16898b2df9 
								
							
								 
							
						 
						
							
							
								
								Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11778 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2009-06-08 22:26:59 +00:00  
				
					
						
							
							
								 
						
							
							
								2fb05012b7 
								
							
								 
							
						 
						
							
							
								
								Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10821 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-12-03 02:42:51 +00:00  
				
					
						
							
							
								 
						
							
							
								8eb38dc972 
								
							
								 
							
						 
						
							
							
								
								Replace and phase out the (old) oakdoor graphic with something different  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10787 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-11-30 07:31:16 +00:00  
				
					
						
							
							
								 
						
							
							
								dc000da14c 
								
							
								 
							
						 
						
							
							
								
								Difficulty 1 for spiders seems way too low.  Other maps with spiders are set  
							
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							to difficulty 5, so changing this one to 5.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10468 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-11-15 07:34:57 +00:00  
				
					
						
							
							
								 
						
							
							
								4920997b4d 
								
							
								 
							
						 
						
							
							
								
								Restore darkness setting to str-tunnel map  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10262 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-11-06 01:01:42 +00:00  
				
					
						
							
							
								 
						
							
							
								36c253c418 
								
							
								 
							
						 
						
							
							
								
								Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9942 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-09-28 23:26:31 +00:00  
				
					
						
							
							
								 
						
							
							
								5f9396b879 
								
							
								 
							
						 
						
							
							
								
								Add missing "difficulty 1" to some maps in Scorn containing no monsters (just NPC or empty).  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9439 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-07-17 15:28:26 +00:00  
				
					
						
							
							
								 
						
							
							
								e93cfffabe 
								
							
								 
							
						 
						
							
							
								
								Add floors under walls as needed in /scorn/mansion/garden.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9277 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-06-06 18:46:50 +00:00  
				
					
						
							
							
								 
						
							
							
								772638b98d 
								
							
								 
							
						 
						
							
							
								
								Run MapNormalizer script on all maps.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9176 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-30 07:32:24 +00:00  
				
					
						
							
							
								 
						
							
							
								53f2b30307 
								
							
								 
							
						 
						
							
							
								
								Rename dwall3_3 to dwall_3_3 after removing incorrect Object in  
							
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							arch/trunk/wall/dwall/dwall.arc.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8208 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-01-19 00:56:11 +00:00  
				
					
						
							
							
								 
						
							
							
								f160ec0d3a 
								
							
								 
							
						 
						
							
							
								
								Small quest, that may be expanded later. New manor outside Scorn.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7939 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-12-16 22:10:28 +00:00  
				
					
						
							
							
								 
						
							
							
								0e39777161 
								
							
								 
							
						 
						
							
							
								
								Update spellcasting objects to use inventory objects.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-04 19:05:10 +00:00  
				
					
						
							
							
								 
						
							
							
								d98265c0f0 
								
							
								 
							
						 
						
							
							
								
								Unify Created: and Modified: map headers.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-02 22:49:56 +00:00  
				
					
						
							
							
								 
						
							
							
								159bf8a609 
								
							
								 
							
						 
						
							
							
								
								Changes due to map editor reformatting.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7127 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-09-08 21:36:34 +00:00  
				
					
						
							
							
								 
						
							
							
								7d210be75d 
								
							
								 
							
						 
						
							
							
								
								Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6982 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-08-23 19:36:52 +00:00  
				
					
						
							
							
								 
						
							
							
								ff1309397b 
								
							
								 
							
						 
						
							
							
								
								- Smoothing fix. The lake rendering was terrible, and Filur's Cave was all  
							
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							but invisible.
- Partial biglake arches replaced by new and more appropriate sea arches.
- Trunk difficulty and name settings merged back down to branch.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6823 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-07-26 02:53:17 +00:00  
				
					
						
							
							
								 
						
							
							
								ea4c3e8547 
								
							
								 
							
						 
						
							
							
								
								Remove obsolete field.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6276 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-05-13 14:49:39 +00:00  
				
					
						
							
							
								 
						
							
							
								b40118ffca 
								
							
								 
							
						 
						
							
							
								
								Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Renamed the cannery map to Animal Quarantine because that is how it's referred in the world map. Renamed the dtabb/cave outside of Scorn to Gnolls Grotto - since it's often confused as part of the goblin chief / royalty quest map. Renamed dtabb/cave3 to Goblin Den. Other changes are due to Map Editor reformatting.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5586 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-23 03:21:14 +00:00  
				
					
						
							
							
								 
						
							
							
								7480efb4bd 
								
							
								 
							
						 
						
							
							
								
								Added patch  #1531289  from the sf.net-Patchtracker  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4735 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-01 10:13:20 +00:00  
				
					
						
							
							
								 
						
							
							
								62ce24a7bb 
								
							
								 
							
						 
						
							
							
								
								Add weak wall to prevent trapped players.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3933 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-10-27 19:24:59 +00:00  
				
					
						
							
							
								 
						
							
							
								e6839878a8 
								
							
								 
							
						 
						
							
							
								
								Hide invibisle exits, magic mouths, and buttons below floor to prevent detection by show invisible.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3636 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-09-15 18:19:57 +00:00  
				
					
						
							
							
								 
						
							
							
								d1d8b472f0 
								
							
								 
							
						 
						
							
							
								
								Applied patch  #1145089  (cavesomething) to add region support  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-03-15 21:44:56 +00:00  
				
					
						
							
							
								 
						
							
							
								f3c20f96c2 
								
							
								 
							
						 
						
							
							
								
								Add missing floor tiles.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3138 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-03-14 19:07:12 +00:00  
				
					
						
							
							
								 
						
							
							
								c7769b97b1 
								
							
								 
							
						 
						
							
							
								
								Fixed broken default entry coordinates pointing outside real map area.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2699 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2004-04-03 07:52:41 +00:00  
				
					
						
							
							
								 
						
							
							
								f14e1c015b 
								
							
								 
							
						 
						
							
							
								
								Update scorn maps with changes that have been made in the main map  
							
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							distribution.
Add santo_dominion maps, as well as road connecting scorn and
santo dominion.
MSW 2002-05-19
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1595 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2002-05-20 03:46:07 +00:00  
				
					
						
							
							
								 
						
							
							
								ab8848e914 
								
							
								 
							
						 
						
							
							
								
								Commit of scorn city.  It has been updated via update_exits.pl  
							
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							to point to the new world maps.  Probably not 100% perfect, but
on a quick check, it the exits work OK.
MSW 2001-12-17
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1461 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2001-12-18 07:04:23 +00:00