Commit Graph

959 Commits (master)

Author SHA1 Message Date
rjtanner 772de35a4b Cosmetic and layout changes to Bone House (navar_city/houses/bonehouse) in Navar. Enlarged the map to include area surrounding the house, made the house larger and included a few windows. Updated world map (world/world_121_117) for map entrance coordinate changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18361 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-14 08:20:32 +00:00
rjtanner 87ce53cc8a Cosmetic and layout changes to Bingo Hall (navar_city/houses/bingohall) in Navar. Enlarged the map to include area surrounding the house, made the house larger and included a few windows. Updated world map (world/world_121_117) for map entrance coordinate changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18360 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-13 07:42:42 +00:00
rjtanner bc51d841f8 Cosmetic and layout changes to Berl's Small House (navar_city/houses/berlssmallhouse) in Navar. Enlarged the map to include area surrounding the house, made the house larger and included furniture and a bedroom. Updated world map (world/world_121_116) for map entrance coordinate changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18359 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-12 07:44:21 +00:00
rjtanner 5a6f6fa285 Cosmetic and layout changes to Ben's Cottage (navar_city/houses/benscottage) in Navar. Enlarged the map to include area surrounding the house, made the house larger and included furniture and rooms, added some windows. Updated world map (world/world_122_116) for map entrance coordinate changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18358 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-11 06:54:43 +00:00
rjtanner baac95a682 Cosmetic and layout changes to Ava's House (navar_city/houses/avashouse) in Navar. Enlarged the map to include area surrounding the house, made the house larger and included furniture and rooms. Updated world map (world/world_122_116) for map entrance coordinate changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18357 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-10 05:43:15 +00:00
rjtanner 2e5acf2b77 Cosmetic and layout changes to Angel's Abode (navar_city/houses/angelsabode) in Navar. Enlarged the map to include area surrounding the house, made the house larger and included furniture and rooms. Updated world map (world/world_121_116) for map entrance coordinate changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18356 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-09 07:36:56 +00:00
ryo_saeba 9093678d25 Quest: Iscar's writing pen.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18345 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-08 14:29:41 +00:00
rjtanner 9a832f34ae Cosmetic and layout changes to Dark Elf House (dragonisland/drowmansion) in Stoneville. Enlarged the map to include area surrounding the house. Updated world map (world/world_103_127) for map entrance coordinate changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18341 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-07 07:46:19 +00:00
rjtanner 01cca7193b Cosmetic and layout changes to Adventurers Guild, Entrance (dragonisland/advguild) in Stoneville. Enlarged the map to include area surrounding the guild, added some windows. Updated world map (world/world_103_127) and Adventurers Guild, 2nd Floor (dragonisland/advguild2) for map entrance coordinate changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18340 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-06 07:25:17 +00:00
rjtanner 97bdfe8168 Cosmetic and layout changes to Wolfsburg Prison (wolfsburg/prison) in Wolfsburg. Enlarged the map to include area surrounding the prison, moved the entrance to match the building exterior. Updated world map (world/world_128_109) for map entrance coordinate changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18339 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-05 05:57:39 +00:00
rjtanner 1750ac2959 Cosmetic and layout changes to Shrine of Ixalovh (scorn/temples/ixalovh) in Scorn. Enlarged the map to include area surrounding the shrine, added some windows. Updated world map (world/world_105_115) for map entrance coordinate changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18338 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-04 07:53:21 +00:00
rjtanner 8549bc0cfd Cosmetic and layout changes to Oled's Cafe (scorn/shops/oleds_cafe) in Scorn. Enlarged the map to include area surrounding the cafe, added some windows, changed the location of the door. Updated world map (world/world_104_116) for map entrance coordinate changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18337 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-03 06:52:45 +00:00
rjtanner cf3e2dd7fd Cosmetic and layout changes to Eswald's Coffee Shop (scorn/shops/coffeeshop) in Scorn. Enlarged the map to include area surrounding the shop, added some windows. Updated world map (world/world_105_116) for map entrance coordinate changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18336 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-02 06:46:29 +00:00
ryo_saeba 9bf3eda947 Make the outside zone of the cave larger. Adjust entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18334 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-01 19:52:44 +00:00
rjtanner 1f14a234ae Cosmetic and layout changes to Puddings Place (scorn/misc/puddings.place) in Scorn. Enlarged the map to include area surrounding the house, reversed the layout to match the world map graphic. Updated world map (world/world_105_115) for map entrance coordinate changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18312 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-07-01 05:43:24 +00:00
rjtanner 3a7e4d94bf Cosmetic and layout changes to Mercenaries Agency (scorn/misc/mercenaries) in Scorn. Enlarged the map to include area surrounding the building. Updated world map (world/world_104_115) for map entrance coordinate changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18311 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-30 06:26:40 +00:00
rjtanner 3728d83071 Cosmetic and layout changes to Castle Kitchen (scorn/misc/castle_kitchen) in Scorn. Added a few windows, enlarged the map to include area surrounding the kitchen. Updated world map (world/world_104_115) for map entrance coordinate changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18309 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-28 05:58:35 +00:00
rjtanner 491edb0cc4 Cosmetic and layout changes to Tyl's house (scorn/houses/tyl) in Scorn. Added a few windows, moved door location, enlarged the map to include area surrounding the house. Updated Attic of Tyl's house (scorn/houses/tyl_attic) and world map (world/world_105_115) for map entrance coordinate changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18307 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-27 06:36:37 +00:00
rjtanner 8c32e3912c Cosmetic and layout changes to Fun House (scorn/houses/maze1) in Scorn. Enlarged the map to include area surrounding the house. Updated world map (world/world_105_115) for map entrance coordinate changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18306 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-26 07:34:23 +00:00
rjtanner 6d127aade3 Cosmetic and layout changes to Mike Miller's house (scorn/houses/house3.1st) in Scorn. Added a couple more windows, enlarged the map to include area surrounding the house. Updated Mike Miller's cellar (scorn/houses/house3.bas1) and world map (world/world_104_115) for map entrance coordinate changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18303 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-25 07:22:02 +00:00
rjtanner 5a8b1761ea Cosmetic and layout changes to replace yellow block walls with cave wall sections to Goblin Den (scorn/dtabb/cave3) in Scorn. Updated world map (world/world_105_116) for map entrance coordinate changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18300 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-24 08:49:46 +00:00
rjtanner b9c4131bea Cosmetic changes to Little House of Horrors (santo_dominion/house_of_hell) in Santo Dominion. Expanded to show outer area of the map. World map (world/world_102_108) updated for new entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18299 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-23 08:12:21 +00:00
rjtanner ad7cfe63c1 Cosmetic changes to Undead Bungalow (santo_dominion/houses/house1) in Santo Dominion. Expanded to show outer area of the map. World map (world/world_102_108) updated for new entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18298 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-22 06:18:48 +00:00
rjtanner 47530c9c3a Cosmetic and layout changes to Santo Dominion Toll St. (santo_dominion/tollpost) in Santo Dominion. Expanded to show outer area of the map, added some windows. Reversed the layout to match the shop map world map icon. World map (world/world_102_108) updated for new entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18297 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-21 04:43:45 +00:00
rjtanner 9347334466 Cosmetic and layout changes to St. Dominion Sale (santo_dominion/map.and.sale) in Santo Dominion. Expanded to show outer area of the shop, added some windows. Reversed the layout to match the shop map world map icon. World map (world/world_102_108) updated for new entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18295 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-20 07:02:43 +00:00
rjtanner 7b8dca1c96 Cosmetic changes to Santo Dominion City Hall (santo_dominion/city_hall) in Santo Dominion. Expanded to show outer area of the map, added some windows. World map (world/world_102_108) updated for new entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18291 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-19 05:56:06 +00:00
rjtanner ed7dc6ef82 Cosmetic changes to Bank of Skud, Navar Branch (navar_city/misc/city1bank) in Navar. Expanded to show outer area of the bank. World map (world/world_122_117) updated for new entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18288 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-18 04:45:15 +00:00
rjtanner 899ffc320e Cosmetic and layout changes to Small House (navar_city/spyhouse) in Navar. Expanded to show outer area of the house. World map (world/world_122_117) updated for new entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18232 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-17 07:07:08 +00:00
rjtanner a0c3d2ede6 Cosmetic and layout changes to Marksel Keep (marksel/keep) in Marksel. Expanded to show outer area of the keep. World map (world/world_120_109) updated for new entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18228 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-16 07:12:31 +00:00
ryo_saeba 0b9672d742 Quest: Moogly Bill's treasure.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18227 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-15 21:41:25 +00:00
rjtanner ec483691bd Cosmetic and layout changes to Grumm's Inn (marksel/grumms_inn) in Marksel. Expanded to show outer area of the inn, aded some windows. World map (world/world_120_109) updated for new entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18220 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-15 07:07:05 +00:00
rjtanner e6ee6a93d2 Cosmetic and layout changes to Small Inn (lake_country/small_buildings/LC_inn1) in Lake Country. Expand and show outer area of the inn. World map (world/world_109_126) updated for new entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18218 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-13 07:29:17 +00:00
rjtanner aa30ec333c Cosmetic changes to Well of Intelligence (dragonisland/intwell) in Stoneville. Replaced white walls with cave walls and awall sections to make it look more like an underground setting instead of a surface house. Updated world map (world/world_103_127) due to entrance coordinate changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18196 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-07 06:40:47 +00:00
rjtanner 79afaec0bd Expand and show outer area of the house used for The Burning Adventurer (dragonisland/tavern) in Stoneville. World map (world/world_103_127) update for new entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18195 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-06 07:25:37 +00:00
rjtanner 460acb6383 Expand and show outer area of the house used for Master's House (dragonisland/house9) in Stoneville. Cosmetic changes to add windows to the map, moved the entrance. World map (world/world_103_127) update for new entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18194 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-05 05:39:45 +00:00
rjtanner d82252a081 Expand and show outer area of the house used for Timothius' House (dragonisland/house8) in Stoneville. Cosmetic changes to add windows to the map, moved the entrance. World map (world/world_103_127) update for new entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18193 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-05 05:26:06 +00:00
rjtanner 28962f03af Expand and show outer area of the house used for Pixie's Delight (dragonisland/house6) in Stoneville. Cosmetic changes to add windows to the map. World map (world/world_103_127) update for new entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18191 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-04 06:33:06 +00:00
rjtanner a21726ab79 Expand and show outer area of the house used for Enter at Own Risk (dragonisland/house5) in Stoneville. Entrance/exit is now a door instead of stairs. Cosmetic changes to add windows to the map. Layout changes to move monster generators further way from the entrance since the entrance has also moved to a different location.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18183 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-03 07:14:51 +00:00
rjtanner 74197e5fab Updates to Fisherhouse West (whalingoutpost/houses/fisherhousewest) in Whaling Outpost. Enlarged map perimeter so players enter the map just outside the door and still have ability to explore outside the house and easily go back to the world map. Updated world map (world/world_123_123) with updated map entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18180 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-01 05:31:59 +00:00
rjtanner 05f340b6ff Updates to Fisherhouse Southwest (whalingoutpost/houses/fisherhousesouthwest) in Whaling Outpost. Enlarged map perimeter so players enter the map just outside the door and still have ability to explore outside the house and easily go back to the world map. Updated world map (world/world_123_123) with updated map entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18179 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-31 06:30:26 +00:00
rjtanner 02d328596c Updates to Fisherhouse South (whalingoutpost/houses/fisherhousesouth) in Whaling Outpost. Enlarged map perimeter so players enter the map just outside the door and still have ability to explore outside the house and easily go back to the world map. Updated world map (world/world_123_123) with updated map entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18178 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-31 06:26:05 +00:00
rjtanner 053471a161 Updates to Fisherhouse East (whalingoutpost/houses/fisherhouseeast) in Whaling Outpost. Enlarged map perimeter so players enter the map just outside the door and still have ability to explore outside the house and easily go back to the world map. Updated world map (world/world_123_123) with updated map entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18177 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-31 06:22:17 +00:00
rjtanner aae2425924 Updates to Fisherhouse North (whalingoutpost/houses/fisherhousenorth) in Whaling Outpost. Enlarged map perimeter so players enter the map just outside the door and still have ability to explore outside the house and easily go back to the world map. Updated world map (world/world_123_123) with updated map entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18176 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-30 05:33:39 +00:00
rjtanner 0c71ab149a Divided up /wolfsburg/volcano/vvhuts in to individual maps (wolfsburg/volcano/huts/hut-*) with some layout changes. Updated Wolfsburg world map (/world/world_129_108) to link to the hut maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18174 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-30 05:21:02 +00:00
rjtanner 4845dce2bf Cosmetic update to One-Eyed Mike's Department Store (wolfsburg/shops/dept_store_*) to show surrounding area outside of the shop. Updated world map (world/world_128_109) for new entrance coordinates in to the store.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18172 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-29 04:17:42 +00:00
ryo_saeba 277a726be5 Start the quest if not started.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18166 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-27 15:09:16 +00:00
ryo_saeba 247245f51c Quest: pygmy forest.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18159 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-27 11:09:07 +00:00
rjtanner 6bcc836645 Moved One-Eyed Mike's Department Store map in to /wolfsburg/shops/ directory. Updated world map (world/world_128_109) due to file path changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18155 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-24 07:09:09 +00:00
rjtanner dc4615bbc5 Moved Port Joseph General Store map in to /port_joseph/town/shops/ directory. Updated world map (world/world_101_114) due to file path changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18154 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-23 07:09:57 +00:00
rjtanner c15d1466aa Moved Marksel Shoppe map in to /marksel/shops directory. Updated world map (world/world_120_109) due to file path changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18153 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-23 07:03:55 +00:00
rjtanner f4065d8bc9 Moved Euthville Magic Shop map in to /euthville/shops directory. Updated world map (world/world_105_113) due to file path changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18152 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-23 07:01:13 +00:00
rjtanner 889b26260f Moved Spike's Weapons store map in to /darcap/darcap/shops directory. Updated world map (world/world_116_102) due to file patch changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18151 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-22 05:16:43 +00:00
rjtanner 609d5ba38c Moved Mirkland's Magic magic store map in to /darcap/darcap/shops directory. Updated world map (world/world_116_102) due to file patch changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18150 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-22 05:11:34 +00:00
rjtanner a155e768e4 Moved Bob's Fish & Chips general store map in to /darcap/darcap/shops directory. Updated world map (world/world_116_102) due to file patch changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18149 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-22 05:06:16 +00:00
rjtanner 5dfc43ebf8 Moved Smiths's Armour in to /darcap/darcap/shops directory. Updated world map (world/world_116_102) due to file patch changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18148 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-21 05:25:23 +00:00
rjtanner d07a4d5b28 Moved Molthir's Potion Shop in to /darcap/darcap/shops directory. Updated world map (world/world_116_102) due to file patch changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18147 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-21 05:21:27 +00:00
rjtanner 626c17ff9e Moved Darcap General Store in to /darcap/darcap/shops directory. Updated world map (world/world_116_102) due to file patch changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18146 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-21 05:18:33 +00:00
rjtanner 693a9ef1b2 Moved the basic shop maps out of navar_city/misc and in to navar_city/shops for Navar. Exit and entrance file path updates for the shop maps and world maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18139 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-20 05:40:16 +00:00
rjtanner 4ee33c3315 Dividing up /navar_city/city1houses3 in to individual maps (/navar_city/houses/*) with some modifications for unique names. Updated Navar world map (world/world_121_117, world/world_122_117) to link to the house maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18122 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-19 05:35:23 +00:00
rjtanner d3c485b629 File rename for High Court Building in Navar, was city1court and is now highcourt. World map updated to reflect file rename.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18121 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-18 06:46:21 +00:00
rjtanner 098718f8f6 Moved High Court Building (navar_city/city1court) to the /misc directory for Navar. Updated world map (world/world_122_117) to link to the map's new location.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18120 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-18 06:43:21 +00:00
rjtanner 6a621991c4 Finished dividing up /navar_city/city1houses2 in to individual maps (/navar_city/houses/*) with some modifications for unique names. Updated Navar world map (world/world_121_116, world/world_121_117, world/world_122_116) to link to the house maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18118 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-17 06:44:58 +00:00
rjtanner 8b5823ee50 Started to divide up /navar_city/city1houses2 in to individual maps (/navar_city/houses/*) with some modifications for unique names. Updated Navar world map (world/world_121_116, world/world_121_117) to link to the house maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18117 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-17 05:58:02 +00:00
rjtanner 79365eb830 File rename for the Mostrai Cathedral in Navar, was city1church1 and is now mostrai. World map update to reflect file rename.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18116 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-17 05:19:26 +00:00
rjtanner 63aa35b12b Divided up /navar_city/city1houses in to individual maps (/navar_city/houses/*) with some modications for unique names. Updated Navar world map (world/world_121_116, world/world_122_116) to link to the house maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18112 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-16 06:05:27 +00:00
rjtanner f0481fbf6d Cosmetic changes to Eternal Reward (wolfsburg/etern_rew) in Wolfsburg. Expanded the map to show outside landscape features. Map layout matches external features. Updated world map (world/world_128_109) for changes in map entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18110 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-15 05:55:12 +00:00
rjtanner abd2acb595 Spelling correction (Fromt he -> From the) in world map (world/world_121_116) near Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18109 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-14 05:56:40 +00:00
ryo_saeba f829c51ec2 Use archetype.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18105 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-12 16:36:39 +00:00
ryo_saeba 17fd7f3ab9 Use archetype.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18104 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-12 16:34:57 +00:00
ryo_saeba 1413ff43d9 Use archetype.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18102 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-12 16:31:26 +00:00
rjtanner cde57114f2 New map in Darcap, Temple of Valkyrie (darcap/darcap/temples/valkyrie). World map in Darcap (world/world_116_102) updated to make room for the temple.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18085 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-10 06:05:42 +00:00
rjtanner 0ac8f9ee96 Stacking change so that fence (swall) section merges nicer with nearby wall near Darcap Circus in Darcap (world/world_116_102). Cosmetic change only, no functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18081 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-08 06:51:06 +00:00
rjtanner 2bfd02b64e Replace generic chruch graphic with Church of Devourers face for St Andreas the Ravenous in Navar (world/world_116_102).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18080 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-08 06:33:55 +00:00
rjtanner e86e79ea1c Enlarged the lobby area of Food Shop Warehouse (scorn/shops/foodshop) in Scorn to give players more room to move around each other. Updated world map to reflect changes in entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18079 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-08 06:22:35 +00:00
ryo_saeba 620febca2e Quest: rescue Ben's daughters.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18075 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-06 22:50:20 +00:00
rjtanner 7abe8c12cf Replace generic church face with Ixalovh church face in Navar (world/world_122_116). Requires archetype update r18206 or newer.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18035 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-30 07:16:51 +00:00
rjtanner 6d0fcb0850 Replace generic church face with Valriel church face in Navar (world/world_122_117). Requires archetype update r18206 or newer.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18034 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-30 07:13:39 +00:00
ryo_saeba 7dfd24d988 Quest: recover a holy chalice.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18033 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-29 16:51:42 +00:00
rjtanner 5c729bb9e5 Replace generic church face with Church of Valriel face in Scorn (world/world_104_115). Requires archetype update r18206 or newer.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18030 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-29 07:22:18 +00:00
rjtanner 6b751c4ad3 Replace generic temple face with Temple of Lythander face in Scorn (world/world_104_115).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18025 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-27 05:01:29 +00:00
rjtanner 95ac2d637a Replace generic cathedral face with Cathederal of Mostrai face in Navar (world/world_121_117). Requires archetype update r18023 or newer.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18024 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-27 04:54:12 +00:00
rjtanner ba9e9eb8c3 Spelling correction (yello -> yellow) in message text to Navar (world/world_121_117).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18020 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-25 18:55:38 +00:00
rjtanner 81727f8d78 Added npc dialogue to Navar (world/world_121_117) with some hints about Spiral Tower lore (navar_city/tower/*).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18019 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-25 05:30:57 +00:00
rjtanner a09f668d05 Correct accidental checkin in r18004 to world map (world/world_102_108).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18005 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-23 06:21:32 +00:00
rjtanner 26718185bd Updated ChangeLog file using svn2cl.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18004 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-23 06:17:27 +00:00
rjtanner f007a99efc Add some hints to the world map outside of Navar (world/world_121_116) to help people find Sanctum of Devourers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17988 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-19 05:30:33 +00:00
rjtanner 2740a7c8f3 New map, Sanctum of Devourers (navar_city/temples/devourers) located in a somewhat obscure area outside of Navar. Hints to find the map while keeping with the lore of Navar to be added next. Updated world map (world/world_121_116) for (cave) entrance to the Sanctum.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17983 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-17 06:06:16 +00:00
rjtanner ce634b3fb5 Design overhaul to Museum of Arms (navar_city/magara/houses/museum) in Navar. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Added more items, used magic_mouth instead of signs to label the items. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17951 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-15 06:02:12 +00:00
rjtanner c497e075b3 Cosmetic overhaul to Gunther's Smithy (navar_city/misc/city1smith) in Navar. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17920 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-14 05:14:30 +00:00
rjtanner 3f37eea345 New maps in Navar. Church of Valkyrie (navar_city/temples/valkyrie) and Church of Valkyrie, Path of Faith (navar_city/temples/valkyrie2). Somewhat based on the Ruggilli maps, and since Navar is a possible new player destination - players have a small tutorial and test to go through before being able to worship Valkyrie. World map (world/world_122_117) updated to include the temple map in south eastern Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17918 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-13 06:43:53 +00:00
ryo_saeba 7ea581de3a Quest: fortress of Ang.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17890 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-09 08:13:26 +00:00
rjtanner 8fc8be712e Capitalization correction and syntax update to Pup Land reference (was Pupland) in message text in World Map (world/world_104_115). No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17797 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-02 06:12:30 +00:00
rjtanner 33765d1dca New map called Emporium of Power (navar_city/misc/emporiumofpower), based on Scorn's House of Power, in Navar. Updated world map to link to Emporium of Power.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17781 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-01 05:32:17 +00:00
rjtanner 6a3aca7a26 New map called Temple of Healing (navar_city/misc/templeofhealing), based on Scorn's House of Healing, in Navar. Updated world map to make room in Navar for Temple of Healing.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17761 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-30 06:20:50 +00:00
ryo_saeba cb9f42508c Use the correct event to advance the quest state.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17690 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-25 20:16:24 +00:00
ryo_saeba 604bd152e9 Dummy quest for the fortress of Barad-Dur.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17687 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-25 18:50:10 +00:00
ryo_saeba 3374f1e3b0 Quest: ruins of Narcopin.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17592 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-18 12:34:52 +00:00
rjtanner 1f606125bf Spelling correction (philospoher -> philosopher) in world map (world/world_115_117).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17535 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-16 04:21:22 +00:00
rjtanner 28d848b903 Spelling correction (Condemmed -> Condemned) to the Condemned Market (navar_city/misc/market2) in Navar (and Navar world map, world/world_122_117).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17534 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-16 04:18:48 +00:00
rjtanner efff6880ee Spelling correction (Enternal -> Eternal) and punctuation updates to message text in Navar City world map (world/world_122_117).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17533 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-16 04:13:31 +00:00
rjtanner e7ac8a3bf5 Removed forced line break, spelling correction (Scurvey -> Scurvy) and punctuation updates to message text in Navar City world map (world/world_122_117).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17532 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-16 04:11:30 +00:00
rjtanner cafb1d1225 Removed forced line break, spelling correction (veges -> vegies) and punctuation updates to message text in Navar City world map (world/world_121_117).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17531 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-16 04:07:56 +00:00
rjtanner b70a73dc07 Removed forced line breaks, spelling correction (supressed -> suppressed) and punctuation update to message text in Navar City world map (world/world_121_116).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17530 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-16 04:03:07 +00:00
rjtanner bddbf3e946 Spelling correction (jewelery -> jewelry) to multiple maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17529 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-16 03:58:37 +00:00
rjtanner 97a2d6ecc7 Removed forced line breaks, spelling corrections (Bestily -> Beastly, reverate -> reverberate) and punctuation updates to message text in Lake Country world map (world/world_109_126).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17528 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-16 03:53:59 +00:00
rjtanner 0b44a2c57e Removed forced line breaks, spelling correction (artefacts -> artifacts) and punctuation updates to message text in Brest world map (world/world_107_123).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17527 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-16 03:43:23 +00:00
rjtanner 0ad91373ea Typo correction (rath -> wrath) in message text to world map (world/world_105_115).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17526 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-16 03:37:42 +00:00
rjtanner 2013261c9c Removed extra punctuation (secret door,quest -> secret door quest) in sign text to world map (world/world_105_115).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17525 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-16 03:34:57 +00:00
rjtanner c8c712029a Typo correction (SOuth -> South) in sign text to world map (world/world_105_115).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17524 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-16 03:33:25 +00:00
rjtanner d087dd7293 Cosmetic overhaul to Scorn's Acme Inc. Building Shop (scorn/shops/buildshop) in Scorn. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16687 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-17 06:06:59 +00:00
ryo_saeba 311d3d1932 Don't auto-apply the exit, else the quest isn't updated.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16660 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-15 17:11:31 +00:00
ryo_saeba 4a1470f314 Merge messages.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16659 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-15 13:41:26 +00:00
rjtanner 89836c56e8 Rename Eric's House to Eric's Place (scorn/houses/newhouse1) in Scorn based on information found in the map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16544 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-09 06:30:20 +00:00
ryo_saeba 3742b61eba New small quest, to inform of Grukk's tower.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16414 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-01 15:03:29 +00:00
ryo_saeba 1910b009c6 Small quest: Temple of Justice, in Darcap.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16409 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-01 13:19:55 +00:00
rjtanner 6e27cfd4c7 Update and layout changes to The Drunken Shark of Port Joseph. Expanded the map to include ground outside the tavern walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15967 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-30 06:36:32 +00:00
rjtanner 5e096f75a1 Major updates to Portia's House in Port Joseph. Expanded the map to include ground outside the house walls. Layout changes to match the world graphic archeytpe. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated stair coordinates for Second Floor of Portia's House.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15930 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-27 02:04:00 +00:00
rjtanner ad93884eff Layout changes to Tomasso's house in Port Joseph. Expanded the map to include ground outside the house walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15919 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-25 04:42:03 +00:00
rjtanner 9612599628 World map updates for layout changes to Gren's House in Port Joseph.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15918 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-25 04:00:21 +00:00
rjtanner 5280aec1e5 Update and layout changes to Strange Little Store (/thamshop) of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15782 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-17 06:33:15 +00:00
rjtanner b7124c8427 Cosmetic change with how fence (swall) sections merge with nearby walls in SW corner of Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15781 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-17 06:20:31 +00:00
rjtanner 640cf7f2db Update and layout changes to Tannery of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15780 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-17 06:17:24 +00:00
rjtanner 62b286be59 Update and layout changes to Navar Imperial Post Office. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15779 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-17 05:57:34 +00:00
rjtanner b30b6e7bbe Layout changes to Rosco's Kitchen in Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15771 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-16 06:43:37 +00:00
rjtanner 7b0cef7f89 Update and layout changes to the Jeweler's Workshop of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15770 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-16 06:24:25 +00:00
rjtanner 9ae909d16e Layout changes to The Frolicing Mermaid in Navar. Added surrounding terrain to the outside of the map so it matches placement in the world map. Updated world map destination coordinates due to internal map changes. Map is now considered an outdoor map so darkness at night is visible, added light sources. Updated Wizard's Eastern Hideout stairway up.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15769 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-16 06:06:58 +00:00
akirschbaum 9af3df8ae2 Fix transition rule for Undead Catacomb quest.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15531 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-06 18:15:30 +00:00
akirschbaum 29b89e61d0 Add quest for Undead Catacomb in Lake Country.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15530 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-06 18:13:31 +00:00
akirschbaum 97af5a7175 Adapt to renamed archetype names.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15452 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-05 22:37:30 +00:00
rjtanner 5bf27e718c Update Scorn General Store name (was store, now Store) in the world map - missed in previous commit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15401 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-04 00:36:33 +00:00
rjtanner 405ee30117 Changes to Brest Imperial Post Office. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15318 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-30 22:44:39 +00:00
ryo_saeba 275e96000c Replace handler with specific one. Requires arch revision 15303.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15304 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-29 10:56:21 +00:00
rjtanner fd5bf043b3 Cosmetic changes to Wizard's Workshop in Scorn. Added outer perimeter to the original map to match the building exterior. Updated entrance/exit coordinates in world map back to the workshop.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15252 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-24 04:54:49 +00:00
rjtanner abad6299b3 Cosmetic change to Navar Dragon Guild. Added outer perimeter to the original map to match the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map back to the guild map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15184 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-14 03:46:01 +00:00
rjtanner 61b435d5a2 Cosmetic update to Church to Valriel in Marksel. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; additional light sources were added. Updated entrance/exit coordinates in world map back to the church.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15180 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-13 04:47:00 +00:00
rjtanner 553eedefd3 Cosmetic update to Heimser's Hut outside of Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map and Heimser's Cellar due to layout changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15176 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-11 04:20:32 +00:00
rjtanner 712c76ac15 Major update to Dolphin's Delight inn located in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Door opens when a player approaches it. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15164 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-07 05:28:34 +00:00
rjtanner ec8f95cbc7 Update Wolfsburg world map for new entrance destination of The Bloody Cutlass inn. Missed in earlier commit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15163 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-06 05:39:49 +00:00
rjtanner 4591043295 Update the world map for Wolfsburg so the entrance for The Bloody Cutlass and Dolphin's Delight link to the stand alone map files. Requires r15158.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15159 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-05 05:36:35 +00:00
rjtanner 1d964327b4 Cosmetic updates to the Run-down Church in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15157 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-04 05:00:31 +00:00
rjtanner 2f911cda50 Major cosmetic updates to The Noble Resting in Santo Dominion. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Added an Innkeeper NPC. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15145 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-28 04:13:28 +00:00
rjtanner 82ba713377 New map, Santo Dominion Gatehouse. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15144 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-27 04:53:35 +00:00
rjtanner f9fcc4bb95 Layout changes to Santo Dominion world map in order to make room for a Gatehouse entrance. Reduced the graveyard size around the New Cthulhu Church, moved the Drunken Barbarian Guild south one tile. Updated Guild exit back to the world map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15143 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-26 06:04:04 +00:00
rjtanner 406a4668db Cosmetic changes with wall merges on the Darcap world map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15142 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-26 05:14:08 +00:00
rjtanner defc7a7999 Significant update to Temple of Ruggilli in Navar. Added outer perimeter to the original map to match the column and layout of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination. Ruggilli Testing Grounds updated because staircase location changed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15133 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-23 04:43:59 +00:00
rjtanner 686b57a545 Major cosmetic update to the Mostrai Cathedral in Navar. Added outer perimeter to the original map to match the column and archways of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15127 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-22 05:17:13 +00:00
rjtanner 669c29ff3a New map - Port of Navar, South Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15121 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-21 04:19:38 +00:00
rjtanner 9da7a61465 New map - Port of Navar, West Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15117 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-20 03:38:51 +00:00
rjtanner ccf4e421c9 Changes to the Metal Smith's Workshop in Scorn. Enlarged the shop so the hallways allow for multiple players to pass by each other. Expanded outside the shop to add grass tiles and cobblestone to visually match the shop's placement in the world map. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15108 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-18 02:19:32 +00:00
rjtanner 2905725fc5 Cosmetic update to the Scorn Tannery. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15103 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-18 01:47:08 +00:00
rjtanner 041d926b2a Cosmetic update to the Bowyer's Workshop of Scorn. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15095 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-17 03:06:24 +00:00
rjtanner 99e97612a2 Cosmetic update to the Jeweler's Workshop of Scorn. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Entrance area fence (swall*) re-arranged to make that area larger. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15094 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-16 04:21:18 +00:00
rjtanner e656900242 Updates to the Medieval Kitchen in Scorn. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15091 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-15 06:00:25 +00:00
rjtanner b8083bfeb9 Updates to Jacob's Lighting Emporium in Scorn. Floor plan now similar to building exterior. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15089 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-14 05:42:30 +00:00
rjtanner 0487248b1f Updated Goth's Taven in Scorn so that the map exterior matches it's placement in the world map. Updated world map for new entrance destination to the Tavern. Updated stair coordiantes on the upper and lower level of the Tavern so that they line up with the other levels.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15088 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-13 04:41:07 +00:00
rjtanner 2524b29ea1 Floor layout changes to Goth's Tavern in Scorn. Door moved to left side of the map and added windows to match the building exterior. Added a cloak room near the entrance. Moved the gate password hint so players should stumble upon it more easily. Updated world map for new entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15087 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-13 04:23:52 +00:00
rjtanner 178b09d5ab New entrance map for Beginners map in Scorn. Modifications to Beginners map to tie in to the entrance map such as exit changes and special quest key. World map changes to use the Beginners Entrance map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15056 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-08 04:43:42 +00:00
rjtanner a8cf94e870 Updates to the Abandoned Temple, Entrance in Scorn. Map is now surrounded by grass and cobblestone so it matches it's placement in Scorn. Added invis exits on the other side of the weak walls as a result of this. Updated world map destination coordinates due to layout changes of the temple map. Updated Dungeon Level 1 stairway due to changes on the first level.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15025 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-31 05:23:22 +00:00
rjtanner 1cccd8e493 Cosmetic updates to the Bank of Skud in Scorn. Walls are now all stone and no longer using the blocked archetype. Exapnded the footprint to make it symetrical. Added book shelves in the office area. Surrounded the map with grass and cobblestone so it matches it's placement in Scorn. Updated world map for new map entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15016 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-27 19:44:20 +00:00
rjtanner 916de1abfd Cosmetic updates to the Dragon Guild of Scorn. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Door now opens when a player tries to leave the map. Added ground outside the map so. Updated world map for the new entrance to the guild map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15005 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-27 08:02:55 +00:00
rjtanner 4a24723e9a Redesigned the entrance level to Friendly Giant's Tower in Scorn. Map now reflects a tower (aka round.) Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated level 2 since the stairs on level 1 have moved.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14998 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-24 04:36:13 +00:00
rjtanner 8b1f3e75cf Cosmetic and some layout updates to the Scorn Imperial Post Office. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Removed forced line breaks in the Manual and Prospectus along with formatting changes to hopefully make reading easier. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14997 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-24 04:03:45 +00:00
rjtanner d5e7bbe5c8 Cosmetic updates to the Training Center in Scorn. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14996 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-23 06:00:34 +00:00
ryo_saeba 5620361fdc Use new archetype 'bloodwell' for the corresponding exit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14974 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-12 18:33:56 +00:00
ryo_saeba 2e0dd78f99 Change hole so it blends better in the mountain.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14891 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-07-22 20:25:08 +00:00
ryo_saeba 2113b4efc0 Make the Mudman a quest.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14885 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-07-17 13:49:51 +00:00
ryo_saeba cc079bae88 Merge lines. Add hint on the evilness of the church (grim reapers).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14882 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-07-17 10:57:23 +00:00
akirschbaum 00054f899e Remove stray building from another building's inventory.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14727 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-28 19:25:53 +00:00
akirschbaum 2e3547a2be Fix broken trap.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14720 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-26 19:45:28 +00:00
rjtanner 1b9c224ecf Update (world) map entrance name to match map name, Acme Homebuilding Inc. is now Acme Building Supply of Wolfsburg.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14488 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-24 05:40:05 +00:00
rjtanner 4a3a9d6d19 Updates to Wolfsburg's Ye Olde Shoppe of Transport. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14479 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-22 05:46:45 +00:00
rjtanner ec86ec004e Cosmetic updates to Acme Building Supply of Wolfsburg. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14475 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-21 02:12:44 +00:00
rjtanner 9732d22e53 Major cosmetic update to Guild of Sages in Darcap mountain village. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14470 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-19 05:05:55 +00:00
rjtanner f5d07e786e Major cosmetic update to Bob's Bakery in Darcap mountain village. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14467 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-17 05:12:24 +00:00
rjtanner 4be1b39b95 Major cosmetic update to Darcap General Store. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14463 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-13 06:10:35 +00:00
rjtanner 933d280ca9 Major cosmetic update to Molthir's Potionshop in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Made it so accidents with the cauldron are less dangerous to other players entering the shop. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14462 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-12 05:14:30 +00:00
rjtanner 3cf582956a Major cosmetic update to Mirkland's Magic in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14461 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-11 04:32:14 +00:00
rjtanner 33bd79e008 Cosmetic update to Spike's Weapons in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Some, but very little, shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14460 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-10 04:44:30 +00:00
rjtanner 7d8fb1e4c4 Cosmetic update to Smith's Armour in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Some, but very little, shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14459 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-09 04:03:52 +00:00
rjtanner c4f87c4d1d Major cosmetic update to Wizzo's Magic Shop in Navar. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14452 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-06 05:25:03 +00:00
rjtanner d600b4a703 Cosmetic overhall to Bob's Fish & Chips in Darcap. Expa^Ced the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14451 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-05 04:27:46 +00:00
rjtanner c2735c1907 Cosmetic overhall to Ye Ol' Home Depote in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14450 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-04 04:35:31 +00:00
rjtanner 23eb8805e8 Major cosmetic overhall to Olaf's Armour Emporium in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14448 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-03 05:20:06 +00:00
rjtanner 548e4e3452 Spelling correction, Red's Weapons Bazaar (not Bazzar) in Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14438 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-29 05:42:23 +00:00
rjtanner f8338ca39b Major cosmetic overhall to Red's Weapon Bazzar in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14437 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-29 05:40:55 +00:00
rjtanner 71e99a9dfe Major cosmetic overhaul to Eddie's Store by the Wall (general store) in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14434 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-26 04:50:37 +00:00
rjtanner db599537e0 Small redesign of Pimol's Fine Bow Shop in Navar. Added another row of tiles around the map border outside the shop walls. Minor floor plan changes to match the building shape. Door or entrance now opens when a player approaches. Shop item layout changes. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14431 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-25 00:46:37 +00:00
rjtanner 0ad672ce3b Major cosmetic overhaul to Sages Tower in Marksel. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14430 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-24 04:17:41 +00:00
rjtanner 92bca78727 Redesign of the Marksel Shoppe in Marksel. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14429 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-24 03:13:07 +00:00
rjtanner efeca04df0 Major cosmetic overhaul to Oldie Moldie's Jewelry in Lake Country. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14428 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-23 23:31:56 +00:00
rjtanner 32242b59b5 Numerous changes to Klondor's Wand Shop in Lake Country. Floor plan resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14422 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-21 04:27:05 +00:00
rjtanner 806be6b3d3 Numerous changes to Clem's Fine Archery in Lake Country. Floor plan resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14420 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-20 04:39:10 +00:00
rjtanner 96c6582697 Remove extra ground (grass) tile
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14417 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-19 04:33:16 +00:00
rjtanner 107b7c173a Map title change to Wayfarers' Rest in Port Joseph (rest vs. Rest)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14416 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-19 04:29:23 +00:00
rjtanner f53f83f480 Changes to Wayfarer's rest in Port Joseph. Kept the original floor plan. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14415 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-19 04:28:05 +00:00
rjtanner 98d53e5f7d Multiple changes to General Store in Port Joseph. Floor plan somewhat resembles building layout. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Shop item arrangement changes. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14414 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-19 04:16:11 +00:00
rjtanner 22ca683c56 Changes to Lord of Rings store in Santo Dominion. Floor plan somewhat resembles building layout. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14413 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-18 00:16:01 +00:00
rjtanner 51c22e8f93 Major changes to Nosferatu - Specialist magic store in Santo Dominion. Floor plan closely resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Added more detect magic, detect curse and ID tables to the shop. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14412 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-17 21:44:28 +00:00
rjtanner e2c587ef64 Major cosmetic changes to Erash Sharp Blades store in Santo Dominion. Floor plan closely resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14411 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-17 20:36:21 +00:00
rjtanner ace4c63e65 Punctuation change to Elik's General Store in Santo Dominion (Elik's vs. Eliks)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14410 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-17 01:34:58 +00:00
rjtanner a5d003a93b Somewhat major cosmetic changes to Eliks General Store in Santo Dominion. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14408 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-17 01:32:01 +00:00
rjtanner bda3544b0d Somewhat major cosmetic changes to Hanz und Franz Panzer Armour Shop in Santo Dominion. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14407 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-16 23:07:42 +00:00
rjtanner ce11c75d70 Cosmetic changes to Mosley's Magic Books in Scorn. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14406 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-16 21:45:07 +00:00
rjtanner 27e52821d7 Major cosmetic overhaul to the Magic Shop in Euthville. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14405 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-16 04:20:11 +00:00
rjtanner e385958e62 Cosmetic overhaul to the Scorn General Store. Expanded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14403 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-14 04:17:20 +00:00
rjtanner e8566ba000 Major cosmetic overhaul to the Scorn's Best Bows in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination. Shop uses new face and archetype, requires archetype revision 14401.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14402 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-13 04:13:58 +00:00
rjtanner bf6c1802d1 Major cosmetic overhaul to the Alchemy Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination, added cobblestone tile to give a walkway to the shop entrance. Modified shop lower level stair coordinates to line up with changes with the upper/main level.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14400 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-12 03:43:29 +00:00
rjtanner 9674c7914e Major cosmetic overhaul to the House of Power in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14391 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-07 04:26:41 +00:00
rjtanner d527e75269 Based on feedback, adjust the destination coordinates for recently modified Scorn shop maps so that the player is one more tile away from the doorway which works nicer/better for the floor button that causes the door to open.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14390 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-07 04:05:33 +00:00
rjtanner 595e4c45e5 Major cosmetic overhaul to the Scorn Gem Shop. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Added another row of gem purchase tables. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14388 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-06 03:41:44 +00:00
rjtanner 8af4688ced Correct overwritten elevation values made in previous commit, #14386.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14387 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-06 03:30:20 +00:00
rjtanner 206f458170 Added coblestone tiles leading up to the Scorn Gem Shop and House of Power. Cosmetic change only.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14386 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-05 04:45:23 +00:00
rjtanner f19ed9baeb Update Scorn to use the new Jewel Store graphic. Requires archtype revision # 14384.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14385 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-04 03:31:04 +00:00
rjtanner 5aa32780cc Missed this file in previous commit. Updated world map for new map entrance destination to the Food Shop Warehouse in Scorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14383 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-03 23:44:29 +00:00
rjtanner 0155d8347b Major cosmetic overhaul to the Armour Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated sign information. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14367 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-03 05:12:52 +00:00
rjtanner 6654ab227b Major cosmetic overhaul to the Weapon Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14366 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-03 00:27:22 +00:00
rjtanner 1cb3afa72d Major cosmetic overhaul to the Magic Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14361 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-02 04:17:47 +00:00
rjtanner 3eb3d31de2 Minor cosmetic change to add a cobblestone path leading to the Scorn Magic Shop entrance. No functional changes. Other two changes are due to map editor reformatting the placement of the Private Shop 4 & 5 name locations.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14359 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-03-29 04:34:24 +00:00
rjtanner 227d8c5359 Major cosmetic overhaul to the Wanderer inn in Scorn. Expanded the map to include ground outside the walls. Replaced grates with windows. Added more windows so that interior resembles the outside appearance of the inn. Doors now open when a player approaches them. Room doors are open by default. Removed line breaks to the introductory sign. Map now considered an outdoor map so darkness or time of day is visible when inside; added light sources to the inn. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14357 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-03-26 16:35:51 +00:00
Alestan 7e2ca9ff42 Added pet shop entrance
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14100 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-19 00:20:39 +00:00
ryo_saeba 008bdb47b3 Fix wrong path to storage room.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14094 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-14 16:32:52 +00:00
ryo_saeba e4e023979c Darcap Manor, bases. More to come later.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13990 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-10-10 19:06:30 +00:00
ryo_saeba 533fd732ab Doors galore, by Khaleh.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13725 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-04 09:23:54 +00:00
Alestan deab9490aa added script to auto configure guild halls and install them, made python guild halls the default for existing guilds
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13664 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-24 07:10:01 +00:00
alestan 7d5c0916db added private shop row to brest and renamed old private shops to private museums
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13613 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-15 09:14:59 +00:00
alestan b6d212dbd4 added 4 private shops to scorn, replacing the level 0 random map houses
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13606 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-15 07:08:59 +00:00
alestan d8ac0fac91 added shop entrance to scorn city for the new private shop
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13598 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-14 20:06:07 +00:00
ryo_saeba da104f9b6b Pimol's Fine Bow Shop, in Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13553 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-04 17:43:40 +00:00
ryo_saeba da81893517 Move a fighting map outside Navar's shop zone.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13551 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-04 17:13:52 +00:00
ryo_saeba 53232c28cf Uppercase first letter.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13541 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-01 09:02:17 +00:00
ryo_saeba b64109314f Fix region.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13478 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-07-18 07:14:53 +00:00
ryo_saeba d167cba2e0 Liomal's house. Some nice treasure, hopefully fun monsters.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13476 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-07-17 20:36:57 +00:00
ryo_saeba 5a7a2147ab Move map to misc folder, remove empty folder.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13453 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-07-10 10:35:35 +00:00
ryo_saeba d238d08f29 Move training center to misc folder.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13451 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-07-10 10:31:09 +00:00
ryo_saeba bf76fb4a02 Fix path.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13445 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-07-10 10:11:37 +00:00
ryo_saeba be04df70e7 Move Devourers's temple to the correct folder.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13443 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-07-10 10:08:40 +00:00
ryo_saeba 50e2fd101e Quest for Cameron, the tavern owner: search why he doesn't get some special wine.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13412 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-19 15:08:55 +00:00
akirschbaum 1ac5b7ecb9 Fix syntax error.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13394 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-13 06:19:10 +00:00
akirschbaum 8e077cce98 Fix syntax error.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13393 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-13 06:09:10 +00:00
ryo_saeba 13f5db22a0 Fix mad mage tower entrance path.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13391 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-12 17:21:48 +00:00
kbulgrien 521aa89350 - This is essentially a revert/replacement of 13380. After checking the world
map, the route across the mountains looked preposterous.  No one in their
  right mind would have built a road across the mountains with such a clear
  and shorter route available from the southwest.  The road now takes this
  more logical path, though it joins with the imperial highway more to the
  south and starts near the guard tower on the road between Scorn and Santo
  Dominion.
- Since the route change would leave the undead shaft unfindable with no other
  landmarks nearby, it is moved to a similar niche in the mountains at about
  the same distance from the training center as it used to be, and visible
  from the road as it was before (though not quite as close and could be
  missed at night).


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13381 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-09 05:25:55 +00:00
kbulgrien fc76c1c5b1 - Reroute the road to the training center to replace zig zags with diagonals
and to make the road follow a more logical (less mountainous) route.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13380 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-09 03:06:39 +00:00
ryo_saeba e71b3376ad Convert the Mad Mage's tower to a lighthouse, add a specific top.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13366 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-06 13:19:08 +00:00
kbulgrien 01a133c4d5 - More terra-forming around Port Joseph to smooth out the water depth
contours recently edited to expand the navibable areas accessible to
  Scorn port ships, and cleaned up some of the glitchy depth on the
  map edges.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13358 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-03 02:16:06 +00:00
kbulgrien 54bccf406a - Open up a bit more sea to the port of Scorn ships.
- For now, block access to the open ocean in the vicinity of Port Joseph, both
  to prevent bumping up against the edge of the map, but also to preserve the
  designed access to various maps that are on islands in the ocean.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13330 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 06:36:08 +00:00
kbulgrien 3647440293 - Adjust Scorn harbor shipping lanes. This is an incremental expansion of
the navigable area.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13329 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-29 22:44:24 +00:00
kbulgrien ae70933ad6 - Enclose port joseph mad village island in shallow sea to prevent ships from
reaching shore if they begin plying the eastern seas, and shape the shallow
  water to connect to nearby land structures.
- Add a few more jagged rocks by the port_joseph mad village island shipwreck
  instead of just having the wreck sit on top of the only jagged rocks in the
  area.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13296 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-23 21:24:56 +00:00
kbulgrien be479e6f13 - Surround Goblin Isle with shallow water to prevent boat access except via
the row boat going between Port Joseph and the island dock.  This helps
  preserve map access design in the event that ships begin to navigate in
  the deeper waters.
- Move some of the random item or monster generators away from Goblin Isle
  shore so that smoothing does not put them in the water.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13293 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-23 20:13:46 +00:00
kbulgrien 05adbf24a9 - Remove some line breaks from within msg blocks.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13246 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-16 02:50:48 +00:00
cavesomething 9222a7d366 Move Alfalfa's house and turn it into eric's house
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13241 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-16 00:43:36 +00:00
ryo_saeba bc860654be Make exits coherent.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13209 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:52:19 +00:00
ryo_saeba 4cba8f76f0 Make exits coherent.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13208 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:46:21 +00:00
ryo_saeba f64e6707aa Make exits coherent.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13207 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:44:57 +00:00
ryo_saeba 10d53c30fb Make exits coherent.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13206 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:43:29 +00:00
ryo_saeba 9061d3a63a Make exits coherent.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13204 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:39:50 +00:00
ryo_saeba 270dbd9109 Make exits coherent.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13202 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:29:51 +00:00
ryo_saeba d6b2415a38 Make destination coherent.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13201 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:26:55 +00:00
ryo_saeba 6e57660a65 Fix destination coordinates in shop.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13199 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:20:51 +00:00
ryo_saeba ed07318ed6 Remove useless detector and marker.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13178 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 18:26:15 +00:00
cavesomething ba54fd3d54 Add Events to trigger updates to the royalty quests on entering the appropriate caves
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13174 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 16:59:56 +00:00
cavesomething a3fb324070 Rename Hermes' Inn to make it easier to refer to in directions
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13173 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 16:58:18 +00:00
cavesomething d3c7e5d24f Change location description on sign to point to where the building actually is.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13133 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-06 11:18:29 +00:00
ryo_saeba ec466dcc46 Fix exits to the various elemental houses, get ready for a new map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12629 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-03-13 13:09:37 +00:00
ryo_saeba 240ff7bafa Darcap public library, with some parts of Darcap's history.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12588 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-03-07 10:36:10 +00:00
ryo_saeba 261ff8cf4c Small house, not much story yet.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12469 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-02-14 10:52:25 +00:00
ryo_saeba daa7e593b8 First really basic quest, to test the mechanisms.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12347 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-01-17 15:26:44 +00:00
ryo_saeba a41699ac8b Fix move_block.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12341 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-01-16 12:17:37 +00:00
ryo_saeba d14539e5b3 Add some fishing spots to Darcap.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12334 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-01-14 17:59:00 +00:00
ryo_saeba 3be1c4b366 Fishing shop, with fishing poles.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12333 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-01-14 17:56:15 +00:00
ryo_saeba 64221e93cf Remove invisible exit messing with moving.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12330 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-01-09 22:18:56 +00:00
ryo_saeba 8fc031b1b1 Use the correct name from the position.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12296 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-12-05 21:44:21 +00:00
ryo_saeba 96cd28b6b1 Small house, with books to read.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12295 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-12-05 16:57:56 +00:00
akirschbaum b5487f6465 Remove redundant attributes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12238 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-11-07 15:07:19 +00:00
akirschbaum 20f5408c4d Adapt exit coordinates to server r12199.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12200 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-10-22 23:06:07 +00:00
kbulgrien 32334b7c87 - Remove duplicate grass tiles from trees and tower.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12131 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-08-03 03:41:19 +00:00
akirschbaum 3e616eb104 Run MapNormalizer editor script on all map files.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12060 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-12 14:47:05 +00:00
kbulgrien 8fa77454ef - Re-orient the armourshop to have the door inside the building match the
location on the world map by rotating the map 180 degrees and fixing up
  walls and fences.  To keep the door style the same, the door was moved
  over by one.  To make the player exit on the world tile that has the
  door on it, the target coordinate was also adjusted.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11980 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-23 03:50:05 +00:00
kbulgrien a0771a1aee - Change some river pieces in a lake near the southwestern corner of Scorn.
One to biglake to match the body of water, and one river outlet to try to
  make the interface with the lake less ugly.  A new river arch is needed!


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11692 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-05-19 00:59:38 +00:00
kbulgrien ca3995058b - Remove extra sand tiles under grass tiles.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11664 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-04-25 23:32:04 +00:00
anmaster 4354623217 Prevent the wagon outside scorn from being set to point to a broken random map when cfrhg is used. This happens because the wagon is unique.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11407 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-02-08 15:38:13 +00:00
rjtanner ab41a8ab34 Remove some stray land tiles from the top (middle) of the sea
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11013 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-19 07:24:28 +00:00
rjtanner f99650cf8f Add more shallow_sea around the shoreline
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11005 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-18 07:11:08 +00:00
rjtanner dd8293de26 Make very small island all sand (beach)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11004 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-18 07:10:51 +00:00
rjtanner 5a10cd395a Add more shallow_sea around the shoreline
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11003 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-18 07:03:37 +00:00
rjtanner fb225cfebe Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11001 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-18 03:24:53 +00:00
rjtanner 22644e9461 Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10999 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-17 06:57:22 +00:00
rjtanner ce35a41035 Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10998 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-17 06:32:22 +00:00
rjtanner 59832b448c Touch up world_*_100 maps (first fow) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10996 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-17 02:51:12 +00:00
rjtanner bfaa0c9b94 Map header correction - removed double 'Modified:' time stamp entry
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10995 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-16 23:54:46 +00:00
rjtanner 4ceef25c38 Restore elevation setting under the recently moved Puddings Place map
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10994 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-16 23:49:58 +00:00
rjtanner d5f8296cb9 Moved /scorn/anthony/prison.1 to /scorn/misc/prison.1, updated map paths to use prison.1 where necessary
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10983 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-16 07:21:02 +00:00
rjtanner 27ab36d689 Rename /scorn/anthony/prison to prison.1 before moving it to the same directory (/scorn/misc/prison) as the other half of the map
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10982 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-16 07:14:50 +00:00
rjtanner af86af998d New map in Brest - Shrine of Valkyrie
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10882 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-08 06:16:27 +00:00
rjtanner a12663ccb1 Redesign interior of the Kingdom Palance
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10860 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-07 08:10:56 +00:00
rjtanner 636a52027e Redesign interior of the Brest IPO
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10859 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-07 07:05:30 +00:00
rjtanner f3e9914abf Redesign the interior of Magic shop
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10850 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 09:05:08 +00:00
rjtanner 2db7a5b1ec Redesign the interior of Weapon shop, requires archetype update r10844 or newer
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10849 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 07:37:06 +00:00
rjtanner 7ddd74bc4e Redesign the interior of Food Store
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10848 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 06:53:14 +00:00
rjtanner 5a9f7166e4 Redesign the interior of CVT
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10847 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 06:36:49 +00:00
rjtanner 7fd203db75 Redesign the interior of the Armour shop
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10846 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 05:43:31 +00:00
rjtanner 41767f69bf Moved brest armour, cvt, food, magic and weapon shops to the /brest/shops directory
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10845 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 05:20:07 +00:00
rjtanner e09e57647f Corrected map entrance coordinates from world map to Scorn House of Power
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10833 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-04 06:58:19 +00:00
rjtanner 78c0ce6d6d Correct map entrance coordinates from world map to Wolfsburg Inns
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10823 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-03 03:00:32 +00:00
rjtanner ad9153124e Replace and phase out the (old) oakdoor graphic with something different
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10795 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-01 06:38:57 +00:00
rjtanner f4b1c9a424 Correct map entrance coordinates from world map to Scorn Gem Shop
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10792 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-01 06:02:29 +00:00
rjtanner 0517e21aba Correct map entrance coordinates from world map to Scorn maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10788 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-30 07:32:04 +00:00
rjtanner d1063910ea Replace and phase out the (old) oakdoor graphic with something different
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10781 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-30 06:31:58 +00:00
rjtanner e8f17450d1 Correct map entrance coordinates from world map to Navar shop maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10773 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-29 06:50:25 +00:00
rjtanner 0180d45d4f Correct map entrance coordinates from world map to Euthville Magic Shop
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10759 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-28 05:45:40 +00:00
rjtanner 428d1c3bc7 Correct map entrance coordinates from world map to Darcap Potionship
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10754 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-28 05:01:47 +00:00
rjtanner 415f12fc42 Added walls to the dungeon map, updated exit & entrance coordinates due to the map size changing
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10752 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-28 01:45:33 +00:00
rjtanner efb267fc36 Redesign House of Healing so the interior somewhat matches the building exterior
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10741 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-27 01:23:12 +00:00
rjtanner e0ef49543c Insert missing ground tiles (grass) and lake tile to central area of Scorn
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10731 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-26 02:07:23 +00:00
rjtanner 8f42751835 Update building name to match internal map name
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10730 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-26 02:05:54 +00:00
rjtanner 0c25575779 Move Puddings Place map to the Scorn Harbor - the acid using monsters in this map are too deadly and crual to new and unprepaired players
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10711 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-25 03:22:37 +00:00
rjtanner 317a03e333 Redesign Bob's Bakery in darcap/town2
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10695 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-24 06:52:05 +00:00
rjtanner 2980deaf81 Redesign of sages tower in darcap/town2 to make them individual maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10694 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-24 06:27:46 +00:00
rjtanner 24ae9f651b Redesign of fisherhouses to make them individual maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10691 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-24 05:39:32 +00:00
rjtanner 40b06c1c0a Remove no longer used name_pl tags from objects (terrain, buildings and ships) in the world maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10627 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-21 01:40:13 +00:00
rjtanner 6341fe8c9a Update entrance coordinates from World map to Pygmy Forest
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10277 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-08 00:03:17 +00:00
rjtanner 91a297c248 Apply scorncounty region to some of the maps surrounding Scorn
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10231 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-31 01:16:59 +00:00
rjtanner f72cf0fb7e Apply regions to relevant world maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10230 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-31 01:01:59 +00:00
rjtanner 501f0d1d71 Made the structure names generic and similar since their is intent for the player to explore the entire area as part of the storyline and quest
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10229 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-31 00:40:42 +00:00
rjtanner b9883e9c59 Map name updates for the Gates in Scorn
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10226 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-30 01:48:20 +00:00
rjtanner d9640e347f Map name syntax change, Lord Butakis' Fortress -> Fortress of Lord Butakis
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10224 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-30 00:15:29 +00:00
rjtanner d599ed06d1 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10210 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-29 00:34:13 +00:00
rjtanner 3ee4f83800 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10209 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-28 19:58:18 +00:00
rjtanner 3073b0db4c (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10205 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-27 05:14:45 +00:00
rjtanner 3b20798a3e (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10199 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-26 07:09:18 +00:00
rjtanner c36c5b3b33 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10198 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-26 06:35:49 +00:00
rjtanner 7b7e79ff05 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10197 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-26 02:06:25 +00:00
rjtanner 15eb4bfa2f (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10185 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-25 06:24:13 +00:00
rjtanner 9928fe63a5 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10184 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-25 01:19:10 +00:00
rjtanner 3fda522055 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10181 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-25 00:54:52 +00:00
rjtanner 9d7238c7c7 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10160 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-23 22:28:06 +00:00
rjtanner 89c2b7511c (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10150 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-22 01:47:55 +00:00
rjtanner 05cd0be130 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10147 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-22 00:56:46 +00:00
rjtanner bbb3f69aaf (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10143 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 22:39:30 +00:00
rjtanner 4ba3cc1562 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10140 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 21:48:39 +00:00
rjtanner 6ae7ed2977 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10134 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 00:20:22 +00:00
rjtanner 48f6e9fe9c Resize maps and updated exit & entrance coordinates, updated world maps to reflect this change too
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10015 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-05 20:46:16 +00:00
rjtanner 5f14533b52 Resize maps to remove empty and unused space. Adjust map exit & entrance coordinates accordingly.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10001 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-05 05:35:55 +00:00
rjtanner 7f5e85d6d5 Updated entrance coordinates to Run-down Church
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9998 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-05 02:05:21 +00:00
rjtanner 3ab0e82991 Match building names to the map name they link to
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9982 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-03 01:32:22 +00:00
rjtanner 07833aa74e Update entrance coordinates to Frost Keep (whalingoutpost/misc/castle1)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9972 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-02 01:39:37 +00:00
rjtanner d32a9ad7fe Re-designed (elemental) houses map; now each elemental house is a standalone map vs all of them being in the same map divided by walls. Also updated the world map for Darcap to use the new house maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9845 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-14 01:54:58 +00:00
rjtanner 5e612da628 Patch [ 2054365 ] Saromok Quest, with some changes in regards to directory layout and structure (tower and related maps inside the /quest directory)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9763 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-20 23:59:06 +00:00
ryo_saeba 50a2ed2c89 Fix name.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9744 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-16 07:48:27 +00:00
quinet 65348c5cc6 Changed the route of the ships between Navar, Darcap and Wolfsburg in a way
that makes more sense according to the world map.  This should be less
confusing for new players.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9696 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-01 15:37:44 +00:00
quinet c2dd185d6d Changed the route of the ships between Scorn, Stoneville and Santo Dominion
in a way that makes more sense according to the world map.  This should be
less confusing for new players.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9695 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-01 15:21:45 +00:00