rjtanner
							
						 
						
							 
							
							
							
								
							
								5a8b1761ea 
								
							
								 
							
						 
						
							
							
								
								Cosmetic and layout changes to replace yellow block walls with cave wall sections to Goblin Den (scorn/dtabb/cave3) in Scorn.  Updated world map (world/world_105_116) for map entrance coordinate changes.  
							
							 
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18300 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2012-06-24 08:49:46 +00:00  
						
					 
				
					
						
							
							
								 
								rjtanner
							
						 
						
							 
							
							
							
								
							
								2fb05012b7 
								
							
								 
							
						 
						
							
							
								
								Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.  
							
							 
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10821 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-12-03 02:42:51 +00:00  
						
					 
				
					
						
							
							
								 
								rjtanner
							
						 
						
							 
							
							
							
								
							
								6544ff797a 
								
							
								 
							
						 
						
							
							
								
								Replace and phase out the (old) oakdoor graphic with something different  
							
							 
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10791 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-12-01 06:00:40 +00:00  
						
					 
				
					
						
							
							
								 
								rjtanner
							
						 
						
							 
							
							
							
								
							
								698c17f022 
								
							
								 
							
						 
						
							
							
								
								Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic  
							
							 
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9940 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-09-28 06:59:26 +00:00  
						
					 
				
					
						
							
							
								 
								akirschbaum
							
						 
						
							 
							
							
							
								
							
								0e39777161 
								
							
								 
							
						 
						
							
							
								
								Update spellcasting objects to use inventory objects.  
							
							 
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-04 19:05:10 +00:00  
						
					 
				
					
						
							
							
								 
								akirschbaum
							
						 
						
							 
							
							
							
								
							
								d98265c0f0 
								
							
								 
							
						 
						
							
							
								
								Unify Created: and Modified: map headers.  
							
							 
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-02 22:49:56 +00:00  
						
					 
				
					
						
							
							
								 
								rjtanner
							
						 
						
							 
							
							
							
								
							
								b40118ffca 
								
							
								 
							
						 
						
							
							
								
								Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Renamed the cannery map to Animal Quarantine because that is how it's referred in the world map. Renamed the dtabb/cave outside of Scorn to Gnolls Grotto - since it's often confused as part of the goblin chief / royalty quest map. Renamed dtabb/cave3 to Goblin Den. Other changes are due to Map Editor reformatting.  
							
							 
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5586 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-23 03:21:14 +00:00  
						
					 
				
					
						
							
							
								 
								ryo_saeba
							
						 
						
							 
							
							
							
								
							
								d1d8b472f0 
								
							
								 
							
						 
						
							
							
								
								Applied patch  #1145089  (cavesomething) to add region support  
							
							 
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-03-15 21:44:56 +00:00  
						
					 
				
					
						
							
							
								 
								mwedel
							
						 
						
							 
							
							
							
								
							
								546aecff29 
								
							
								 
							
						 
						
							
							
								
								Add dtabb (darcap) maps.  
							
							 
							
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							Update world maps to add a road to darcap from navar_city.
Update some signs.  Add some low level maps from dtabb to be around
scorn - that makes more sense.
Many of the guild maps updated because the link to darcap now leads
someplace.
Add an underworld directory.
MSW 2002-09-15
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1728 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2002-09-16 05:44:51 +00:00