59fe978019 
								
							
								 
							
						 
						
							
							
								
								Mention how to add or remove windows in the building instructions.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9718 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-08-04 14:03:04 +00:00  
				
					
						
							
							
								 
						
							
							
								7b7f20dd1e 
								
							
								 
							
						 
						
							
							
								
								Use the shop tiles shop_building_pupland instead of the generic shop_building  
							
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							tiles.  These shop tiles had been defined a while ago but were not giving
good results due to an incomplete treasure list that is fixed now.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9709 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-08-03 20:11:07 +00:00  
				
					
						
							
							
								 
						
							
							
								3830fa27a4 
								
							
								 
							
						 
						
							
							
								
								Use the shop tiles shop_building_pupland instead of the generic shop_building  
							
							... 
							
							
							
							tiles.  These shop tiles had been defined a while ago but were not giving
good results due to an incomplete treasure list that is fixed now.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9708 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-08-03 20:07:56 +00:00  
				
					
						
							
							
								 
						
							
							
								bc1bfa0779 
								
							
								 
							
						 
						
							
							
								
								Restored some important magic ears that were deleted in revision 9259.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9689 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-07-29 11:48:22 +00:00  
				
					
						
							
							
								 
						
							
							
								dba48e8b07 
								
							
								 
							
						 
						
							
							
								
								Updated map header.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9573 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-07-19 23:02:35 +00:00  
				
					
						
							
							
								 
						
							
							
								2aed09ae59 
								
							
								 
							
						 
						
							
							
								
								Fix for bug  #2022422 .  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9567 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-07-19 21:24:02 +00:00  
				
					
						
							
							
								 
						
							
							
								3f8fc82486 
								
							
								 
							
						 
						
							
							
								
								Add missing "difficulty 1" to some maps in Navar and Pupland containing no monsters (just NPC or empty).  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9440 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-07-17 15:45:11 +00:00  
				
					
						
							
							
								 
						
							
							
								7610d52793 
								
							
								 
							
						 
						
							
							
								
								In /pup_land: Change all "name woodfloor" to "name wood floor" (and remove them when that is the default in the arch).  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9348 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-06-20 10:56:52 +00:00  
				
					
						
							
							
								 
						
							
							
								108b9e83ac 
								
							
								 
							
						 
						
							
							
								
								In /pup_land: Fix some invalid key string warnings from gridarta.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9340 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-06-20 09:45:55 +00:00  
				
					
						
							
							
								 
						
							
							
								a081a16419 
								
							
								 
							
						 
						
							
							
								
								/pup_land/nurnberg/dick/*: Add some floors to maps missing that. Set slaying values for some keys to prevent gridarta warnings.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9339 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-06-20 09:44:54 +00:00  
				
					
						
							
							
								 
						
							
							
								b23abab234 
								
							
								 
							
						 
						
							
							
								
								Remove a non-connected pointless large button hidden under the ground in pup_land/ancient/world, my guess it is was copied from a button in about the same place in the "modern" Pupland world.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9318 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-06-13 12:37:40 +00:00  
				
					
						
							
							
								 
						
							
							
								89fed2121b 
								
							
								 
							
						 
						
							
							
								
								Unbreak the bargaining skill in /pup_land/lone_town/mshop  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9263 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-06-06 01:03:14 +00:00  
				
					
						
							
							
								 
						
							
							
								3719744b78 
								
							
								 
							
						 
						
							
							
								
								Unbreak the bargaining skill in /pup_land/lone_town/gemshop  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9262 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-06-06 00:57:52 +00:00  
				
					
						
							
							
								 
						
							
							
								9e3f9a40c5 
								
							
								 
							
						 
						
							
							
								
								Add missing floors under walls in /pup_land/raffle/raffle3_u2a  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9261 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-06-06 00:51:20 +00:00  
				
					
						
							
							
								 
						
							
							
								e866fd36a5 
								
							
								 
							
						 
						
							
							
								
								Add missing floors under walls in /pup_land/pplant/pplant_ud2  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9260 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-06-06 00:51:02 +00:00  
				
					
						
							
							
								 
						
							
							
								a8dd0dbc78 
								
							
								 
							
						 
						
							
							
								
								Adding missing floors under walls and remove duplicate walls in /pup_land/castle_eureca/cave_pass and /pup_land/castle_eureca/cave_pass2  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9259 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-06-06 00:46:06 +00:00  
				
					
						
							
							
								 
						
							
							
								ff91d96a46 
								
							
								 
							
						 
						
							
							
								
								Adding missing floors under walls in /pup_land/ruin_barbarian/hole2  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9258 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-06-06 00:33:37 +00:00  
				
					
						
							
							
								 
						
							
							
								5b869c23ab 
								
							
								 
							
						 
						
							
							
								
								Add missing floors under walls in /pup_land/cave_weapon/*  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9257 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-06-06 00:30:31 +00:00  
				
					
						
							
							
								 
						
							
							
								c264c5e329 
								
							
								 
							
						 
						
							
							
								
								Add missing floor tiles to /pup_land/jk/heads, note map is unlinked, but I think it is good to clean it up anyway.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9240 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-06-05 22:33:16 +00:00  
				
					
						
							
							
								 
						
							
							
								559c82bbd5 
								
							
								 
							
						 
						
							
							
								
								Fix a wrong wall tile in /pup_land/ancient/castle/castle.4 to make it line up properly with walls around it.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9236 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-06-05 22:00:04 +00:00  
				
					
						
							
							
								 
						
							
							
								8d4920f33b 
								
							
								 
							
						 
						
							
							
								
								Remove two more unlinked duplicates. romm88 was a duplicate of room88, and lone_town/nf_bar an unfinished duplicate of the map of the same name in nurnberg.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9222 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-06-03 19:27:40 +00:00  
				
					
						
							
							
								 
						
							
							
								1b41c3a4e7 
								
							
								 
							
						 
						
							
							
								
								Removed two unlinked and duplicate maps from pupland, these were duplicates of the same maps without 1 suffix.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9221 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-06-03 19:07:53 +00:00  
				
					
						
							
							
								 
						
							
							
								772638b98d 
								
							
								 
							
						 
						
							
							
								
								Run MapNormalizer script on all maps.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9176 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-30 07:32:24 +00:00  
				
					
						
							
							
								 
						
							
							
								935a0ae38d 
								
							
								 
							
						 
						
							
							
								
								Make Castle of Eureca show up on the south pupland world map part. Had to shift all tiles one step south to make the change work so a lot of exits updated too, none of them seems broken, but if they are that is a mistake. In the future tiling should probably be used for the south and north part of the pupland map.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9148 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-23 23:08:11 +00:00  
				
					
						
							
							
								 
						
							
							
								f4effab867 
								
							
								 
							
						 
						
							
							
								
								Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9147 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-23 22:30:19 +00:00  
				
					
						
							
							
								 
						
							
							
								d96ee67454 
								
							
								 
							
						 
						
							
							
								
								Yet more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with a script.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9146 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-23 10:52:18 +00:00  
				
					
						
							
							
								 
						
							
							
								e5c9604b0a 
								
							
								 
							
						 
						
							
							
								
								More fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Also fix some broken dialogs (missing the match part of @match and other such typos).  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9145 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-23 09:49:20 +00:00  
				
					
						
							
							
								 
						
							
							
								01bbd348d3 
								
							
								 
							
						 
						
							
							
								
								The @match expression in npc dialog is case insensitive, but a lot of map treated it as if it was case sensitive, fixing a lot of them (there may be more left, that the grep didn't find).  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9144 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-23 08:11:20 +00:00  
				
					
						
							
							
								 
						
							
							
								6aaef3b07f 
								
							
								 
							
						 
						
							
							
								
								Typo correction, should be mission instead of misson  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9070 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-14 16:36:39 +00:00  
				
					
						
							
							
								 
						
							
							
								57d9822ad4 
								
							
								 
							
						 
						
							
							
								
								Fix for bug  #1930002 : Siegfried standing in wrong place ; cannot solve quest. Fix typos, remove useless tests.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8926 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-08 10:18:17 +00:00  
				
					
						
							
							
								 
						
							
							
								49fcdeafa7 
								
							
								 
							
						 
						
							
							
								
								Applied patch  #1945438 , courtesy of Anthony Wyatt.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8779 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-04-20 19:15:48 +00:00  
				
					
						
							
							
								 
						
							
							
								cd92fa839d 
								
							
								 
							
						 
						
							
							
								
								Fix broken exit.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8639 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-03-27 22:36:45 +00:00  
				
					
						
							
							
								 
						
							
							
								5a0055c8f1 
								
							
								 
							
						 
						
							
							
								
								Rearranged map stacking order, moved no_spell tiles to the bottom of the stack  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8603 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-03-24 04:00:13 +00:00  
				
					
						
							
							
								 
						
							
							
								06517c2f0d 
								
							
								 
							
						 
						
							
							
								
								Restore text indentation to written instructions/dialogue  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8544 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-03-21 00:04:23 +00:00  
				
					
						
							
							
								 
						
							
							
								c0f82f0f2e 
								
							
								 
							
						 
						
							
							
								
								Restore text indentation to written instructions/dialogue  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8540 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-03-20 05:34:23 +00:00  
				
					
						
							
							
								 
						
							
							
								c5ba8973ca 
								
							
								 
							
						 
						
							
							
								
								Restore text indentation to written instructions/dialogue  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8538 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-03-20 01:06:54 +00:00  
				
					
						
							
							
								 
						
							
							
								33473ca5eb 
								
							
								 
							
						 
						
							
							
								
								Correct improper resistance value for Yoroi of Banzai (resist_physical 131072 -> resist_death 100)  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8536 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-03-19 23:43:26 +00:00  
				
					
						
							
							
								 
						
							
							
								fb3428468e 
								
							
								 
							
						 
						
							
							
								
								Restore line indentation to in-game text info  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8525 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-03-19 01:28:57 +00:00  
				
					
						
							
							
								 
						
							
							
								53f2b30307 
								
							
								 
							
						 
						
							
							
								
								Rename dwall3_3 to dwall_3_3 after removing incorrect Object in  
							
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							arch/trunk/wall/dwall/dwall.arc.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8208 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-01-19 00:56:11 +00:00  
				
					
						
							
							
								 
						
							
							
								8156389d4c 
								
							
								 
							
						 
						
							
							
								
								- Line break removal and minor rework of some message texts.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7892 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-12-14 03:52:07 +00:00  
				
					
						
							
							
								 
						
							
							
								67a5e9c291 
								
							
								 
							
						 
						
							
							
								
								- Line break removal and minor rework of some message texts.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7891 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-12-14 01:07:08 +00:00  
				
					
						
							
							
								 
						
							
							
								c8923507da 
								
							
								 
							
						 
						
							
							
								
								Update transport shoppes with Valkyrie altar  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7680 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-12-03 21:38:25 +00:00  
				
					
						
							
							
								 
						
							
							
								be7e87113f 
								
							
								 
							
						 
						
							
							
								
								Additional conversion tables in the Nurnberg bank; jade to amberium, amberium to jade, platinum to jade, jade to platinum and gold to silver  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7543 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-19 01:58:13 +00:00  
				
					
						
							
							
								 
						
							
							
								104220a2b6 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes with the Nurnberg bank, also rearranged the floor stacking order so that no_magic tiles appear under sections of swall  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7542 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-19 01:39:49 +00:00  
				
					
						
							
							
								 
						
							
							
								93a6534ae0 
								
							
								 
							
						 
						
							
							
								
								Updated various banks to include a gold -> silver conversion table; addresses bug# 1832558 - Silver conversion  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7541 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-19 01:27:56 +00:00  
				
					
						
							
							
								 
						
							
							
								eb951460e0 
								
							
								 
							
						 
						
							
							
								
								Replace obsolete field slow_move with move_slow/move_slow_penalty.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7539 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-18 23:16:20 +00:00  
				
					
						
							
							
								 
						
							
							
								a10a1ff53d 
								
							
								 
							
						 
						
							
							
								
								Since pupland is not yet merged into big world I am making the pupland outdoor  
							
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							maps actually *be* outdoor maps to honor the day/night cycle.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7503 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-12 20:15:44 +00:00  
				
					
						
							
							
								 
						
							
							
								67ec8650a6 
								
							
								 
							
						 
						
							
							
								
								Update the guild maps to include map difficulty levels, ability to create an altar of valkyrie for 5 holy_shield, and altars are now level 120 (players are no longer able to reconsecrate them) which addresses bug [1824769] Players able to reconsecrate guild altars  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7481 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-05 01:50:51 +00:00  
				
					
						
							
							
								 
						
							
							
								0e39777161 
								
							
								 
							
						 
						
							
							
								
								Update spellcasting objects to use inventory objects.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-04 19:05:10 +00:00  
				
					
						
							
							
								 
						
							
							
								78f5c1102e 
								
							
								 
							
						 
						
							
							
								
								Tentative fix for bug # [ 1735463 ] Rainbow island quest traps player - set up a boulder and button combo to reset the trap door on a timer or when a player is moved to a transition area before going to the next map; found that the goblins were somehow appearing in areas of the map they shouldn't once the map was full of them so I removed the generators and just added a fixed number of goblins  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7465 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-04 06:28:09 +00:00