kbulgrien
474cd76624
- Spelling corrections.
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- Linebreak adjustments.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12071 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-18 17:14:05 +00:00
rjtanner
01df7e80a7
Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed) - missed in previous commit
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11099 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-23 07:11:36 +00:00
rjtanner
8645941373
Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11098 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-23 07:11:03 +00:00
rjtanner
90e3203c8f
Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10943 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-13 08:57:45 +00:00
rjtanner
351cc5b5af
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10810 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-02 02:55:19 +00:00
rjtanner
129b93618f
Replace and phase out the (old) oakdoor graphic with something different, minor wall updates to accommodate doorway changes
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10762 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-28 07:02:57 +00:00
rjtanner
801d4a5a8e
Convert gold payment altars to accept payment of any coin type, requires server update r10232 (or newer)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10245 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-03 05:44:22 +00:00
rjtanner
daffc86c79
Convert platinum payment altars to accept payment of any coin type
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10238 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-02 06:36:36 +00:00
rjtanner
059b4c193c
Apply new region (marksel) to relevant maps
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10219 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-29 01:30:00 +00:00
rjtanner
05cd0be130
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10147 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-22 00:56:46 +00:00
rjtanner
6716b761e7
Set region to wilderness
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9899 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-20 22:18:04 +00:00
rjtanner
bc8b9dee97
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9898 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-20 22:15:13 +00:00
rjtanner
370b224287
Add missing shop header code to the Sages Tower (magic shop)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9788 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-30 00:57:00 +00:00
rjtanner
1889aab0d8
Add missing shop header code to the Marksel Shoppe (general store)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9675 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-23 00:48:44 +00:00
anmaster
5028dfcf3c
Add a button under the door in /marksel/grumms_inn to prevent crushing the player.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9320 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-13 12:43:30 +00:00
akirschbaum
772638b98d
Run MapNormalizer script on all maps.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9176 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-30 07:32:24 +00:00
anmaster
f4effab867
Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9147 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-23 22:30:19 +00:00
anmaster
3fd604b002
Add buttons under the actual doors as well to prevent player getting crushed.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9143 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-23 07:20:21 +00:00
anmaster
55df20309e
Add @question/@reply stuff to some maps.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9142 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-23 07:17:58 +00:00
anmaster
a89f2f8bf9
Make some tourches that could be used to bypass some maps in puplands non-pickable.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9137 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-22 21:40:06 +00:00
akirschbaum
0e39777161
Update spellcasting objects to use inventory objects.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 19:05:10 +00:00
akirschbaum
d98265c0f0
Unify Created: and Modified: map headers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
rjtanner
3c61d35164
Set the consecrate level on various altars to 120 so they can not be reset by players
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7447 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 20:08:25 +00:00
rjtanner
e4cb371ec0
Added a default difficulty setting to the map
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7356 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-18 23:21:43 +00:00
rjtanner
0c12e4b464
Update maps to use the new potion name (invulnerability is now shielding)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7259 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-27 04:47:51 +00:00
rjtanner
905973e440
Changes due to map editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7123 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-07 05:38:16 +00:00
akirschbaum
ee878a0da1
Replace "no_pass" with "move_block".
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:37:01 +00:00
akirschbaum
f8c923aa70
Add explicit 'move_type walk' to all monsters.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5864 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 14:31:35 +00:00
rjtanner
d3b9619df9
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:44:55 +00:00
akirschbaum
72e81f9954
Move magic mouths, invisible exits, and buttons below floor to prevent detection by show invisible.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3601 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-05 20:11:39 +00:00
akirschbaum
3835cebbd0
Remove magic mouth with no message.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3600 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-05 20:06:35 +00:00
temitchell
3cba28c07f
- sell healing potions at grumm's
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3288 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-21 22:50:05 +00:00
temitchell
8d8852c28c
- fix more floors, fix shop item outside shop, pinned down the brat
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in the fountain
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2873 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-08-09 03:11:29 +00:00
temitchell
90b22d178e
- minor fixes to maps including adjusting a swearing dwarf, some
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flooring in marksel and some portals into sylvan realms
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2872 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-08-08 04:00:27 +00:00
temitchell
159c3d252a
- fix shop (proper flooring)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2865 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-07-29 01:02:33 +00:00
temitchell
89d1489f86
- change the inns to use a marker good for 5040 seconds (~one game day
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AFAIK)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2428 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-27 06:41:12 +00:00
temitchell
aeb5ca6a1b
- fixes to these maps - grumms inn needed some connect fixes and the
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stairs were accessable without payment. The bridge over the estuary was
not passable (water was no_pass - now passable)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2400 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-18 06:14:57 +00:00
garbled
05e257a93c
Change the difficulty of all the shops. Make some shops more likely to
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generate better stuff, based on area.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1954 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-17 07:34:13 +00:00
garbled
b730d0de63
Add the township of Marksel. These maps are redesigned kandora maps,
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that were either fixed, or created newly by Joel South. Part of this was
to move the grumms_inn to the marksel town directory. Watch this space
for more of kandora to be ressurected.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1923 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-07 06:45:44 +00:00