rjtanner
8a0ed533ae
Added 'blessed 1' setting to the random_talisman treasure in the Pupland Raffle 1 reward area so that the treasure reward is not cursed.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15135 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-24 04:14:36 +00:00
ryo_saeba
6392371552
Replace general shop with jewels one.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14879 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-07-17 10:21:59 +00:00
ryo_saeba
1dd3f8b2b9
Merge lines.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14702 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-26 07:14:38 +00:00
rjtanner
419f11cf57
Cosmetic wall changes to Muramasa! (Nurnberg weapon shop) - no function changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14491 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-27 04:27:44 +00:00
rjtanner
e5a87cd7ef
Cosmetic update to Lone Town's Acme Building Supply. Floor plan matches the physical building shape. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14490 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-26 04:38:38 +00:00
rjtanner
9670877abd
Updates to Lone Town's Ye Olde Shoppe of Transport. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14489 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-25 04:25:00 +00:00
rjtanner
4e9f672f18
Minor changes to Lone Town's Acme Building Supply. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14484 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-23 04:25:55 +00:00
ryo_saeba
610eb97763
Fix guild toolshed. Patch courtesy Khaleh.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14121 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-22 22:41:14 +00:00
ryo_saeba
47fee99400
Fix rune of healing. Givee traps unlimited uses.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14111 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-20 15:12:05 +00:00
ryo_saeba
323bd0475b
Fix invalid food value for jeweler access (required 200 instead of 100).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14108 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-20 11:18:22 +00:00
ryo_saeba
49fe321395
Add missing unique flag in alchemy lab.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14105 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-20 09:59:50 +00:00
ryo_saeba
000b4e387d
Fix guild BBQ disappearing because the spot is not unique.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14104 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-20 09:08:40 +00:00
ryo_saeba
0a108f488c
Fix card names. Disable suspicious wall without spell.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14090 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-14 14:22:52 +00:00
akirschbaum
4279b270a4
Mark items on shop tiles as either unpaid or no_pick.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14052 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-05 21:48:57 +00:00
akirschbaum
4dc286db4b
Fix maps that allow stealing unpaid items from shops.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14051 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-05 21:22:21 +00:00
ryo_saeba
74268c25f6
Add an emergency exit to the first Raffle floor, to let people escape after a map reset.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14003 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-10-17 08:27:44 +00:00
ryo_saeba
2148ff9fd5
Fix walls and floors for correct building. Remove superfluous floors and walls.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13876 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-25 07:56:59 +00:00
ryo_saeba
ca580f557a
Fix potions names for guild altar basements.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13800 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-11 13:18:39 +00:00
Alestan
18ba9f4c19
fixed details in guild_hq
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13762 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-07 18:16:19 +00:00
Alestan
e5b753478e
fixed a bug where a square was unique that shouldn't have been
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13761 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-07 16:37:39 +00:00
alestan
e362ff749b
fixed a bug where a square was unique that shouldn't have been
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13760 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-07 16:28:57 +00:00
Alestan
ae753bff28
added a common clearance checker for the guilds and rewrote parts of the guild scripts. Also updated the guild maps to use the new scripts
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13751 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-07 00:38:39 +00:00
ryo_saeba
7612abf563
Fix guilds.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13736 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-04 10:54:51 +00:00
ryo_saeba
9eacbcd057
Remove invalid attribute.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13726 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-04 09:58:07 +00:00
ryo_saeba
9d22f05370
Fix Navar destination coordinates in guilds.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13696 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-02 16:46:18 +00:00
Alestan
deab9490aa
added script to auto configure guild halls and install them, made python guild halls the default for existing guilds
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13664 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-24 07:10:01 +00:00
alestan
4d5bae85c4
Added bank teller to lone town bank
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13586 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-13 19:56:18 +00:00
ryo_saeba
e7e97fc5f7
Add a mover so the NPCs don't totally block players.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13465 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-07-16 16:49:24 +00:00
kbulgrien
380955f9f1
- Give the keys to the House of Treasure reasonable names other than key1,
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key2, and key3. These aren't secret keys anyway and there are far too
many keys that are generically named anyway. Add descriptions too.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12872 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-04-08 02:18:50 +00:00
ryo_saeba
8f519ddbf8
Remove 'scroll of set traps', skill not implemented.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12558 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-03-01 18:47:12 +00:00
akirschbaum
b5487f6465
Remove redundant attributes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12238 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-11-07 15:07:19 +00:00
akirschbaum
20f5408c4d
Adapt exit coordinates to server r12199.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12200 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-10-22 23:06:07 +00:00
akirschbaum
3e616eb104
Run MapNormalizer editor script on all map files.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12060 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-12 14:47:05 +00:00
akirschbaum
d5c1daf301
Fix objects setting 'type 15' (weapon) but missing skill and body part information.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11923 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-17 19:44:32 +00:00
akirschbaum
6fe030872a
Remove 'rod' shopitems specifications; these have been merged into 'horn'.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11922 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-17 09:05:54 +00:00
akirschbaum
16898b2df9
Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11778 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-08 22:26:59 +00:00
akirschbaum
5278f592d3
Apply patch #2800956 by Chris Mann: Pupland spelling improvements.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11766 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-07 21:31:25 +00:00
anmaster
6893e0a74d
Unbreak exit from river map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11417 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-02-09 18:54:17 +00:00
anmaster
f904b45c15
Fix typo in message in /pup_land/rainbow/Lv1/hut3 (mistery -> mystery)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11416 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-02-09 18:22:08 +00:00
anmaster
2c529bbf06
Fix broken map in rainbow quest: Players got stuck in cage map due to arch on target having move_block all.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11415 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-02-09 18:14:33 +00:00
rjtanner
affe247b3c
Revert back to full map paths for exits
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11046 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-21 06:15:28 +00:00
rjtanner
1a48cd300a
Add more no_spells tiles around the dragon landing pads and under the fence to prevent players from using dimension door to access areas they shouldn't be able to
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11017 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-19 08:13:34 +00:00
rjtanner
501025c569
Cosmetic change - added more cobblestone tiles around the dragon transports so it looks like they are standing on ground and to reduce how the clouds obscure the dragons
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11016 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-19 08:06:17 +00:00
rjtanner
45f80b0603
Per player feedback, covered the entire sky area with clouds (floor vs wall archetype so it does not block the player's view)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11007 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-18 21:26:13 +00:00
rjtanner
bb444c5e31
Applied new sky archetype to the area surrounding the Pupland Terminal (both levels) and also added some clouds, requires archetype r10977 or newer
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10978 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-15 05:47:14 +00:00
rjtanner
4455e36a77
Cosmetic wall updates with how swall (fence) merges with nearby walls
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10970 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-14 07:30:00 +00:00
rjtanner
1a02218943
Per web forum post and IRC discussion - attempt to make things somewhat easier for low level players - reduced the detect curse altar cost from 25gp to 25sp
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10969 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-14 07:22:14 +00:00
rjtanner
ea9f9fda4b
Restore message text to exits
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10912 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-11 06:35:25 +00:00
rjtanner
bfb7157c7b
Cosmetic wall changes for nicer merging
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10831 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-04 06:46:17 +00:00
rjtanner
c5d41ea10b
Cosmetic change with how fences (swall) merge with nearby walls
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10830 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-04 06:41:37 +00:00