Commit Graph

43 Commits (357b51c07d5f31aede01b03572960bc1a6c9c74d)

Author SHA1 Message Date
Nicolas Weeger 1fae27db70 Make Dragon Quest maps part of the same reset_group, quests_dragon-nest 2022-07-16 11:17:40 +02:00
Nicolas Weeger 34109846d6 Describe the origin or purpose of every key
This patch will give the vast majority of the keys in the game
a message that describes the location the key was found in, or straight-up what it's used for.

It also names or renames a lot of them, although this isn't the focus (for now).

Patch https://sourceforge.net/p/crossfire/patches/415/ by Saiapatsu.
2021-08-13 18:55:09 +02:00
ryo_saeba d99a4b5444 Add no_magic on exits to prevent dimension door to a blocked place.
Fix exits coordinates for smoother transitions.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@22041 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-03-17 14:26:13 +00:00
ryo_saeba caab8d5690 Use 'light_blue_cave', 'dark_blue_cave' and 'red_cave' archetypes instead of 'cave' ones. Requires arch r21867.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21868 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-30 09:27:17 +00:00
ryo_saeba 9e3bf5deae Fix generator speed after archetype changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21864 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-29 19:09:21 +00:00
ryo_saeba 36fda39304 Use blue and green dragon caves.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21855 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-28 16:26:41 +00:00
ryo_saeba df4288ecdf Change locked doors for colored ones.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21817 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-18 16:35:30 +00:00
rjtanner 1577588382 Removed forced line breaks and punctuation correction to message text in Dragon Quest, Fire Hatchery (quests/peterm/DragonQuest/FireHatchery) in Wilderness.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17475 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-12 05:19:13 +00:00
rjtanner 0aa413613d Cosmetic changes to Dragon Quest, Wyvern Nest (quests/peterm/DragonQuest/WyvernNest) - changes to cave wall corners for nicer merging. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16434 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-03 04:59:32 +00:00
rjtanner fac0034ccc Cosmetic changes to Dragon Quest, Dragon Ice Lord (quests/peterm/DragonQuest/IceLord) - changes to cave wall corners for nicer merging. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16433 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-02 05:59:03 +00:00
rjtanner 4cac5ae83f Cosmetic changes to Dragon Quest, Ice Hatchery (quests/peterm/DragonQuest/IceHatchery) - changes to cave wall corners for nicer merging. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16432 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-02 05:57:11 +00:00
rjtanner 84a12b3080 Cosmetic changes to Dragon Quest, Ice Anteroom (quests/peterm/DragonQuest/IceAnte) - changes to cave wall corners for nicer merging. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16431 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-02 05:54:57 +00:00
rjtanner c84da2250b Cosmetic changes to Dragon Quest, Dragon Fire Lord (quests/peterm/DragonQuest/FireLord) - changes to cave wall corners for nicer merging. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16430 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-02 05:52:43 +00:00
rjtanner cb527a0517 Cosmetic changes to Dragon Quest, Fire Hatchery (quests/peterm/DragonQuest/FireHatchery) - changes to cave wall corners for nicer merging. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16429 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-02 05:51:13 +00:00
rjtanner 997e2aa5a2 Cosmetic changes to Dragon Quest, Fire Anteroom (quests/peterm/DragonQuest/FireAnte) - changes to cave wall corners for nicer merging. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16428 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-02 05:48:57 +00:00
rjtanner f575180e08 Cosmetic changes to Dragon Quest, Entrance (quests/peterm/DragonQuest/Entrance) - changes to cave wall corners for nicer merging. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16427 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-02 05:46:41 +00:00
rjtanner 54e5090d1e Cosmetic changes to Dragon Quest, Electric Dragon Lord (quests/peterm/DragonQuest/ElectricLord) - changes to cave wall corners for nicer merging. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16426 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-02 05:43:35 +00:00
rjtanner dfb32263d6 Cosmetic changes to Dragon Quest, Electric Hatchery (quests/peterm/DragonQuest/ElectricHatchery) - changes to cave wall corners for nicer merging. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16425 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-02 05:38:04 +00:00
rjtanner 4876ca48aa Cosmetic changes to Dragon Quest, Electric Anteroom (quests/peterm/DragonQuest/ElectricAnte) - changes to cave wall corners for nicer merging. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16424 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-02 05:36:33 +00:00
rjtanner d9eb9b340b Punctuation update to Dragon Quest, Wyvern Nest (quests/peterm/DragonQuest/WyvernNest).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16387 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-12-31 05:24:40 +00:00
rjtanner f43a3a88c7 Removed forced line breaks and punctuation corrections in message text to Dragon Quest, Electric Dragon Lord (quests/peterm/DragonQuest/ElectricLord).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16377 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-12-30 05:52:44 +00:00
ryo_saeba 980a7cc445 Replace modified monster with new extracted archetype.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14518 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-07 18:28:20 +00:00
ryo_saeba 55fcc9797b Merge split lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13579 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-10 18:24:58 +00:00
akirschbaum 3e616eb104 Run MapNormalizer editor script on all map files.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12060 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-12 14:47:05 +00:00
rjtanner 26ae3bfe5c Apply region wilderness to Dragon Quest maps (/quests/peterm/DragonQuest/*)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11080 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-22 05:33:32 +00:00
rjtanner 90e3203c8f Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10943 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-13 08:57:45 +00:00
rjtanner 89c2b7511c (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10150 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-22 01:47:55 +00:00
rjtanner 7a823213b6 Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9913 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-22 00:54:11 +00:00
anmaster bc64ac639a Add missing ground arches under walls to /quests/peterm/DragonQuest/* and remove ground under blocked arches (in same maps).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9249 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-05 23:14:25 +00:00
akirschbaum d98265c0f0 Unify Created: and Modified: map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
akirschbaum 1f1c4e6ac3 Normalize map files; no functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7426 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-28 20:12:06 +00:00
rjtanner 54f9d102f6 Synchronize with updates made to branch - map renames
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7384 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-22 23:25:19 +00:00
rjtanner 09cea88923 Changes due to map editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7126 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-08 06:18:36 +00:00
akirschbaum ee878a0da1 Replace "no_pass" with "move_block".
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:37:01 +00:00
ryo_saeba e2b65996ee Remove obsolete attribute. Generators are now cold-immune, non fire immune (it's a *cold* dragons map :p)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5915 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-01 12:53:44 +00:00
ryo_saeba 301039a9f4 Remove obsolete attribute.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5914 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-01 12:51:00 +00:00
rjtanner 7a0240aa3a Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5619 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-27 03:35:02 +00:00
akirschbaum 29b0463c58 Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3625 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-11 16:01:09 +00:00
mwedel 7539ff9e7f Commit a couple patches:
1) Fixes quest spellbooks so that randomitems is set to none, so that
   spell won't change.
2) Make spelling of 'nurnberg' consistent across all the maps.
MSW 2005-01-24


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3055 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-01-24 08:19:48 +00:00
temitchell 394fb6787f - commit multipart monster notation changes to the quests folder
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2871 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-08-08 03:47:50 +00:00
mwedel fe4dfcda8d Fix up all the maps related to abilities of monsters on the maps, as
well as spellbooks on maps, to work with the new spell code.
MSW 2003-11-13


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2458 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-14 07:45:40 +00:00
avogl 6e2651c571 Used new ancient red dragon arch where the ancient
dragons are. Also added one to the last dragon
randommap style.
--AV


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2142 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 11:58:13 +00:00
mwedel d70ebc1c34 Add a bunch of new maps to the bigworld maps. Update many maps
they sit on.  Update HallOfQuests with update information for where
some of these maps are.
MSW 2002-10-14


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1749 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-15 07:13:32 +00:00