rjtanner
159bf8a609
Changes due to map editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7127 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-08 21:36:34 +00:00
akirschbaum
7d210be75d
Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6982 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-08-23 19:36:52 +00:00
kbulgrien
ff1309397b
- Smoothing fix. The lake rendering was terrible, and Filur's Cave was all
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but invisible.
- Partial biglake arches replaced by new and more appropriate sea arches.
- Trunk difficulty and name settings merged back down to branch.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6823 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-07-26 02:53:17 +00:00
ryo_saeba
ea4c3e8547
Remove obsolete field.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6276 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-13 14:49:39 +00:00
rjtanner
b40118ffca
Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Renamed the cannery map to Animal Quarantine because that is how it's referred in the world map. Renamed the dtabb/cave outside of Scorn to Gnolls Grotto - since it's often confused as part of the goblin chief / royalty quest map. Renamed dtabb/cave3 to Goblin Den. Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5586 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-23 03:21:14 +00:00
k_ahlers
7480efb4bd
Added patch #1531289 from the sf.net-Patchtracker
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4735 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-01 10:13:20 +00:00
akirschbaum
62ce24a7bb
Add weak wall to prevent trapped players.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3933 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-27 19:24:59 +00:00
akirschbaum
e6839878a8
Hide invibisle exits, magic mouths, and buttons below floor to prevent detection by show invisible.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3636 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-15 18:19:57 +00:00
ryo_saeba
d1d8b472f0
Applied patch #1145089 (cavesomething) to add region support
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-15 21:44:56 +00:00
akirschbaum
f3c20f96c2
Add missing floor tiles.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3138 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-14 19:07:12 +00:00
ryo_saeba
c7769b97b1
Fixed broken default entry coordinates pointing outside real map area.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2699 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-04-03 07:52:41 +00:00
mwedel
f14e1c015b
Update scorn maps with changes that have been made in the main map
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distribution.
Add santo_dominion maps, as well as road connecting scorn and
santo dominion.
MSW 2002-05-19
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1595 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-05-20 03:46:07 +00:00
mwedel
ab8848e914
Commit of scorn city. It has been updated via update_exits.pl
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to point to the new world maps. Probably not 100% perfect, but
on a quick check, it the exits work OK.
MSW 2001-12-17
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1461 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-18 07:04:23 +00:00