Commit Graph

614 Commits (068d7193bc534129c481150b504627d0c001a7d5)

Author SHA1 Message Date
rjtanner 068d7193bc Place no_spells tiles under the floor tiles in the Jeweler's Workshop of Scorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15093 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-16 04:07:06 +00:00
rjtanner 9c242a55f3 Make the pillars in the kitchen area no longer block character line of sight. Moved no_spell tiles beneath the floor tiles.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15092 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-15 06:02:26 +00:00
rjtanner e656900242 Updates to the Medieval Kitchen in Scorn. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15091 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-15 06:00:25 +00:00
rjtanner b8083bfeb9 Updates to Jacob's Lighting Emporium in Scorn. Floor plan now similar to building exterior. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15089 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-14 05:42:30 +00:00
rjtanner 0487248b1f Updated Goth's Taven in Scorn so that the map exterior matches it's placement in the world map. Updated world map for new entrance destination to the Tavern. Updated stair coordiantes on the upper and lower level of the Tavern so that they line up with the other levels.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15088 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-13 04:41:07 +00:00
rjtanner 2524b29ea1 Floor layout changes to Goth's Tavern in Scorn. Door moved to left side of the map and added windows to match the building exterior. Added a cloak room near the entrance. Moved the gate password hint so players should stumble upon it more easily. Updated world map for new entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15087 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-13 04:23:52 +00:00
rjtanner da41a4fe4f Removed NPC from the floor tile inventory and placed them on top of the tile.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15086 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-13 03:56:39 +00:00
alestan 462d32da8c Changed puddle arch in map to rain1 so that it isn't a rain cloud.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15078 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-10 16:38:53 +00:00
ryo_saeba e16c9c6728 Add dialog hints.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15066 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-10 10:21:42 +00:00
rjtanner 12a2920f70 Added creator information to the map header, removed the Created by sign from within the map (which also had out of date contact and bug report information)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15057 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-08 04:46:13 +00:00
rjtanner 178b09d5ab New entrance map for Beginners map in Scorn. Modifications to Beginners map to tie in to the entrance map such as exit changes and special quest key. World map changes to use the Beginners Entrance map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15056 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-08 04:43:42 +00:00
ryo_saeba 12161b3e08 Replace stairs up with stairs down, since it's a higher level.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15039 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-04 08:27:28 +00:00
rjtanner a8cf94e870 Updates to the Abandoned Temple, Entrance in Scorn. Map is now surrounded by grass and cobblestone so it matches it's placement in Scorn. Added invis exits on the other side of the weak walls as a result of this. Updated world map destination coordinates due to layout changes of the temple map. Updated Dungeon Level 1 stairway due to changes on the first level.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15025 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-31 05:23:22 +00:00
rjtanner 1cccd8e493 Cosmetic updates to the Bank of Skud in Scorn. Walls are now all stone and no longer using the blocked archetype. Exapnded the footprint to make it symetrical. Added book shelves in the office area. Surrounded the map with grass and cobblestone so it matches it's placement in Scorn. Updated world map for new map entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15016 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-27 19:44:20 +00:00
rjtanner 916de1abfd Cosmetic updates to the Dragon Guild of Scorn. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Door now opens when a player tries to leave the map. Added ground outside the map so. Updated world map for the new entrance to the guild map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15005 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-27 08:02:55 +00:00
rjtanner b29c4d4992 Additional cages and monsters to the Scorn Zoo, Lower Level. Monsters include sheep, geese, horses, awful rats, ice warrior, shadow monsters, bear and polar bears, sorcerer, wolves and dire wolves, elemental witches, para-elemetnals.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15003 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-26 04:21:31 +00:00
rjtanner 2fc7ccafaf Cosmetic update to Scorn Zoo, Lower Level. Walls and flooring similar to the first level. Added decor and non working gates to the cages, similar again to the upper level. Adjust stairs destination of the Scorn Zoo due to changes made onthe Lower Level.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15001 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-25 06:05:48 +00:00
rjtanner 4a24723e9a Redesigned the entrance level to Friendly Giant's Tower in Scorn. Map now reflects a tower (aka round.) Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated level 2 since the stairs on level 1 have moved.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14998 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-24 04:36:13 +00:00
rjtanner 8b1f3e75cf Cosmetic and some layout updates to the Scorn Imperial Post Office. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Removed forced line breaks in the Manual and Prospectus along with formatting changes to hopefully make reading easier. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14997 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-24 04:03:45 +00:00
rjtanner d5e7bbe5c8 Cosmetic updates to the Training Center in Scorn. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14996 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-23 06:00:34 +00:00
rjtanner a9bb2fc505 Removed line breaks in NPC dialogue, sign and crumpled note.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14995 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-23 05:45:10 +00:00
rjtanner 57c29d1d04 Removed line breaks in NPC dialogue.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14994 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-23 05:35:26 +00:00
rjtanner 514deff534 Cosmetic change with how spiked wall merges with the nearby prison wall near the Shifty Bandit - no functional change.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14992 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-22 05:53:05 +00:00
rjtanner 9d5cdb2caa Removed line breaks in the NPC dialogue
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14991 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-22 05:49:52 +00:00
rjtanner 6768633c79 Correct more name references in Scorn Prison, should be Goth's Tavern instead of Gork's Tavern
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14990 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-22 05:46:51 +00:00
rjtanner 87994b97f1 Removed line breaks in the NPC dialogue
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14989 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-22 05:44:57 +00:00
rjtanner 28737300de Correct name reference in Scorn Prison, should be Goth's Tavern instead of Gork's Tavern
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14988 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-22 05:40:25 +00:00
ryo_saeba 76e7068cb6 Use the quest system for the Rhyzian amulet quest.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14980 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-13 17:11:36 +00:00
ryo_saeba a51df430f5 Don't give free potions. Patch courtesy Khaleh.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14977 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-12 18:54:43 +00:00
rjtanner b72034f0f0 Removed random_movement setting for priest of Devourers so that it no longer wanders all over the map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14930 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-01 05:11:12 +00:00
rjtanner 7e3acc62ea Cosmetic changes in regards to how fence (swall) graphics merge with nearby hedge and stone wall (stwall) graphics.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14929 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-01 05:07:38 +00:00
ryo_saeba a21d3b372c Merge lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14911 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-07-23 18:37:19 +00:00
ryo_saeba 274c850200 Add face to quest.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14904 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-07-23 14:03:00 +00:00
ryo_saeba 7fd2a5c081 Merge lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14890 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-07-22 20:17:37 +00:00
ryo_saeba a772df9084 Merge split lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14765 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-07-02 14:26:59 +00:00
ryo_saeba 2d94c77c4a Merge split lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14764 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-07-02 14:24:26 +00:00
akirschbaum a9da1ee77a Remove stray files.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14726 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-28 19:24:29 +00:00
akirschbaum 0ee9c8e617 Adapt to renamed face names.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14718 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-26 18:33:01 +00:00
ryo_saeba 0955cfad77 Add shop inventory sign.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14699 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-25 13:30:45 +00:00
ryo_saeba 91cb5ea408 Add some replies.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14637 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-16 20:39:06 +00:00
ryo_saeba 29b25fd904 Fix quest which can't be finished. Prevent giving multiple keys.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14633 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-16 18:53:13 +00:00
ryo_saeba 4b791bfcf8 Fix for bug #3316426: Scorn nobilityArchdukequest (second part). Fix quest step mistake.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14622 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-15 18:02:30 +00:00
ryo_saeba 98782c5c42 CRE reformatting, no change.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14621 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-15 18:01:25 +00:00
ryo_saeba 4dc1e2b9d3 Fix for bug #3316426: Scorn nobilityArchdukequest (first part). Fix quest name typo.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14620 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-15 17:59:42 +00:00
ryo_saeba 41ff2c5649 Fix for bug #3316354: Farmhouse, can't get the key. Fix wrong letter case.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14619 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-15 17:54:33 +00:00
ryo_saeba ba23389243 File reformatted by CRE, no change.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14618 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-15 17:53:36 +00:00
ryo_saeba f64dbdfab1 Fix for bug #3315687: Quest(#1): Gramp's earhorn , can't get rid of it. Syntax incoherence between item and message.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14562 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-13 16:58:02 +00:00
ryo_saeba 2dd1c2aa5c Merge lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14505 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-29 22:07:29 +00:00
rjtanner ce11c75d70 Cosmetic changes to Mosley's Magic Books in Scorn. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14406 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-16 21:45:07 +00:00
rjtanner 019dd8307c Redesign and minor cosmetic changes to the Port Inn in Scorn. Expanded the map to include more ground outside the inn walls. Many of the room doors now open when a player approaches. Map is considered an outdoor map so darkness or time of day is visible when inside; added light sources.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14404 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-15 04:08:58 +00:00