275e96000c 
								
							
								 
							
						 
						
							
							
								
								Replace handler with specific one. Requires arch revision 15303.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15304 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-29 10:56:21 +00:00  
				
					
						
							
							
								 
						
							
							
								94432d691b 
								
							
								 
							
						 
						
							
							
								
								Replace handler with specific one. Requires arch revision 15300.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15301 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-29 10:25:59 +00:00  
				
					
						
							
							
								 
						
							
							
								339430feb8 
								
							
								 
							
						 
						
							
							
								
								fix grand titans level being lower then a base titan  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15000 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-08-24 14:58:22 +00:00  
				
					
						
							
							
								 
						
							
							
								39a10aa4fd 
								
							
								 
							
						 
						
							
							
								
								Use hole without grass.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14665 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-06-19 18:24:56 +00:00  
				
					
						
							
							
								 
						
							
							
								c3e4245b55 
								
							
								 
							
						 
						
							
							
								
								Let's say this capacity should be enough for now...  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14219 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2010-12-30 20:12:03 +00:00  
				
					
						
							
							
								 
						
							
							
								4dc286db4b 
								
							
								 
							
						 
						
							
							
								
								Fix maps that allow stealing unpaid items from shops.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14051 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2010-11-05 21:22:21 +00:00  
				
					
						
							
							
								 
						
							
							
								981af94808 
								
							
								 
							
						 
						
							
							
								
								Move magic_mouthes under the floor, so they don't appear with show invisible.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13686 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2010-08-29 08:28:13 +00:00  
				
					
						
							
							
								 
						
							
							
								793ef82b08 
								
							
								 
							
						 
						
							
							
								
								Prevent brazier from blocking movement in random maps.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13590 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2010-08-14 07:44:16 +00:00  
				
					
						
							
							
								 
						
							
							
								35fb4a442e 
								
							
								 
							
						 
						
							
							
								
								Explicitely fix 'move_block all' to 'move_block swim'. This is to remove a hack in server that prevent sitems from merging.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13562 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2010-08-07 14:02:51 +00:00  
				
					
						
							
							
								 
						
							
							
								d9b7b51403 
								
							
								 
							
						 
						
							
							
								
								Add rare alchemy components, with a low probability.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13468 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2010-07-17 17:09:47 +00:00  
				
					
						
							
							
								 
						
							
							
								afdce81ffb 
								
							
								 
							
						 
						
							
							
								
								Add quest events to the sword that the lord spectre carries  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13186 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2010-05-13 19:27:20 +00:00  
				
					
						
							
							
								 
						
							
							
								3e616eb104 
								
							
								 
							
						 
						
							
							
								
								Run MapNormalizer editor script on all map files.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12060 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2009-07-12 14:47:05 +00:00  
				
					
						
							
							
								 
						
							
							
								16898b2df9 
								
							
								 
							
						 
						
							
							
								
								Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11778 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2009-06-08 22:26:59 +00:00  
				
					
						
							
							
								 
						
							
							
								216a52ec1a 
								
							
								 
							
						 
						
							
							
								
								Cosmetic wall changes for nicer merging  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10728 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-11-26 01:34:40 +00:00  
				
					
						
							
							
								 
						
							
							
								3c36d7858b 
								
							
								 
							
						 
						
							
							
								
								Update maps in styles/specialmaps/ with unique and more descriptive map names  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10727 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-11-26 01:30:53 +00:00  
				
					
						
							
							
								 
						
							
							
								783cb98da5 
								
							
								 
							
						 
						
							
							
								
								Update 'store maps' in styles/specialmaps/ with shop header code, these are the small shops that are sometimes found in randomly generated maps  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10726 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-11-26 01:17:15 +00:00  
				
					
						
							
							
								 
						
							
							
								394a019d32 
								
							
								 
							
						 
						
							
							
								
								Replaced my old e-mail address in map headers by a working one.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9577 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-07-19 23:46:03 +00:00  
				
					
						
							
							
								 
						
							
							
								0e39777161 
								
							
								 
							
						 
						
							
							
								
								Update spellcasting objects to use inventory objects.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-04 19:05:10 +00:00  
				
					
						
							
							
								 
						
							
							
								d98265c0f0 
								
							
								 
							
						 
						
							
							
								
								Unify Created: and Modified: map headers.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-02 22:49:56 +00:00  
				
					
						
							
							
								 
						
							
							
								1f1c4e6ac3 
								
							
								 
							
						 
						
							
							
								
								Normalize map files; no functional changes.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7426 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-10-28 20:12:06 +00:00  
				
					
						
							
							
								 
						
							
							
								0c12e4b464 
								
							
								 
							
						 
						
							
							
								
								Update maps to use the new potion name (invulnerability is now shielding)  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7259 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-09-27 04:47:51 +00:00  
				
					
						
							
							
								 
						
							
							
								7d210be75d 
								
							
								 
							
						 
						
							
							
								
								Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6982 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-08-23 19:36:52 +00:00  
				
					
						
							
							
								 
						
							
							
								064e3dc1b4 
								
							
								 
							
						 
						
							
							
								
								Remove obsolete immune/vulnerable/protected  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6234 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-05-12 08:42:40 +00:00  
				
					
						
							
							
								 
						
							
							
								ee878a0da1 
								
							
								 
							
						 
						
							
							
								
								Replace "no_pass" with "move_block".  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-04-05 21:37:01 +00:00  
				
					
						
							
							
								 
						
							
							
								f8c923aa70 
								
							
								 
							
						 
						
							
							
								
								Add explicit 'move_type walk' to all monsters.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5864 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-24 14:31:35 +00:00  
				
					
						
							
							
								 
						
							
							
								0597888502 
								
							
								 
							
						 
						
							
							
								
								Remove empty msg..endmsg values.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5834 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-21 10:43:51 +00:00  
				
					
						
							
							
								 
						
							
							
								da0dc6cb2a 
								
							
								 
							
						 
						
							
							
								
								Cosmetic and monster aggressiveness changes to Mostrai random.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5768 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-15 19:42:59 +00:00  
				
					
						
							
							
								 
						
							
							
								5ff80183b5 
								
							
								 
							
						 
						
							
							
								
								Add a new random dungeon to the Mostrai temple in Scorn.  
							
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							A place to harvest mithril crystals. :-)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5752 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-12 23:02:54 +00:00  
				
					
						
							
							
								 
						
							
							
								28d9b38699 
								
							
								 
							
						 
						
							
							
								
								Fix for bug  #1542479  "Gems from fire temple don't stack": change the  
							
							... 
							
							
							
							title of these gems that are immune to fire so that they appear as
"<gem> of Lava".  This is not a perfect solution, but at least it
explains why these gems cannot be grouped with the normal ones. I also
increased their value by 20% because they are special now.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4800 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-19 00:34:40 +00:00  
				
					
						
							
							
								 
						
							
							
								7c6c269741 
								
							
								 
							
						 
						
							
							
								
								Missed a few skills that should be in the Grand Titan inventory. Added with  
							
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							this commit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4793 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-14 19:45:09 +00:00  
				
					
						
							
							
								 
						
							
							
								714858e198 
								
							
								 
							
						 
						
							
							
								
								Changes to Grand Titan to make sure it has Smasher equipped. Removed the  
							
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							Titan treasure list to avoid Grand Titans also having Bonecrusher. Added
new inventory to try to compensate for this.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4792 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-14 19:15:20 +00:00  
				
					
						
							
							
								 
						
							
							
								ce6f61ff52 
								
							
								 
							
						 
						
							
							
								
								Added Ancient Dragon (Ice - Chinese) and Ancient Blue Dragon (Electric) to  
							
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							these styles for the highest levels of random maps using the monsterstyle
of dragon.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4773 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-11 21:36:10 +00:00  
				
					
						
							
							
								 
						
							
							
								5aec0cb329 
								
							
								 
							
						 
						
							
							
								
								Add new style map to make greater hellhounds appear.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4471 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-02-19 17:38:44 +00:00  
				
					
						
							
							
								 
						
							
							
								e07f7dde51 
								
							
								 
							
						 
						
							
							
								
								putting ultra viscious oil floor in oil floor style so is nonblocking  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4102 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-08 01:37:50 +00:00  
				
					
						
							
							
								 
						
							
							
								e846c54b51 
								
							
								 
							
						 
						
							
							
								
								adding some usefull styles, will use shortly in navar area  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4094 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-07 18:46:28 +00:00  
				
					
						
							
							
								 
						
							
							
								bb71ff500c 
								
							
								 
							
						 
						
							
							
								
								Moving 'antartica' more southerly so it never thaws as previous  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3677 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-09-20 00:21:36 +00:00  
				
					
						
							
							
								 
						
							
							
								3c27ce7355 
								
							
								 
							
						 
						
							
							
								
								CVS maps-bigworld commit, whalingpost and antartica maps  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3664 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-09-16 22:39:45 +00:00  
				
					
						
							
							
								 
						
							
							
								c0f18b1f8e 
								
							
								 
							
						 
						
							
							
								
								CVS maps-bigworld commit, stone stairway exit style  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3663 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-09-16 22:12:06 +00:00  
				
					
						
							
							
								 
						
							
							
								05e948f4be 
								
							
								 
							
						 
						
							
							
								
								New style file, dragon_16, to add a few chaos wyverns in high level random  
							
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							dragon style dungeons. Should be fun.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3662 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-09-16 21:28:55 +00:00  
				
					
						
							
							
								 
						
							
							
								0bcf17366a 
								
							
								 
							
						 
						
							
							
								
								Commit of mikeeusa's "fareast" patch to add a "japan-like" area.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3276 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-05-20 20:42:56 +00:00  
				
					
						
							
							
								 
						
							
							
								b1bee76e8e 
								
							
								 
							
						 
						
							
							
								
								copied from smallworld  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3009 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2004-12-12 22:51:31 +00:00  
				
					
						
							
							
								 
						
							
							
								364e1dcd84 
								
							
								 
							
						 
						
							
							
								
								- add some new arch type exits to the styles also make special style for  
							
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							darkforest (used for the Greenway)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2798 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2004-05-25 01:45:50 +00:00  
				
					
						
							
							
								 
						
							
							
								4ebd7ca3ae 
								
							
								 
							
						 
						
							
							
								
								- change map title  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2692 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2004-03-23 05:07:55 +00:00  
				
					
						
							
							
								 
						
							
							
								a8284d4a8e 
								
							
								 
							
						 
						
							
							
								
								-add special skill rooms to random maps  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2691 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2004-03-23 05:03:57 +00:00  
				
					
						
							
							
								 
						
							
							
								25bac9b918 
								
							
								 
							
						 
						
							
							
								
								- changes to fix up old multipart arch notation  
							
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							- fixes to demon styles 10,11,12,13 which would not load in editor for
some reason, and arch overlaps
- some minor changes (added to city, some newer monsters added to
styles)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2690 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2004-03-23 03:17:47 +00:00  
				
					
						
							
							
								 
						
							
							
								21719528a2 
								
							
								 
							
						 
						
							
							
								
								- add whirlwind exit to random exits  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2437 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2003-11-01 23:27:43 +00:00  
				
					
						
							
							
								 
						
							
							
								af4c306036 
								
							
								 
							
						 
						
							
							
								
								- modifications to the special door (rocks, webs ...) to remove door  
							
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							treasures
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2404 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2003-10-20 07:50:06 +00:00  
				
					
						
							
							
								 
						
							
							
								419d867dd7 
								
							
								 
							
						 
						
							
							
								
								remove quest-only monster from generic undead style  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2373 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2003-10-04 21:57:44 +00:00  
				
					
						
							
							
								 
						
							
							
								46c681b032 
								
							
								 
							
						 
						
							
							
								
								create undead_quest style; copied from undead style  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2371 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2003-10-04 21:26:45 +00:00  
				
					
						
							
							
								 
						
							
							
								07292180d0 
								
							
								 
							
						 
						
							
							
								
								- changes to the sylvan styles and minor changes to the wall styles that  
							
							... 
							
							
							
							are not 'autojoining' type.  For some reason these walls do not retain
some of their properties (e.g. blocks view).  The code should probably
also be tweeked to handle single arch wall objects better (or at least
for simple walls - escape the wall joining routine and not to send out
all those log errors for non-existant arches).
Walls for random maps should not have smoothing either...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2335 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2003-09-21 07:03:53 +00:00