Commit Graph

73 Commits (2941da29e7439a58846db62f9aa5f5b18dd5e35f)

Author SHA1 Message Date
akirschbaum 2941da29e7 Fix Zorn's inventory: spell inside spell does not make sense.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4059 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-28 20:16:57 +00:00
eracc c23c0af08e Move magic mouths under stairs going up to third floor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4044 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-21 19:24:41 +00:00
eracc 88e326ea27 Attempt to fix shop headers in the files to have sane values when buying
scrolls. Contact me (poof@eracc.com) if you test this and the scroll
purchase values still seem outrageous.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4040 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-19 23:57:28 +00:00
mikeeusa 8dcb81c160 maps: added some no_spell so you can dd into the brest town house
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4013 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-09 16:18:46 +00:00
mikeeusa 809547320b maps: made the townhouse in brest use redcwall
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4012 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-09 15:53:15 +00:00
mikeeusa 2c4e1c9be7 CVS: maps: regexed shop_building to shop_building_fant for brest's build shop
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4009 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-09 15:28:35 +00:00
eracc 8d0d431d9d Add a 2nd floor to the Brest build shop.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3998 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-06 19:57:49 +00:00
eracc 4b41c73452 Repair problems with the walls in the buildable areas of the town house in
Brest. Should be usable now and ready for download ... Leaf. :-)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3997 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-06 19:35:22 +00:00
eracc 0dc464f1cf Add shop inventory sign to buildshop in Brest.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3994 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-05 23:51:01 +00:00
eracc 26140998f1 Add 'item builder' to shop header for building shop.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3992 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-05 21:10:32 +00:00
eracc 5b8824dc39 Build shop for Brest.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3987 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-05 19:26:35 +00:00
eracc 135c55c5b5 Fix check_inv tile to only trigger magic mouth when walked on not when
walking off.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3975 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-05 03:30:20 +00:00
eracc 8e741a3a0c Permanent living for Brest. (buildable)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3973 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-05 03:13:41 +00:00
eracc 1db2913639 People are whining about "too easy to get good dragon food" so I removed
the treasure list for the basilisks and all but one of the Awful rats. Let
me know if this is a wildly unpopular edit and I will put them back.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3922 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-23 21:36:18 +00:00
gros 3b77421609 Update of the maps for CFPython version 2.0.
Update of the IPO-related scripts.
Gros - 18/10/2005


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3899 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-18 18:13:28 +00:00
mikeeusa 5a308ae296 CVS: maps-bigworld: added IPO and tradecenter to brest (small loghouses next to inn)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3812 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 05:54:33 +00:00
mikeeusa eb5b64d597 CVS: maps-bigworld: added IPO and tradecenter to brest (small loghouses next to inn)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3811 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 05:49:58 +00:00
mikeeusa 3f108ba7a9 CVS: maps-bigworld: brest.magic regexed wall to redcwall to match the outer building (made the walls red like the building representing it)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3810 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 05:01:44 +00:00
mikeeusa 9b4dac4d17 CVS: maps-bigworld: brest.food regexed wall to redcwall to match the outer building (made the walls red like the building representing it)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3809 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 04:55:12 +00:00
mikeeusa eb686eaf47 CVS: maps-bigworld: amphis: regexed cwall to redcwall to match the outer building (made the walls red like the building representing it)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3808 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 04:52:32 +00:00
cavesomething 2874ef6468 shop headers for brest
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3806 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 02:49:37 +00:00
akirschbaum 598a17bdd9 Fix incorrect exit coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3803 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-06 20:40:54 +00:00
eracc 59947d1212 Begin work on Zorn castle basement first level.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3788 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-05 01:18:13 +00:00
eracc 9fe5e951c6 Add connection to the first basement level of Zorn castle.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3787 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-05 01:17:21 +00:00
eracc 0f1acb1bf5 Added ballroom to Zorn castle. More guards. Move some things around a bit.
Created and added fearless zorn guard sergeant.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3754 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-02 07:02:12 +00:00
eracc b58b79222c Added more zorn guards and a dining hall to Zorn castle.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3743 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-01 00:33:11 +00:00
eracc 5505413adc Modify "pipeweed" for "race tobacco" and modify "tobacco pouch" to hold
"race tobacco". Hopefully this works as planned. The modified pouch should
now only hold "tobacco" (modified pipeweed).


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3739 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-30 05:43:56 +00:00
eracc 38180d1f59 More fleshing out of Zorn castle's main floor. Added library with more
guards and trophy room with more guards. The library will create many
random reading in the bookshelves on load. The trophy room is just for
looks at this point.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3735 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-29 06:23:35 +00:00
eracc d96ae73154 A bit of adjustment to the guards and a slight rearrangement of items and
guards in zorn/castle.mainfloor. Next update should add furniture and other
items needed to make the place look like a lived-in castle. Have fun with
the guards in the meantime.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3726 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-28 07:03:57 +00:00
eracc 62d062ee4d Fleshed out /brest/zorn/castle.mainfloor a bit and added fearless zorn
guards. Yeah, these should be fun guys with which to party. (heh heh heh)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3725 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-28 06:00:24 +00:00
eracc 4f8320f8c0 Modified the castle to add the link to /brest/zorn/castle.mainfloor
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3720 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-27 06:55:53 +00:00
eracc 52d5d536fe Main floor of Zorn's castle, unfinished. Beginning map for Zorn scrolls
quest. I scrapped a bunch of what I did and started over. I will upload the
quest parts as I go along to get critiques and suggestions. I intend for
this to be a high level quest for players over level 70 or so.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3719 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-27 06:54:30 +00:00
akirschbaum 6925ecda95 Move magic mouths and invisible exits below floor to prevent detection by show invisible.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3568 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-08-28 16:45:35 +00:00
mwedel 95f9efcc5e Clean up some of the signs - instead of 'warez' english, make it proper
english (U->You).  Remove a sign that makes too bloody obvious in a dead
end area.
MSW 2005-06-25


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3388 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-25 07:52:08 +00:00
mwedel 2828326358 Minor map changes:
enigme: State what clues are needed at start of dungeon - as it was, since
   the clues weren't until long after you killed the monster, the only real
   way to solve the clues is to do the dungeon at least twice, which IMO
   is not right.  Also, fix spelling errors on the sign and on the actual
   application area of levers, make it clear what row does what.
khazad.1: Make it clear what item is needed on the altar.
MSW 2005-06-24


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3387 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-25 06:57:11 +00:00
eracc c69587f185 Fix areas that might allow ddoor to bypass payment.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3381 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-16 16:27:41 +00:00
eracc 7e24d3d6d2 Major overhaul to the Inn. Some things were apparently left in from move to
bigworld from smallworld. They no longer made sense so I removed them. Also
made many cosmetic changes.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3375 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-09 04:06:52 +00:00
eracc 9a97683b1e Fix problem with inablility to walk on the dock and get to Zorn's fishing
boat.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3374 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 22:05:48 +00:00
eracc 421596e6f0 Change wording on magic mouth on ground floor to reflect changes on the
upper.1 floor.
Remove bullet walls on upper.1 (they "felt" artificial) and added some new
"guards" in their place. Added a bit of light near the entrance and exit on
upper.1 as well.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3373 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 22:03:10 +00:00
eracc 727c61a86a Fix the "sea" area near the SW corner of the map. Hoping I missed nothing
else this time.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3372 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 21:03:48 +00:00
eracc 993fee4e45 Fix the "sea" area in the NW corner of the map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3371 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 21:01:12 +00:00
eracc d4b7049231 Fix the odd little pond in the middle of the inn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3370 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 20:59:19 +00:00
eracc 46b5d73163 Add NPC with information about one of the TC roads.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3369 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 20:54:37 +00:00
eracc 7e81a2f7be Fixed ground floor to be an outdoor map. Try #4 to get brest.scrolls.upper.2 to commit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3305 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-26 02:59:02 +00:00
eracc aa21a1c1c0 Try #3 to commit these maps ...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3304 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-26 02:56:55 +00:00
eracc 355181e206 Try #2 to commit these files ...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3303 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-26 02:55:05 +00:00
eracc 0c0f2746f6 Adding Brest Scroll Shop
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3302 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-26 02:52:25 +00:00
akirschbaum 849cba5a48 Fix spelling errors.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3192 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-04-09 12:00:30 +00:00
akirschbaum 18ab67da84 Fix spelling error.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3189 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-04-09 07:57:49 +00:00
cavesomething d50508cba7 region updates for some maps in navar and brest
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3172 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-23 21:02:46 +00:00