Commit Graph

12 Commits (39a9fb65e5325ea92976951655dbd45d6c5ecf04)

Author SHA1 Message Date
rjtanner 45083d777b Cosmetic wall changes with how they merge with doorways
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10776 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-29 08:05:08 +00:00
rjtanner 8e4b99fefb Apply new region (threesisters) to relevant maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10218 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-29 01:29:40 +00:00
rjtanner c36c5b3b33 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10198 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-26 06:35:49 +00:00
rjtanner 298cd56e4c Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9961 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-01 00:47:06 +00:00
rjtanner 78ed9cacd6 Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected monster stat corruption from r5574
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9956 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-01 00:06:12 +00:00
akirschbaum d98265c0f0 Unify Created: and Modified: map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
rjtanner 159bf8a609 Changes due to map editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7127 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-08 21:36:34 +00:00
ryo_saeba 3f1168b5e1 Remove obsolete armour field.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6257 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-13 13:54:55 +00:00
akirschbaum f8c923aa70 Add explicit 'move_type walk' to all monsters.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5864 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 14:31:35 +00:00
rjtanner d3b9619df9 Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:44:55 +00:00
akirschbaum cf1a5c8747 Hide magic mouths below floor to prevent detection by show invisible.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3638 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-15 19:52:31 +00:00
mwedel b9c42bd80e Add a bunch more maps to the bigworld.
MSW 2002-10-15


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1750 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-16 05:36:08 +00:00