Commit Graph

577 Commits (0ee9c8e617729e1350c650e994531ef098365aff)

Author SHA1 Message Date
akirschbaum 0ee9c8e617 Adapt to renamed face names.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14718 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-26 18:33:01 +00:00
ryo_saeba 0955cfad77 Add shop inventory sign.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14699 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-25 13:30:45 +00:00
ryo_saeba 91cb5ea408 Add some replies.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14637 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-16 20:39:06 +00:00
ryo_saeba 29b25fd904 Fix quest which can't be finished. Prevent giving multiple keys.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14633 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-16 18:53:13 +00:00
ryo_saeba 4b791bfcf8 Fix for bug #3316426: Scorn nobilityArchdukequest (second part). Fix quest step mistake.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14622 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-15 18:02:30 +00:00
ryo_saeba 98782c5c42 CRE reformatting, no change.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14621 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-15 18:01:25 +00:00
ryo_saeba 4dc1e2b9d3 Fix for bug #3316426: Scorn nobilityArchdukequest (first part). Fix quest name typo.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14620 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-15 17:59:42 +00:00
ryo_saeba 41ff2c5649 Fix for bug #3316354: Farmhouse, can't get the key. Fix wrong letter case.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14619 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-15 17:54:33 +00:00
ryo_saeba ba23389243 File reformatted by CRE, no change.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14618 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-15 17:53:36 +00:00
ryo_saeba f64dbdfab1 Fix for bug #3315687: Quest(#1): Gramp's earhorn , can't get rid of it. Syntax incoherence between item and message.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14562 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-13 16:58:02 +00:00
ryo_saeba 2dd1c2aa5c Merge lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14505 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-29 22:07:29 +00:00
rjtanner ce11c75d70 Cosmetic changes to Mosley's Magic Books in Scorn. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14406 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-16 21:45:07 +00:00
rjtanner 019dd8307c Redesign and minor cosmetic changes to the Port Inn in Scorn. Expanded the map to include more ground outside the inn walls. Many of the room doors now open when a player approaches. Map is considered an outdoor map so darkness or time of day is visible when inside; added light sources.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14404 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-15 04:08:58 +00:00
rjtanner e385958e62 Cosmetic overhaul to the Scorn General Store. Expanded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14403 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-14 04:17:20 +00:00
rjtanner e8566ba000 Major cosmetic overhaul to the Scorn's Best Bows in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination. Shop uses new face and archetype, requires archetype revision 14401.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14402 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-13 04:13:58 +00:00
rjtanner bf6c1802d1 Major cosmetic overhaul to the Alchemy Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination, added cobblestone tile to give a walkway to the shop entrance. Modified shop lower level stair coordinates to line up with changes with the upper/main level.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14400 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-12 03:43:29 +00:00
rjtanner 6eabced1e7 Remove double stacked ground tiles, remove magic mouth message that were copied over by mistake (original tower layout was from Tower of Stars map), remove misplaced no_magic tile. All technical corrections, no cosmetic or functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14392 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-08 04:23:59 +00:00
rjtanner 9674c7914e Major cosmetic overhaul to the House of Power in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14391 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-07 04:26:41 +00:00
rjtanner 595e4c45e5 Major cosmetic overhaul to the Scorn Gem Shop. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Added another row of gem purchase tables. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14388 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-06 03:41:44 +00:00
rjtanner 70b94c0ae0 Major cosmetic overhaul to the Food Shop Warehouse in Scorn. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14382 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-03 23:43:32 +00:00
ryo_saeba f1aa6adbee Merge lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14381 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-03 14:40:24 +00:00
ryo_saeba c5301e7499 Merge lines for port pass.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14380 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-03 14:38:18 +00:00
ryo_saeba 424938a112 Merge lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14379 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-03 14:34:46 +00:00
ryo_saeba 4f437a6363 Add chat hints.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14378 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-03 14:29:36 +00:00
ryo_saeba 47e8eceafc Fix quest logic.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14376 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-03 09:35:39 +00:00
ryo_saeba 9981298611 Fix wrong event type.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14375 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-03 09:35:16 +00:00
ryo_saeba 510cc2d93b Reformat using CRE.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14374 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-03 09:32:08 +00:00
ryo_saeba 46b42ed528 Merge lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14373 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-03 09:18:19 +00:00
ryo_saeba 745a60b9ff Add dialog tips, change a few things.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14372 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-03 09:15:57 +00:00
rjtanner 0155d8347b Major cosmetic overhaul to the Armour Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated sign information. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14367 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-03 05:12:52 +00:00
rjtanner 6654ab227b Major cosmetic overhaul to the Weapon Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14366 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-03 00:27:22 +00:00
rjtanner 1cb3afa72d Major cosmetic overhaul to the Magic Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14361 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-02 04:17:47 +00:00
rjtanner 227d8c5359 Major cosmetic overhaul to the Wanderer inn in Scorn. Expanded the map to include ground outside the walls. Replaced grates with windows. Added more windows so that interior resembles the outside appearance of the inn. Doors now open when a player approaches them. Room doors are open by default. Removed line breaks to the introductory sign. Map now considered an outdoor map so darkness or time of day is visible when inside; added light sources to the inn. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14357 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-03-26 16:35:51 +00:00
ryo_saeba 15380baffd Remove invalid attribute.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14351 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-03-20 09:28:02 +00:00
ryo_saeba ebaebbf5a0 Merge split lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14350 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-03-20 09:25:21 +00:00
ryo_saeba 7391781534 Merge lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14349 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-03-17 22:33:26 +00:00
ryo_saeba 6eb1a5811d Set as a question instead of a 'say'.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14348 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-03-17 22:13:35 +00:00
ryo_saeba 8568026bea Merge lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14347 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-03-17 22:12:34 +00:00
ryo_saeba 456db0e1ff Readd missing 'pre' blocks. Fix typos.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14346 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-03-17 22:04:44 +00:00
ryo_saeba ac34055229 Reformat using CRE, no change.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14344 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-03-17 21:55:10 +00:00
mwedel b218ffba78 Change accented a from unicode format to utf8
MSW 2010-11-23



git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14124 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-24 07:17:30 +00:00
ryo_saeba 610eb97763 Fix guild toolshed. Patch courtesy Khaleh.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14121 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-22 22:41:14 +00:00
ryo_saeba 47fee99400 Fix rune of healing. Givee traps unlimited uses.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14111 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-20 15:12:05 +00:00
ryo_saeba 323bd0475b Fix invalid food value for jeweler access (required 200 instead of 100).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14108 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-20 11:18:22 +00:00
ryo_saeba 49fe321395 Add missing unique flag in alchemy lab.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14105 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-20 09:59:50 +00:00
ryo_saeba 000b4e387d Fix guild BBQ disappearing because the spot is not unique.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14104 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-20 09:08:40 +00:00
ryo_saeba 0a108f488c Fix card names. Disable suspicious wall without spell.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14090 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-14 14:22:52 +00:00
akirschbaum 4279b270a4 Mark items on shop tiles as either unpaid or no_pick.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14052 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-05 21:48:57 +00:00
akirschbaum 4dc286db4b Fix maps that allow stealing unpaid items from shops.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14051 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-05 21:22:21 +00:00
ryo_saeba a26e3c6399 Fix walls and floors for correct building. Remove superfluous floors and walls.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13879 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-25 07:58:39 +00:00