scrolls. Contact me (poof@eracc.com) if you test this and the scroll
purchase values still seem outrageous.
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Brest. Should be usable now and ready for download ... Leaf. :-)
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the treasure list for the basilisks and all but one of the Awful rats. Let
me know if this is a wildly unpopular edit and I will put them back.
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Created and added fearless zorn guard sergeant.
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"race tobacco". Hopefully this works as planned. The modified pouch should
now only hold "tobacco" (modified pipeweed).
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guards and trophy room with more guards. The library will create many
random reading in the bookshelves on load. The trophy room is just for
looks at this point.
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guards in zorn/castle.mainfloor. Next update should add furniture and other
items needed to make the place look like a lived-in castle. Have fun with
the guards in the meantime.
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guards. Yeah, these should be fun guys with which to party. (heh heh heh)
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quest. I scrapped a bunch of what I did and started over. I will upload the
quest parts as I go along to get critiques and suggestions. I intend for
this to be a high level quest for players over level 70 or so.
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english (U->You). Remove a sign that makes too bloody obvious in a dead
end area.
MSW 2005-06-25
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enigme: State what clues are needed at start of dungeon - as it was, since
the clues weren't until long after you killed the monster, the only real
way to solve the clues is to do the dungeon at least twice, which IMO
is not right. Also, fix spelling errors on the sign and on the actual
application area of levers, make it clear what row does what.
khazad.1: Make it clear what item is needed on the altar.
MSW 2005-06-24
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bigworld from smallworld. They no longer made sense so I removed them. Also
made many cosmetic changes.
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upper.1 floor.
Remove bullet walls on upper.1 (they "felt" artificial) and added some new
"guards" in their place. Added a bit of light near the entrance and exit on
upper.1 as well.
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