Commit Graph

12 Commits (298cd56e4cb5a15c8fd1a7ddf024fdd937868ae0)

Author SHA1 Message Date
rjtanner ee41ba1844 Implemented, with changes backported from svn trunk, python guild hall patch: [ 1782975 ] Python guilds template. - applied, needs to check all is ok
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8579 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-03-22 06:28:26 +00:00
rjtanner e253b2aa71 Update the guild template to include map difficulty levels, entrance xy coordinates, ability to create an altar of valkyrie for 5 holy_shield, altars are now level 120 (players are no longer able to reconsecrate them) which addresses bug [1824769] Players able to reconsecrate guild altars
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7480 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-05 01:25:15 +00:00
akirschbaum 0e39777161 Update spellcasting objects to use inventory objects.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 19:05:10 +00:00
akirschbaum d98265c0f0 Unify Created: and Modified: map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
ryo_saeba 74648efcc0 Fix connections, slaying, names, ... This should make the guilds usable.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7362 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-20 10:14:17 +00:00
ryo_saeba 12e81271ac Patch #1782975: Python guilds template, courtesy Perko/alestan.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7319 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-14 16:52:08 +00:00
akirschbaum 7d210be75d Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6982 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-08-23 19:36:52 +00:00
rjtanner c623e3a610 Made the alchemy room a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed cauldron if they should appear during normal player use.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5967 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-08 04:47:06 +00:00
akirschbaum ee878a0da1 Replace "no_pass" with "move_block".
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:37:01 +00:00
rjtanner 9688e6f853 Made the Jeweler and Thaumaturgy areas a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed workbenches or desks if they should appear during normal player use. Also made the decoration items sitting on tables for each map no_pickup.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5828 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-20 05:01:33 +00:00
rjtanner 8ae23bb07a Second attempt at updating the python based guild template maps -- fixed many of the altars, exits and other features. Updated the README (see earlier commit) file to summarize these changes. RJT, Feb-12-2007
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5529 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-13 02:13:11 +00:00
temitchell 054dbeace8 Adding Python Guild framework.
Initial (and not usable as yet) commit of guild templates and guild
scripts for new more automated guild system. - requires Python 2.1 or
better.
TODO - guild maps need finishing, lots more work and much debuging.
Guild points system needs some work (a good formula).


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3000 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-12-06 04:02:10 +00:00