Commit Graph

20 Commits (357b51c07d5f31aede01b03572960bc1a6c9c74d)

Author SHA1 Message Date
Nicolas Weeger 34109846d6 Describe the origin or purpose of every key
This patch will give the vast majority of the keys in the game
a message that describes the location the key was found in, or straight-up what it's used for.

It also names or renames a lot of them, although this isn't the focus (for now).

Patch https://sourceforge.net/p/crossfire/patches/415/ by Saiapatsu.
2021-08-13 18:55:09 +02:00
ryo_saeba 7ea581de3a Quest: fortress of Ang.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17890 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-09 08:13:26 +00:00
rjtanner baa7177f31 Update or correct entrance x and y coordinates in the map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15167 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-09 07:36:34 +00:00
rjtanner db97fa1880 Relocate light sources under neath floor tiles for the Inn located in Fortress Ang.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15156 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-03 02:25:42 +00:00
rjtanner 65873bb2aa Redesigned the Inn to Fortress Ang. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated Fortress Ang Castle for entrance coordinate changes in the Inn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15155 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-02 03:03:21 +00:00
rjtanner 6e3c2b0a12 Redesigned the shop in Fortress Ang. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated Fortress Ang Castle for entrance coordinate changes in the shop.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15154 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-01 02:35:26 +00:00
akirschbaum 6fe030872a Remove 'rod' shopitems specifications; these have been merged into 'horn'.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11922 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-17 09:05:54 +00:00
rjtanner c975bdf29a Apply region wilderness to Fortress Ang maps (/quests/cd/*)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11082 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-22 05:43:44 +00:00
rjtanner 0f668e83b9 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10817 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-03 01:43:50 +00:00
rjtanner c4f9ba2dd0 Replace and phase out the (old) oakdoor graphic with something different
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10780 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-30 05:47:35 +00:00
rjtanner adcf5f4331 Add shop headers to the store located in Fortress Ang
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10154 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-23 01:13:19 +00:00
rjtanner 1a868eba3f (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10152 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-23 00:45:48 +00:00
rjtanner a4020216d7 Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9912 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-21 22:31:42 +00:00
akirschbaum 0e39777161 Update spellcasting objects to use inventory objects.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 19:05:10 +00:00
akirschbaum d98265c0f0 Unify Created: and Modified: map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
rjtanner 3f7dc98689 Changes due to map editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7125 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-08 02:09:54 +00:00
ryo_saeba f04ba3021c Remove obsolete fields. Other changes due to editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6259 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-13 14:06:09 +00:00
rjtanner d3b9619df9 Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:44:55 +00:00
temitchell 3db2148f85 - apply fix by Jacek Konieczny.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2821 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-06-07 03:29:56 +00:00
mwedel 575cf6d5a8 Various updates -
scorn/oldcity/oldcity2: Add some missing floor tiles.
scorn/temples/gnarg: Link in with with new maps.
world/world_105_116, world/world_127_114: Updated with gnard and
   cd maps.
python: added directory - same as in old maps.
quests/cd/* - move over fro old maps, just new directory.
styles: Added directory - same as in old maps.  Used for random maps.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1694 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-04 06:49:14 +00:00