Commit Graph

42 Commits (4a38573f344811a84be64a8a0994f1dc4549fa14)

Author SHA1 Message Date
Nicolas Weeger 34109846d6 Describe the origin or purpose of every key
This patch will give the vast majority of the keys in the game
a message that describes the location the key was found in, or straight-up what it's used for.

It also names or renames a lot of them, although this isn't the focus (for now).

Patch https://sourceforge.net/p/crossfire/patches/415/ by Saiapatsu.
2021-08-13 18:55:09 +02:00
ryo_saeba d99a4b5444 Add no_magic on exits to prevent dimension door to a blocked place.
Fix exits coordinates for smoother transitions.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@22041 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-03-17 14:26:13 +00:00
ryo_saeba caab8d5690 Use 'light_blue_cave', 'dark_blue_cave' and 'red_cave' archetypes instead of 'cave' ones. Requires arch r21867.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21868 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-30 09:27:17 +00:00
ryo_saeba 9e3bf5deae Fix generator speed after archetype changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21864 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-29 19:09:21 +00:00
ryo_saeba 36fda39304 Use blue and green dragon caves.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21855 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-28 16:26:41 +00:00
ryo_saeba df4288ecdf Change locked doors for colored ones.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21817 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-18 16:35:30 +00:00
rjtanner 1577588382 Removed forced line breaks and punctuation correction to message text in Dragon Quest, Fire Hatchery (quests/peterm/DragonQuest/FireHatchery) in Wilderness.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17475 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-12 05:19:13 +00:00
rjtanner 0aa413613d Cosmetic changes to Dragon Quest, Wyvern Nest (quests/peterm/DragonQuest/WyvernNest) - changes to cave wall corners for nicer merging. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16434 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-03 04:59:32 +00:00
rjtanner fac0034ccc Cosmetic changes to Dragon Quest, Dragon Ice Lord (quests/peterm/DragonQuest/IceLord) - changes to cave wall corners for nicer merging. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16433 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-02 05:59:03 +00:00
rjtanner 4cac5ae83f Cosmetic changes to Dragon Quest, Ice Hatchery (quests/peterm/DragonQuest/IceHatchery) - changes to cave wall corners for nicer merging. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16432 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-02 05:57:11 +00:00
rjtanner 84a12b3080 Cosmetic changes to Dragon Quest, Ice Anteroom (quests/peterm/DragonQuest/IceAnte) - changes to cave wall corners for nicer merging. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16431 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-02 05:54:57 +00:00
rjtanner c84da2250b Cosmetic changes to Dragon Quest, Dragon Fire Lord (quests/peterm/DragonQuest/FireLord) - changes to cave wall corners for nicer merging. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16430 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-02 05:52:43 +00:00
rjtanner cb527a0517 Cosmetic changes to Dragon Quest, Fire Hatchery (quests/peterm/DragonQuest/FireHatchery) - changes to cave wall corners for nicer merging. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16429 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-02 05:51:13 +00:00
rjtanner 997e2aa5a2 Cosmetic changes to Dragon Quest, Fire Anteroom (quests/peterm/DragonQuest/FireAnte) - changes to cave wall corners for nicer merging. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16428 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-02 05:48:57 +00:00
rjtanner f575180e08 Cosmetic changes to Dragon Quest, Entrance (quests/peterm/DragonQuest/Entrance) - changes to cave wall corners for nicer merging. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16427 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-02 05:46:41 +00:00
rjtanner 54e5090d1e Cosmetic changes to Dragon Quest, Electric Dragon Lord (quests/peterm/DragonQuest/ElectricLord) - changes to cave wall corners for nicer merging. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16426 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-02 05:43:35 +00:00
rjtanner dfb32263d6 Cosmetic changes to Dragon Quest, Electric Hatchery (quests/peterm/DragonQuest/ElectricHatchery) - changes to cave wall corners for nicer merging. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16425 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-02 05:38:04 +00:00
rjtanner 4876ca48aa Cosmetic changes to Dragon Quest, Electric Anteroom (quests/peterm/DragonQuest/ElectricAnte) - changes to cave wall corners for nicer merging. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16424 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-02 05:36:33 +00:00
rjtanner d9eb9b340b Punctuation update to Dragon Quest, Wyvern Nest (quests/peterm/DragonQuest/WyvernNest).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16387 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-12-31 05:24:40 +00:00
rjtanner f43a3a88c7 Removed forced line breaks and punctuation corrections in message text to Dragon Quest, Electric Dragon Lord (quests/peterm/DragonQuest/ElectricLord).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16377 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-12-30 05:52:44 +00:00
ryo_saeba 980a7cc445 Replace modified monster with new extracted archetype.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14518 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-07 18:28:20 +00:00
ryo_saeba 55fcc9797b Merge split lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13579 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-10 18:24:58 +00:00
akirschbaum 3e616eb104 Run MapNormalizer editor script on all map files.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12060 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-12 14:47:05 +00:00
rjtanner 26ae3bfe5c Apply region wilderness to Dragon Quest maps (/quests/peterm/DragonQuest/*)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11080 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-22 05:33:32 +00:00
rjtanner 90e3203c8f Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10943 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-13 08:57:45 +00:00
rjtanner 89c2b7511c (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10150 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-22 01:47:55 +00:00
rjtanner 7a823213b6 Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9913 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-22 00:54:11 +00:00
anmaster bc64ac639a Add missing ground arches under walls to /quests/peterm/DragonQuest/* and remove ground under blocked arches (in same maps).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9249 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-05 23:14:25 +00:00
akirschbaum d98265c0f0 Unify Created: and Modified: map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
akirschbaum 1f1c4e6ac3 Normalize map files; no functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7426 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-28 20:12:06 +00:00
rjtanner 54f9d102f6 Synchronize with updates made to branch - map renames
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7384 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-22 23:25:19 +00:00
rjtanner 09cea88923 Changes due to map editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7126 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-08 06:18:36 +00:00
akirschbaum ee878a0da1 Replace "no_pass" with "move_block".
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:37:01 +00:00
ryo_saeba e2b65996ee Remove obsolete attribute. Generators are now cold-immune, non fire immune (it's a *cold* dragons map :p)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5915 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-01 12:53:44 +00:00
ryo_saeba 301039a9f4 Remove obsolete attribute.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5914 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-01 12:51:00 +00:00
rjtanner 7a0240aa3a Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5619 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-27 03:35:02 +00:00
akirschbaum 29b0463c58 Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3625 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-11 16:01:09 +00:00
mwedel 7539ff9e7f Commit a couple patches:
1) Fixes quest spellbooks so that randomitems is set to none, so that
   spell won't change.
2) Make spelling of 'nurnberg' consistent across all the maps.
MSW 2005-01-24


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3055 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-01-24 08:19:48 +00:00
temitchell 394fb6787f - commit multipart monster notation changes to the quests folder
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2871 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-08-08 03:47:50 +00:00
mwedel fe4dfcda8d Fix up all the maps related to abilities of monsters on the maps, as
well as spellbooks on maps, to work with the new spell code.
MSW 2003-11-13


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2458 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-14 07:45:40 +00:00
avogl 6e2651c571 Used new ancient red dragon arch where the ancient
dragons are. Also added one to the last dragon
randommap style.
--AV


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2142 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 11:58:13 +00:00
mwedel d70ebc1c34 Add a bunch of new maps to the bigworld maps. Update many maps
they sit on.  Update HallOfQuests with update information for where
some of these maps are.
MSW 2002-10-14


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1749 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-15 07:13:32 +00:00