-16 06:43:37 +00:00
rjtanner
7b0cef7f89
Update and layout changes to the Jeweler's Workshop of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15770 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-16 06:24:25 +00:00
rjtanner
9ae909d16e
Layout changes to The Frolicing Mermaid in Navar. Added surrounding terrain to the outside of the map so it matches placement in the world map. Updated world map destination coordinates due to internal map changes. Map is now considered an outdoor map so darkness at night is visible, added light sources. Updated Wizard's Eastern Hideout stairway up.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15769 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-16 06:06:58 +00:00
akirschbaum
9af3df8ae2
Fix transition rule for Undead Catacomb quest.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15531 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-06 18:15:30 +00:00
akirschbaum
29b89e61d0
Add quest for Undead Catacomb in Lake Country.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15530 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-06 18:13:31 +00:00
akirschbaum
97af5a7175
Adapt to renamed archetype names.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15452 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-05 22:37:30 +00:00
rjtanner
5bf27e718c
Update Scorn General Store name (was store, now Store) in the world map - missed in previous commit.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15401 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-04 00:36:33 +00:00
rjtanner
405ee30117
Changes to Brest Imperial Post Office. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15318 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-30 22:44:39 +00:00
ryo_saeba
275e96000c
Replace handler with specific one. Requires arch revision 15303.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15304 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-29 10:56:21 +00:00
rjtanner
fd5bf043b3
Cosmetic changes to Wizard's Workshop in Scorn. Added outer perimeter to the original map to match the building exterior. Updated entrance/exit coordinates in world map back to the workshop.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15252 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-24 04:54:49 +00:00
rjtanner
abad6299b3
Cosmetic change to Navar Dragon Guild. Added outer perimeter to the original map to match the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map back to the guild map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15184 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-14 03:46:01 +00:00
rjtanner
61b435d5a2
Cosmetic update to Church to Valriel in Marksel. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; additional light sources were added. Updated entrance/exit coordinates in world map back to the church.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15180 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-13 04:47:00 +00:00
rjtanner
553eedefd3
Cosmetic update to Heimser's Hut outside of Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map and Heimser's Cellar due to layout changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15176 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-11 04:20:32 +00:00
rjtanner
712c76ac15
Major update to Dolphin's Delight inn located in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Door opens when a player approaches it. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15164 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-07 05:28:34 +00:00
rjtanner
ec8f95cbc7
Update Wolfsburg world map for new entrance destination of The Bloody Cutlass inn. Missed in earlier commit.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15163 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-06 05:39:49 +00:00
rjtanner
4591043295
Update the world map for Wolfsburg so the entrance for The Bloody Cutlass and Dolphin's Delight link to the stand alone map files. Requires r15158.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15159 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-05 05:36:35 +00:00
rjtanner
1d964327b4
Cosmetic updates to the Run-down Church in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15157 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-04 05:00:31 +00:00
rjtanner
2f911cda50
Major cosmetic updates to The Noble Resting in Santo Dominion. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Added an Innkeeper NPC. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15145 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-28 04:13:28 +00:00
rjtanner
82ba713377
New map, Santo Dominion Gatehouse. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15144 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-27 04:53:35 +00:00
rjtanner
f9fcc4bb95
Layout changes to Santo Dominion world map in order to make room for a Gatehouse entrance. Reduced the graveyard size around the New Cthulhu Church, moved the Drunken Barbarian Guild south one tile. Updated Guild exit back to the world map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15143 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-26 06:04:04 +00:00
rjtanner
406a4668db
Cosmetic changes with wall merges on the Darcap world map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15142 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-26 05:14:08 +00:00
rjtanner
defc7a7999
Significant update to Temple of Ruggilli in Navar. Added outer perimeter to the original map to match the column and layout of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination. Ruggilli Testing Grounds updated because staircase location changed.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15133 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-23 04:43:59 +00:00
rjtanner
686b57a545
Major cosmetic update to the Mostrai Cathedral in Navar. Added outer perimeter to the original map to match the column and archways of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15127 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-22 05:17:13 +00:00
rjtanner
669c29ff3a
New map - Port of Navar, South Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15121 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-21 04:19:38 +00:00
rjtanner
9da7a61465
New map - Port of Navar, West Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15117 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-20 03:38:51 +00:00
rjtanner
ccf4e421c9
Changes to the Metal Smith's Workshop in Scorn. Enlarged the shop so the hallways allow for multiple players to pass by each other. Expanded outside the shop to add grass tiles and cobblestone to visually match the shop's placement in the world map. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15108 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-18 02:19:32 +00:00
rjtanner
2905725fc5
Cosmetic update to the Scorn Tannery. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15103 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-18 01:47:08 +00:00
rjtanner
041d926b2a
Cosmetic update to the Bowyer's Workshop of Scorn. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15095 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-17 03:06:24 +00:00
rjtanner
99e97612a2
Cosmetic update to the Jeweler's Workshop of Scorn. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Entrance area fence (swall*) re-arranged to make that area larger. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15094 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-16 04:21:18 +00:00
rjtanner
e656900242
Updates to the Medieval Kitchen in Scorn. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15091 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-15 06:00:25 +00:00
rjtanner
b8083bfeb9
Updates to Jacob's Lighting Emporium in Scorn. Floor plan now similar to building exterior. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15089 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-14 05:42:30 +00:00
rjtanner
0487248b1f
Updated Goth's Taven in Scorn so that the map exterior matches it's placement in the world map. Updated world map for new entrance destination to the Tavern. Updated stair coordiantes on the upper and lower level of the Tavern so that they line up with the other levels.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15088 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-13 04:41:07 +00:00
rjtanner
2524b29ea1
Floor layout changes to Goth's Tavern in Scorn. Door moved to left side of the map and added windows to match the building exterior. Added a cloak room near the entrance. Moved the gate password hint so players should stumble upon it more easily. Updated world map for new entrance coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15087 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-13 04:23:52 +00:00
rjtanner
178b09d5ab
New entrance map for Beginners map in Scorn. Modifications to Beginners map to tie in to the entrance map such as exit changes and special quest key. World map changes to use the Beginners Entrance map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15056 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-08 04:43:42 +00:00
rjtanner
a8cf94e870
Updates to the Abandoned Temple, Entrance in Scorn. Map is now surrounded by grass and cobblestone so it matches it's placement in Scorn. Added invis exits on the other side of the weak walls as a result of this. Updated world map destination coordinates due to layout changes of the temple map. Updated Dungeon Level 1 stairway due to changes on the first level.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15025 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-31 05:23:22 +00:00
rjtanner
1cccd8e493
Cosmetic updates to the Bank of Skud in Scorn. Walls are now all stone and no longer using the blocked archetype. Exapnded the footprint to make it symetrical. Added book shelves in the office area. Surrounded the map with grass and cobblestone so it matches it's placement in Scorn. Updated world map for new map entrance coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15016 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-27 19:44:20 +00:00
rjtanner
916de1abfd
Cosmetic updates to the Dragon Guild of Scorn. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Door now opens when a player tries to leave the map. Added ground outside the map so. Updated world map for the new entrance to the guild map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15005 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-27 08:02:55 +00:00
rjtanner
4a24723e9a
Redesigned the entrance level to Friendly Giant's Tower in Scorn. Map now reflects a tower (aka round.) Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated level 2 since the stairs on level 1 have moved.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14998 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-24 04:36:13 +00:00
rjtanner
8b1f3e75cf
Cosmetic and some layout updates to the Scorn Imperial Post Office. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Removed forced line breaks in the Manual and Prospectus along with formatting changes to hopefully make reading easier. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14997 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-24 04:03:45 +00:00
rjtanner
d5e7bbe5c8
Cosmetic updates to the Training Center in Scorn. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14996 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-23 06:00:34 +00:00
ryo_saeba
5620361fdc
Use new archetype 'bloodwell' for the corresponding exit.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14974 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-12 18:33:56 +00:00
ryo_saeba
2e0dd78f99
Change hole so it blends better in the mountain.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14891 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-07-22 20:25:08 +00:00
ryo_saeba
2113b4efc0
Make the Mudman a quest.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14885 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-07-17 13:49:51 +00:00
ryo_saeba
cc079bae88
Merge lines. Add hint on the evilness of the church (grim reapers).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14882 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-07-17 10:57:23 +00:00
akirschbaum
00054f899e
Remove stray building from another building's inventory.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14727 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-28 19:25:53 +00:00
akirschbaum
2e3547a2be
Fix broken trap.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14720 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-26 19:45:28 +00:00
rjtanner
1b9c224ecf
Update (world) map entrance name to match map name, Acme Homebuilding Inc. is now Acme Building Supply of Wolfsburg.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14488 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-24 05:40:05 +00:00
rjtanner
4a3a9d6d19
Updates to Wolfsburg's Ye Olde Shoppe of Transport. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14479 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-22 05:46:45 +00:00
rjtanner
ec86ec004e
Cosmetic updates to Acme Building Supply of Wolfsburg. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14475 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-21 02:12:44 +00:00
rjtanner
9732d22e53
Major cosmetic update to Guild of Sages in Darcap mountain village. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14470 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-19 05:05:55 +00:00
rjtanner
f5d07e786e
Major cosmetic update to Bob's Bakery in Darcap mountain village. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14467 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-17 05:12:24 +00:00
rjtanner
4be1b39b95
Major cosmetic update to Darcap General Store. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14463 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-13 06:10:35 +00:00
rjtanner
933d280ca9
Major cosmetic update to Molthir's Potionshop in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Made it so accidents with the cauldron are less dangerous to other players entering the shop. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14462 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-12 05:14:30 +00:00
rjtanner
3cf582956a
Major cosmetic update to Mirkland's Magic in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14461 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-11 04:32:14 +00:00
rjtanner
33bd79e008
Cosmetic update to Spike's Weapons in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Some, but very little, shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14460 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-10 04:44:30 +00:00
rjtanner
7d8fb1e4c4
Cosmetic update to Smith's Armour in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Some, but very little, shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14459 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-09 04:03:52 +00:00
rjtanner
c4f87c4d1d
Major cosmetic update to Wizzo's Magic Shop in Navar. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14452 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-06 05:25:03 +00:00
rjtanner
d600b4a703
Cosmetic overhall to Bob's Fish & Chips in Darcap. Expa^Ced the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14451 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-05 04:27:46 +00:00
rjtanner
c2735c1907
Cosmetic overhall to Ye Ol' Home Depote in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14450 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-04 04:35:31 +00:00
rjtanner
23eb8805e8
Major cosmetic overhall to Olaf's Armour Emporium in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14448 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-03 05:20:06 +00:00
rjtanner
548e4e3452
Spelling correction, Red's Weapons Bazaar (not Bazzar) in Navar.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14438 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-29 05:42:23 +00:00
rjtanner
f8338ca39b
Major cosmetic overhall to Red's Weapon Bazzar in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14437 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-29 05:40:55 +00:00
rjtanner
71e99a9dfe
Major cosmetic overhaul to Eddie's Store by the Wall (general store) in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14434 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-26 04:50:37 +00:00
rjtanner
db599537e0
Small redesign of Pimol's Fine Bow Shop in Navar. Added another row of tiles around the map border outside the shop walls. Minor floor plan changes to match the building shape. Door or entrance now opens when a player approaches. Shop item layout changes. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14431 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-25 00:46:37 +00:00
rjtanner
0ad672ce3b
Major cosmetic overhaul to Sages Tower in Marksel. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14430 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-24 04:17:41 +00:00
rjtanner
92bca78727
Redesign of the Marksel Shoppe in Marksel. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14429 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-24 03:13:07 +00:00
rjtanner
efeca04df0
Major cosmetic overhaul to Oldie Moldie's Jewelry in Lake Country. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14428 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-23 23:31:56 +00:00
rjtanner
32242b59b5
Numerous changes to Klondor's Wand Shop in Lake Country. Floor plan resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14422 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-21 04:27:05 +00:00
rjtanner
806be6b3d3
Numerous changes to Clem's Fine Archery in Lake Country. Floor plan resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14420 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-20 04:39:10 +00:00
rjtanner
96c6582697
Remove extra ground (grass) tile
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14417 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-19 04:33:16 +00:00
rjtanner
107b7c173a
Map title change to Wayfarers' Rest in Port Joseph (rest vs. Rest)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14416 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-19 04:29:23 +00:00
rjtanner
f53f83f480
Changes to Wayfarer's rest in Port Joseph. Kept the original floor plan. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14415 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-19 04:28:05 +00:00
rjtanner
98d53e5f7d
Multiple changes to General Store in Port Joseph. Floor plan somewhat resembles building layout. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Shop item arrangement changes. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14414 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-19 04:16:11 +00:00
rjtanner
22ca683c56
Changes to Lord of Rings store in Santo Dominion. Floor plan somewhat resembles building layout. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14413 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-18 00:16:01 +00:00
rjtanner
51c22e8f93
Major changes to Nosferatu - Specialist magic store in Santo Dominion. Floor plan closely resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Added more detect magic, detect curse and ID tables to the shop. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14412 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-17 21:44:28 +00:00
rjtanner
e2c587ef64
Major cosmetic changes to Erash Sharp Blades store in Santo Dominion. Floor plan closely resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14411 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-17 20:36:21 +00:00
rjtanner
ace4c63e65
Punctuation change to Elik's General Store in Santo Dominion (Elik's vs. Eliks)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14410 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-17 01:34:58 +00:00
rjtanner
a5d003a93b
Somewhat major cosmetic changes to Eliks General Store in Santo Dominion. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14408 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-17 01:32:01 +00:00
rjtanner
bda3544b0d
Somewhat major cosmetic changes to Hanz und Franz Panzer Armour Shop in Santo Dominion. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14407 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-16 23:07:42 +00:00
rjtanner
ce11c75d70
Cosmetic changes to Mosley's Magic Books in Scorn. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14406 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-16 21:45:07 +00:00
rjtanner
27e52821d7
Major cosmetic overhaul to the Magic Shop in Euthville. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14405 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-16 04:20:11 +00:00
rjtanner
e385958e62
Cosmetic overhaul to the Scorn General Store. Expanded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14403 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-14 04:17:20 +00:00
rjtanner
e8566ba000
Major cosmetic overhaul to the Scorn's Best Bows in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination. Shop uses new face and archetype, requires archetype revision 14401.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14402 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-13 04:13:58 +00:00
rjtanner
bf6c1802d1
Major cosmetic overhaul to the Alchemy Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination, added cobblestone tile to give a walkway to the shop entrance. Modified shop lower level stair coordinates to line up with changes with the upper/main level.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14400 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-12 03:43:29 +00:00
rjtanner
9674c7914e
Major cosmetic overhaul to the House of Power in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14391 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-07 04:26:41 +00:00
rjtanner
d527e75269
Based on feedback, adjust the destination coordinates for recently modified Scorn shop maps so that the player is one more tile away from the doorway which works nicer/better for the floor button that causes the door to open.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14390 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-07 04:05:33 +00:00
rjtanner
595e4c45e5
Major cosmetic overhaul to the Scorn Gem Shop. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Added another row of gem purchase tables. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14388 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-06 03:41:44 +00:00
rjtanner
8af4688ced
Correct overwritten elevation values made in previous commit, #14386 .
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14387 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-06 03:30:20 +00:00
rjtanner
206f458170
Added coblestone tiles leading up to the Scorn Gem Shop and House of Power. Cosmetic change only.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14386 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-05 04:45:23 +00:00
rjtanner
f19ed9baeb
Update Scorn to use the new Jewel Store graphic. Requires archtype revision # 14384.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14385 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-04 03:31:04 +00:00
rjtanner
5aa32780cc
Missed this file in previous commit. Updated world map for new map entrance destination to the Food Shop Warehouse in Scorn.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14383 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-03 23:44:29 +00:00
rjtanner
0155d8347b
Major cosmetic overhaul to the Armour Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated sign information. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14367 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-03 05:12:52 +00:00
rjtanner
6654ab227b
Major cosmetic overhaul to the Weapon Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14366 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-03 00:27:22 +00:00
rjtanner
1cb3afa72d
Major cosmetic overhaul to the Magic Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14361 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-02 04:17:47 +00:00
rjtanner
3eb3d31de2
Minor cosmetic change to add a cobblestone path leading to the Scorn Magic Shop entrance. No functional changes. Other two changes are due to map editor reformatting the placement of the Private Shop 4 & 5 name locations.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14359 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-03-29 04:34:24 +00:00
rjtanner
227d8c5359
Major cosmetic overhaul to the Wanderer inn in Scorn. Expanded the map to include ground outside the walls. Replaced grates with windows. Added more windows so that interior resembles the outside appearance of the inn. Doors now open when a player approaches them. Room doors are open by default. Removed line breaks to the introductory sign. Map now considered an outdoor map so darkness or time of day is visible when inside; added light sources to the inn. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14357 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-03-26 16:35:51 +00:00
Alestan
7e2ca9ff42
Added pet shop entrance
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14100 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-19 00:20:39 +00:00
ryo_saeba
008bdb47b3
Fix wrong path to storage room.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14094 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-14 16:32:52 +00:00
ryo_saeba
e4e023979c
Darcap Manor, bases. More to come later.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13990 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-10-10 19:06:30 +00:00
ryo_saeba
533fd732ab
Doors galore, by Khaleh.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13725 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-04 09:23:54 +00:00
Alestan
deab9490aa
added script to auto configure guild halls and install them, made python guild halls the default for existing guilds
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13664 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-24 07:10:01 +00:00
alestan
7d5c0916db
added private shop row to brest and renamed old private shops to private museums
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13613 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-15 09:14:59 +00:00
alestan
b6d212dbd4
added 4 private shops to scorn, replacing the level 0 random map houses
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13606 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-15 07:08:59 +00:00
alestan
d8ac0fac91
added shop entrance to scorn city for the new private shop
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13598 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-14 20:06:07 +00:00
ryo_saeba
da104f9b6b
Pimol's Fine Bow Shop, in Navar.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13553 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-04 17:43:40 +00:00
ryo_saeba
da81893517
Move a fighting map outside Navar's shop zone.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13551 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-04 17:13:52 +00:00
ryo_saeba
53232c28cf
Uppercase first letter.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13541 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-01 09:02:17 +00:00
ryo_saeba
b64109314f
Fix region.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13478 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-07-18 07:14:53 +00:00
ryo_saeba
d167cba2e0
Liomal's house. Some nice treasure, hopefully fun monsters.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13476 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-07-17 20:36:57 +00:00
ryo_saeba
5a7a2147ab
Move map to misc folder, remove empty folder.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13453 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-07-10 10:35:35 +00:00
ryo_saeba
d238d08f29
Move training center to misc folder.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13451 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-07-10 10:31:09 +00:00
ryo_saeba
bf76fb4a02
Fix path.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13445 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-07-10 10:11:37 +00:00
ryo_saeba
be04df70e7
Move Devourers's temple to the correct folder.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13443 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-07-10 10:08:40 +00:00
ryo_saeba
50e2fd101e
Quest for Cameron, the tavern owner: search why he doesn't get some special wine.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13412 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-19 15:08:55 +00:00
akirschbaum
1ac5b7ecb9
Fix syntax error.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13394 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-13 06:19:10 +00:00
akirschbaum
8e077cce98
Fix syntax error.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13393 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-13 06:09:10 +00:00
ryo_saeba
13f5db22a0
Fix mad mage tower entrance path.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13391 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-12 17:21:48 +00:00
kbulgrien
521aa89350
- This is essentially a revert/replacement of 13380. After checking the world
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map, the route across the mountains looked preposterous. No one in their
right mind would have built a road across the mountains with such a clear
and shorter route available from the southwest. The road now takes this
more logical path, though it joins with the imperial highway more to the
south and starts near the guard tower on the road between Scorn and Santo
Dominion.
- Since the route change would leave the undead shaft unfindable with no other
landmarks nearby, it is moved to a similar niche in the mountains at about
the same distance from the training center as it used to be, and visible
from the road as it was before (though not quite as close and could be
missed at night).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13381 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-09 05:25:55 +00:00
kbulgrien
fc76c1c5b1
- Reroute the road to the training center to replace zig zags with diagonals
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and to make the road follow a more logical (less mountainous) route.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13380 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-09 03:06:39 +00:00
ryo_saeba
e71b3376ad
Convert the Mad Mage's tower to a lighthouse, add a specific top.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13366 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-06 13:19:08 +00:00
kbulgrien
01a133c4d5
- More terra-forming around Port Joseph to smooth out the water depth
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contours recently edited to expand the navibable areas accessible to
Scorn port ships, and cleaned up some of the glitchy depth on the
map edges.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13358 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-03 02:16:06 +00:00
kbulgrien
54bccf406a
- Open up a bit more sea to the port of Scorn ships.
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- For now, block access to the open ocean in the vicinity of Port Joseph, both
to prevent bumping up against the edge of the map, but also to preserve the
designed access to various maps that are on islands in the ocean.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13330 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 06:36:08 +00:00
kbulgrien
3647440293
- Adjust Scorn harbor shipping lanes. This is an incremental expansion of
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the navigable area.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13329 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-29 22:44:24 +00:00
kbulgrien
ae70933ad6
- Enclose port joseph mad village island in shallow sea to prevent ships from
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reaching shore if they begin plying the eastern seas, and shape the shallow
water to connect to nearby land structures.
- Add a few more jagged rocks by the port_joseph mad village island shipwreck
instead of just having the wreck sit on top of the only jagged rocks in the
area.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13296 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-23 21:24:56 +00:00
kbulgrien
be479e6f13
- Surround Goblin Isle with shallow water to prevent boat access except via
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the row boat going between Port Joseph and the island dock. This helps
preserve map access design in the event that ships begin to navigate in
the deeper waters.
- Move some of the random item or monster generators away from Goblin Isle
shore so that smoothing does not put them in the water.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13293 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-23 20:13:46 +00:00
kbulgrien
05adbf24a9
- Remove some line breaks from within msg blocks.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13246 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-16 02:50:48 +00:00
cavesomething
9222a7d366
Move Alfalfa's house and turn it into eric's house
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13241 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-16 00:43:36 +00:00
ryo_saeba
bc860654be
Make exits coherent.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13209 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:52:19 +00:00
ryo_saeba
4cba8f76f0
Make exits coherent.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13208 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:46:21 +00:00
ryo_saeba
f64e6707aa
Make exits coherent.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13207 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:44:57 +00:00
ryo_saeba
10d53c30fb
Make exits coherent.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13206 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:43:29 +00:00
ryo_saeba
9061d3a63a
Make exits coherent.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13204 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:39:50 +00:00
ryo_saeba
270dbd9109
Make exits coherent.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13202 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:29:51 +00:00
ryo_saeba
d6b2415a38
Make destination coherent.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13201 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:26:55 +00:00
ryo_saeba
6e57660a65
Fix destination coordinates in shop.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13199 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:20:51 +00:00
ryo_saeba
ed07318ed6
Remove useless detector and marker.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13178 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 18:26:15 +00:00
cavesomething
ba54fd3d54
Add Events to trigger updates to the royalty quests on entering the appropriate caves
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13174 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 16:59:56 +00:00
cavesomething
a3fb324070
Rename Hermes' Inn to make it easier to refer to in directions
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13173 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 16:58:18 +00:00
cavesomething
d3c7e5d24f
Change location description on sign to point to where the building actually is.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13133 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-06 11:18:29 +00:00
ryo_saeba
ec466dcc46
Fix exits to the various elemental houses, get ready for a new map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12629 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-03-13 13:09:37 +00:00
ryo_saeba
240ff7bafa
Darcap public library, with some parts of Darcap's history.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12588 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-03-07 10:36:10 +00:00
ryo_saeba
261ff8cf4c
Small house, not much story yet.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12469 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-02-14 10:52:25 +00:00
ryo_saeba
daa7e593b8
First really basic quest, to test the mechanisms.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12347 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-01-17 15:26:44 +00:00
ryo_saeba
a41699ac8b
Fix move_block.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12341 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-01-16 12:17:37 +00:00
ryo_saeba
d14539e5b3
Add some fishing spots to Darcap.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12334 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-01-14 17:59:00 +00:00
ryo_saeba
3be1c4b366
Fishing shop, with fishing poles.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12333 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-01-14 17:56:15 +00:00
ryo_saeba
64221e93cf
Remove invisible exit messing with moving.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12330 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-01-09 22:18:56 +00:00
ryo_saeba
8fc031b1b1
Use the correct name from the position.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12296 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-12-05 21:44:21 +00:00
ryo_saeba
96cd28b6b1
Small house, with books to read.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12295 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-12-05 16:57:56 +00:00
akirschbaum
b5487f6465
Remove redundant attributes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12238 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-11-07 15:07:19 +00:00
akirschbaum
20f5408c4d
Adapt exit coordinates to server r12199.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12200 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-10-22 23:06:07 +00:00
kbulgrien
32334b7c87
- Remove duplicate grass tiles from trees and tower.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12131 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-08-03 03:41:19 +00:00
akirschbaum
3e616eb104
Run MapNormalizer editor script on all map files.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12060 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-12 14:47:05 +00:00
kbulgrien
8fa77454ef
- Re-orient the armourshop to have the door inside the building match the
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location on the world map by rotating the map 180 degrees and fixing up
walls and fences. To keep the door style the same, the door was moved
over by one. To make the player exit on the world tile that has the
door on it, the target coordinate was also adjusted.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11980 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-23 03:50:05 +00:00
kbulgrien
a0771a1aee
- Change some river pieces in a lake near the southwestern corner of Scorn.
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One to biglake to match the body of water, and one river outlet to try to
make the interface with the lake less ugly. A new river arch is needed!
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11692 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-05-19 00:59:38 +00:00
kbulgrien
ca3995058b
- Remove extra sand tiles under grass tiles.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11664 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-04-25 23:32:04 +00:00
anmaster
4354623217
Prevent the wagon outside scorn from being set to point to a broken random map when cfrhg is used. This happens because the wagon is unique.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11407 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-02-08 15:38:13 +00:00
rjtanner
ab41a8ab34
Remove some stray land tiles from the top (middle) of the sea
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11013 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-19 07:24:28 +00:00
rjtanner
f99650cf8f
Add more shallow_sea around the shoreline
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11005 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-18 07:11:08 +00:00
rjtanner
dd8293de26
Make very small island all sand (beach)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11004 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-18 07:10:51 +00:00
rjtanner
5a10cd395a
Add more shallow_sea around the shoreline
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11003 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-18 07:03:37 +00:00
rjtanner
fb225cfebe
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11001 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-18 03:24:53 +00:00
rjtanner
22644e9461
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10999 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-17 06:57:22 +00:00
rjtanner
ce35a41035
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10998 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-17 06:32:22 +00:00
rjtanner
59832b448c
Touch up world_*_100 maps (first fow) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10996 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-17 02:51:12 +00:00
rjtanner
bfaa0c9b94
Map header correction - removed double 'Modified:' time stamp entry
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10995 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-16 23:54:46 +00:00
rjtanner
4ceef25c38
Restore elevation setting under the recently moved Puddings Place map
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10994 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-16 23:49:58 +00:00
rjtanner
d5f8296cb9
Moved /scorn/anthony/prison.1 to /scorn/misc/prison.1, updated map paths to use prison.1 where necessary
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10983 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-16 07:21:02 +00:00
rjtanner
27ab36d689
Rename /scorn/anthony/prison to prison.1 before moving it to the same directory (/scorn/misc/prison) as the other half of the map
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10982 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-16 07:14:50 +00:00
rjtanner
af86af998d
New map in Brest - Shrine of Valkyrie
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10882 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-08 06:16:27 +00:00
rjtanner
a12663ccb1
Redesign interior of the Kingdom Palance
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10860 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-07 08:10:56 +00:00
rjtanner
636a52027e
Redesign interior of the Brest IPO
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10859 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-07 07:05:30 +00:00
rjtanner
f3e9914abf
Redesign the interior of Magic shop
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10850 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 09:05:08 +00:00
rjtanner
2db7a5b1ec
Redesign the interior of Weapon shop, requires archetype update r10844 or newer
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10849 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 07:37:06 +00:00
rjtanner
7ddd74bc4e
Redesign the interior of Food Store
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10848 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 06:53:14 +00:00
rjtanner
5a9f7166e4
Redesign the interior of CVT
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10847 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 06:36:49 +00:00
rjtanner
7fd203db75
Redesign the interior of the Armour shop
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10846 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 05:43:31 +00:00
rjtanner
41767f69bf
Moved brest armour, cvt, food, magic and weapon shops to the /brest/shops directory
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10845 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 05:20:07 +00:00
rjtanner
e09e57647f
Corrected map entrance coordinates from world map to Scorn House of Power
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10833 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-04 06:58:19 +00:00
rjtanner
78c0ce6d6d
Correct map entrance coordinates from world map to Wolfsburg Inns
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10823 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-03 03:00:32 +00:00
rjtanner
ad9153124e
Replace and phase out the (old) oakdoor graphic with something different
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10795 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-01 06:38:57 +00:00
rjtanner
f4b1c9a424
Correct map entrance coordinates from world map to Scorn Gem Shop
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10792 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-01 06:02:29 +00:00
rjtanner
0517e21aba
Correct map entrance coordinates from world map to Scorn maps
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10788 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-30 07:32:04 +00:00
rjtanner
d1063910ea
Replace and phase out the (old) oakdoor graphic with something different
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10781 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-30 06:31:58 +00:00
rjtanner
e8f17450d1
Correct map entrance coordinates from world map to Navar shop maps
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10773 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-29 06:50:25 +00:00
rjtanner
0180d45d4f
Correct map entrance coordinates from world map to Euthville Magic Shop
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10759 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-28 05:45:40 +00:00
rjtanner
428d1c3bc7
Correct map entrance coordinates from world map to Darcap Potionship
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10754 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-28 05:01:47 +00:00
rjtanner
415f12fc42
Added walls to the dungeon map, updated exit & entrance coordinates due to the map size changing
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10752 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-28 01:45:33 +00:00
rjtanner
efb267fc36
Redesign House of Healing so the interior somewhat matches the building exterior
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10741 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-27 01:23:12 +00:00
rjtanner
e0ef49543c
Insert missing ground tiles (grass) and lake tile to central area of Scorn
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10731 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-26 02:07:23 +00:00
rjtanner
8f42751835
Update building name to match internal map name
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10730 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-26 02:05:54 +00:00
rjtanner
0c25575779
Move Puddings Place map to the Scorn Harbor - the acid using monsters in this map are too deadly and crual to new and unprepaired players
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10711 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-25 03:22:37 +00:00
rjtanner
317a03e333
Redesign Bob's Bakery in darcap/town2
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10695 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-24 06:52:05 +00:00
rjtanner
2980deaf81
Redesign of sages tower in darcap/town2 to make them individual maps
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10694 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-24 06:27:46 +00:00
rjtanner
24ae9f651b
Redesign of fisherhouses to make them individual maps
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10691 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-24 05:39:32 +00:00
rjtanner
40b06c1c0a
Remove no longer used name_pl tags from objects (terrain, buildings and ships) in the world maps
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10627 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-21 01:40:13 +00:00
rjtanner
6341fe8c9a
Update entrance coordinates from World map to Pygmy Forest
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10277 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-08 00:03:17 +00:00
rjtanner
91a297c248
Apply scorncounty region to some of the maps surrounding Scorn
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10231 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-31 01:16:59 +00:00
rjtanner
f72cf0fb7e
Apply regions to relevant world maps
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10230 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-31 01:01:59 +00:00
rjtanner
501f0d1d71
Made the structure names generic and similar since their is intent for the player to explore the entire area as part of the storyline and quest
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10229 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-31 00:40:42 +00:00
rjtanner
b9883e9c59
Map name updates for the Gates in Scorn
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10226 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-30 01:48:20 +00:00
rjtanner
d9640e347f
Map name syntax change, Lord Butakis' Fortress -> Fortress of Lord Butakis
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10224 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-30 00:15:29 +00:00
rjtanner
d599ed06d1
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10210 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-29 00:34:13 +00:00
rjtanner
3ee4f83800
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10209 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-28 19:58:18 +00:00
rjtanner
3073b0db4c
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10205 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-27 05:14:45 +00:00
rjtanner
3b20798a3e
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10199 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-26 07:09:18 +00:00
rjtanner
c36c5b3b33
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10198 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-26 06:35:49 +00:00
rjtanner
7b7e79ff05
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10197 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-26 02:06:25 +00:00
rjtanner
15eb4bfa2f
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10185 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-25 06:24:13 +00:00
rjtanner
9928fe63a5
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10184 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-25 01:19:10 +00:00
rjtanner
3fda522055
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10181 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-25 00:54:52 +00:00
rjtanner
9d7238c7c7
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10160 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-23 22:28:06 +00:00
rjtanner
89c2b7511c
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10150 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-22 01:47:55 +00:00
rjtanner
05cd0be130
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10147 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-22 00:56:46 +00:00
rjtanner
bbb3f69aaf
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10143 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 22:39:30 +00:00
rjtanner
4ba3cc1562
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10140 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 21:48:39 +00:00
rjtanner
6ae7ed2977
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10134 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 00:20:22 +00:00
rjtanner
48f6e9fe9c
Resize maps and updated exit & entrance coordinates, updated world maps to reflect this change too
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10015 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-05 20:46:16 +00:00
rjtanner
5f14533b52
Resize maps to remove empty and unused space. Adjust map exit & entrance coordinates accordingly.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10001 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-05 05:35:55 +00:00
rjtanner
7f5e85d6d5
Updated entrance coordinates to Run-down Church
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9998 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-05 02:05:21 +00:00
rjtanner
3ab0e82991
Match building names to the map name they link to
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9982 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-03 01:32:22 +00:00
rjtanner
07833aa74e
Update entrance coordinates to Frost Keep (whalingoutpost/misc/castle1)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9972 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-02 01:39:37 +00:00
rjtanner
d32a9ad7fe
Re-designed (elemental) houses map; now each elemental house is a standalone map vs all of them being in the same map divided by walls. Also updated the world map for Darcap to use the new house maps.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9845 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-14 01:54:58 +00:00
rjtanner
5e612da628
Patch [ 2054365 ] Saromok Quest, with some changes in regards to directory layout and structure (tower and related maps inside the /quest directory)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9763 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-20 23:59:06 +00:00
ryo_saeba
50a2ed2c89
Fix name.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9744 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-16 07:48:27 +00:00
quinet
65348c5cc6
Changed the route of the ships between Navar, Darcap and Wolfsburg in a way
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that makes more sense according to the world map. This should be less
confusing for new players.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9696 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-01 15:37:44 +00:00
quinet
c2dd185d6d
Changed the route of the ships between Scorn, Stoneville and Santo Dominion
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in a way that makes more sense according to the world map. This should be
less confusing for new players.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9695 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-01 15:21:45 +00:00