Commit Graph

363 Commits (3dcef231c80cfff9dee2771c5fd83bca695e9be8)

Author SHA1 Message Date
rjtanner 8a0ed533ae Added 'blessed 1' setting to the random_talisman treasure in the Pupland Raffle 1 reward area so that the treasure reward is not cursed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15135 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-24 04:14:36 +00:00
ryo_saeba 6392371552 Replace general shop with jewels one.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14879 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-07-17 10:21:59 +00:00
ryo_saeba 1dd3f8b2b9 Merge lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14702 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-26 07:14:38 +00:00
rjtanner 419f11cf57 Cosmetic wall changes to Muramasa! (Nurnberg weapon shop) - no function changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14491 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-27 04:27:44 +00:00
rjtanner e5a87cd7ef Cosmetic update to Lone Town's Acme Building Supply. Floor plan matches the physical building shape. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14490 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-26 04:38:38 +00:00
rjtanner 9670877abd Updates to Lone Town's Ye Olde Shoppe of Transport. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14489 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-25 04:25:00 +00:00
rjtanner 4e9f672f18 Minor changes to Lone Town's Acme Building Supply. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14484 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-23 04:25:55 +00:00
ryo_saeba 610eb97763 Fix guild toolshed. Patch courtesy Khaleh.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14121 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-22 22:41:14 +00:00
ryo_saeba 47fee99400 Fix rune of healing. Givee traps unlimited uses.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14111 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-20 15:12:05 +00:00
ryo_saeba 323bd0475b Fix invalid food value for jeweler access (required 200 instead of 100).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14108 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-20 11:18:22 +00:00
ryo_saeba 49fe321395 Add missing unique flag in alchemy lab.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14105 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-20 09:59:50 +00:00
ryo_saeba 000b4e387d Fix guild BBQ disappearing because the spot is not unique.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14104 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-20 09:08:40 +00:00
ryo_saeba 0a108f488c Fix card names. Disable suspicious wall without spell.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14090 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-14 14:22:52 +00:00
akirschbaum 4279b270a4 Mark items on shop tiles as either unpaid or no_pick.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14052 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-05 21:48:57 +00:00
akirschbaum 4dc286db4b Fix maps that allow stealing unpaid items from shops.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14051 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-05 21:22:21 +00:00
ryo_saeba 74268c25f6 Add an emergency exit to the first Raffle floor, to let people escape after a map reset.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14003 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-10-17 08:27:44 +00:00
ryo_saeba 2148ff9fd5 Fix walls and floors for correct building. Remove superfluous floors and walls.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13876 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-25 07:56:59 +00:00
ryo_saeba ca580f557a Fix potions names for guild altar basements.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13800 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-11 13:18:39 +00:00
Alestan 18ba9f4c19 fixed details in guild_hq
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13762 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-07 18:16:19 +00:00
Alestan e5b753478e fixed a bug where a square was unique that shouldn't have been
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13761 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-07 16:37:39 +00:00
alestan e362ff749b fixed a bug where a square was unique that shouldn't have been
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13760 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-07 16:28:57 +00:00
Alestan ae753bff28 added a common clearance checker for the guilds and rewrote parts of the guild scripts. Also updated the guild maps to use the new scripts
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13751 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-07 00:38:39 +00:00
ryo_saeba 7612abf563 Fix guilds.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13736 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-04 10:54:51 +00:00
ryo_saeba 9eacbcd057 Remove invalid attribute.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13726 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-04 09:58:07 +00:00
ryo_saeba 9d22f05370 Fix Navar destination coordinates in guilds.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13696 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-02 16:46:18 +00:00
Alestan deab9490aa added script to auto configure guild halls and install them, made python guild halls the default for existing guilds
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13664 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-24 07:10:01 +00:00
alestan 4d5bae85c4 Added bank teller to lone town bank
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13586 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-13 19:56:18 +00:00
ryo_saeba e7e97fc5f7 Add a mover so the NPCs don't totally block players.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13465 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-07-16 16:49:24 +00:00
kbulgrien 380955f9f1 - Give the keys to the House of Treasure reasonable names other than key1,
key2, and key3.  These aren't secret keys anyway and there are far too
  many keys that are generically named anyway.  Add descriptions too.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12872 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-04-08 02:18:50 +00:00
ryo_saeba 8f519ddbf8 Remove 'scroll of set traps', skill not implemented.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12558 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-03-01 18:47:12 +00:00
akirschbaum b5487f6465 Remove redundant attributes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12238 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-11-07 15:07:19 +00:00
akirschbaum 20f5408c4d Adapt exit coordinates to server r12199.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12200 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-10-22 23:06:07 +00:00
akirschbaum 3e616eb104 Run MapNormalizer editor script on all map files.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12060 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-12 14:47:05 +00:00
akirschbaum d5c1daf301 Fix objects setting 'type 15' (weapon) but missing skill and body part information.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11923 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-17 19:44:32 +00:00
akirschbaum 6fe030872a Remove 'rod' shopitems specifications; these have been merged into 'horn'.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11922 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-17 09:05:54 +00:00
akirschbaum 16898b2df9 Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11778 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-08 22:26:59 +00:00
akirschbaum 5278f592d3 Apply patch #2800956 by Chris Mann: Pupland spelling improvements.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11766 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-07 21:31:25 +00:00
anmaster 6893e0a74d Unbreak exit from river map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11417 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-02-09 18:54:17 +00:00
anmaster f904b45c15 Fix typo in message in /pup_land/rainbow/Lv1/hut3 (mistery -> mystery)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11416 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-02-09 18:22:08 +00:00
anmaster 2c529bbf06 Fix broken map in rainbow quest: Players got stuck in cage map due to arch on target having move_block all.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11415 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-02-09 18:14:33 +00:00
rjtanner affe247b3c Revert back to full map paths for exits
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11046 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-21 06:15:28 +00:00
rjtanner 1a48cd300a Add more no_spells tiles around the dragon landing pads and under the fence to prevent players from using dimension door to access areas they shouldn't be able to
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11017 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-19 08:13:34 +00:00
rjtanner 501025c569 Cosmetic change - added more cobblestone tiles around the dragon transports so it looks like they are standing on ground and to reduce how the clouds obscure the dragons
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11016 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-19 08:06:17 +00:00
rjtanner 45f80b0603 Per player feedback, covered the entire sky area with clouds (floor vs wall archetype so it does not block the player's view)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11007 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-18 21:26:13 +00:00
rjtanner bb444c5e31 Applied new sky archetype to the area surrounding the Pupland Terminal (both levels) and also added some clouds, requires archetype r10977 or newer
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10978 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-15 05:47:14 +00:00
rjtanner 4455e36a77 Cosmetic wall updates with how swall (fence) merges with nearby walls
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10970 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-14 07:30:00 +00:00
rjtanner 1a02218943 Per web forum post and IRC discussion - attempt to make things somewhat easier for low level players - reduced the detect curse altar cost from 25gp to 25sp
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10969 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-14 07:22:14 +00:00
rjtanner ea9f9fda4b Restore message text to exits
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10912 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-11 06:35:25 +00:00
rjtanner bfb7157c7b Cosmetic wall changes for nicer merging
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10831 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-04 06:46:17 +00:00
rjtanner c5d41ea10b Cosmetic change with how fences (swall) merge with nearby walls
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10830 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-04 06:41:37 +00:00