13aad85d36 
								
							
								 
							
						 
						
							
							
								
								Removed references to name_pl to misc maps in Azumauindo. The entries are no longer used. Technical change, no functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15264 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-26 05:03:58 +00:00  
				
					
						
							
							
								 
						
							
							
								08e3e2386e 
								
							
								 
							
						 
						
							
							
								
								Removed references to name_pl to the Rugulli temples in Minatomachi (region Azumauindo.) The entries are no longer used. Technical change, no functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15263 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-26 04:59:40 +00:00  
				
					
						
							
							
								 
						
							
							
								827a60e298 
								
							
								 
							
						 
						
							
							
								
								Give unique and descriptive names to the Zaseki Dzuki Ryoku Guild maps in Azumauindo.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15262 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-26 04:55:53 +00:00  
				
					
						
							
							
								 
						
							
							
								d8f5935219 
								
							
								 
							
						 
						
							
							
								
								Removed references to name_pl to the Minatomachi stores in Azumauindo. The entries are no longer used. Technical change, no functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15261 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-25 05:39:14 +00:00  
				
					
						
							
							
								 
						
							
							
								d9db463b9f 
								
							
								 
							
						 
						
							
							
								
								Removed references to name_pl to the Ketsueki Itsuryuu Guild in Azumauindo. The entries are no longer used. Technical change, no functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15260 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-25 05:28:08 +00:00  
				
					
						
							
							
								 
						
							
							
								581223aad2 
								
							
								 
							
						 
						
							
							
								
								Removed references to name_pl to the Guild buildings in Azumauindo. The entries are no longer used. Technical change, no functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15259 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-25 05:22:06 +00:00  
				
					
						
							
							
								 
						
							
							
								1cbeab84ec 
								
							
								 
							
						 
						
							
							
								
								Give unique and descriptive names to the Nenshou Youso Guild maps in Azumauindo.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15258 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-25 05:07:58 +00:00  
				
					
						
							
							
								 
						
							
							
								d88cf3273e 
								
							
								 
							
						 
						
							
							
								
								Give unique and descriptive names to the Ketsueki Itsuryuu Guild maps in Azumauindo.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15257 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-25 04:48:19 +00:00  
				
					
						
							
							
								 
						
							
							
								d9cb0d25a8 
								
							
								 
							
						 
						
							
							
								
								Moved no_spell tiles to the bottom of the stack order to Wizard's Workshop in Scorn. Technical change, no functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15255 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-24 05:04:24 +00:00  
				
					
						
							
							
								 
						
							
							
								0842ebd6a2 
								
							
								 
							
						 
						
							
							
								
								Removed references to name_pl Ice Illusion and name_pl Fractured Obsidian to the Wizard's Workshop in Scorn.  The entries are no longer used. Technical change, no functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15254 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-24 05:01:43 +00:00  
				
					
						
							
							
								 
						
							
							
								1d4b6b85b8 
								
							
								 
							
						 
						
							
							
								
								Changes to Wizard's Workshop in Scorn. Update map title to match reference in the world map (Wizard's Workshop instead of Wizards Workshop.) Removed double stacked wall sections.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15253 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-24 04:56:31 +00:00  
				
					
						
							
							
								 
						
							
							
								fd5bf043b3 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes to Wizard's Workshop in Scorn. Added outer perimeter to the original map to match the building exterior. Updated entrance/exit coordinates in world map back to the workshop.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15252 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-24 04:54:49 +00:00  
				
					
						
							
							
								 
						
							
							
								1ad89f7a66 
								
							
								 
							
						 
						
							
							
								
								Remove line breaks in book text located in the Wizads Workshop in Scorn.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15249 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-23 04:59:18 +00:00  
				
					
						
							
							
								 
						
							
							
								c15439e320 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes with how fence sections merge with nearby walls for Eureca Road, 1 in Pup Land.  No functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15248 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-23 04:40:51 +00:00  
				
					
						
							
							
								 
						
							
							
								66a4a96b88 
								
							
								 
							
						 
						
							
							
								
								Fix bug  #1864412 : endless loop of being pushed by directors in the artic, by adding some spots without any movers.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15242 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-22 18:48:00 +00:00  
				
					
						
							
							
								 
						
							
							
								f25e6fa9bb 
								
							
								 
							
						 
						
							
							
								
								Update walls surrounding Tannery entrance gate to Guild Hall and template second floor maps. Additional stone wall section on nearby fence. Cosmetic change only.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15238 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-22 04:03:07 +00:00  
				
					
						
							
							
								 
						
							
							
								e7746e8214 
								
							
								 
							
						 
						
							
							
								
								Replaced blocked (black) sections of the cave with grey cave walls to Cave Passageway, Level 4 in Pup Land. Cosmetic change only, no functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15237 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-22 03:39:00 +00:00  
				
					
						
							
							
								 
						
							
							
								a5a9e06334 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes with how fence sections merge with nearby walls for Castle of Eureca, 8th Level in Pup Land.  No functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15236 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-22 03:24:56 +00:00  
				
					
						
							
							
								 
						
							
							
								d2d2e1e180 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes with how fence sections merge with nearby walls for Castle of Eureca, 6th Level in Pup Land.  No functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15235 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-22 03:20:53 +00:00  
				
					
						
							
							
								 
						
							
							
								b85ea3756f 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes with how fence sections merge with nearby walls for Castle of Eureca, 3rd Level in Pup Land.  No functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15234 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-22 03:18:48 +00:00  
				
					
						
							
							
								 
						
							
							
								291ce4e29d 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes with how fence sections merge with nearby walls for Castle of Eureca, 2nd Level in Pup Land.  No functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15233 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-22 03:17:00 +00:00  
				
					
						
							
							
								 
						
							
							
								66fac2f2a7 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes with how fence sections merge with nearby walls for Castle of Eureca, Entrance in Pup Land.  No functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15232 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-22 03:15:16 +00:00  
				
					
						
							
							
								 
						
							
							
								78acffa9ac 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes with how fence sections merge with nearby walls for Power Plant, Dungeon Level 3 in Pup Land.  No functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15231 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-22 03:07:16 +00:00  
				
					
						
							
							
								 
						
							
							
								76725e3bae 
								
							
								 
							
						 
						
							
							
								
								Replaced blocked (black) sections of the cave with grey cave walls to Power Plant, Dungeon Level 2. Cosmetic change only, no functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15230 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-22 03:03:16 +00:00  
				
					
						
							
							
								 
						
							
							
								9cb5e1a529 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes with how fence sections merge with nearby walls for Power Plant, Dungeon Level 2 in Ancient Pup Land.  No functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15229 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-22 02:59:34 +00:00  
				
					
						
							
							
								 
						
							
							
								b5cc055343 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes with how fence sections merge with nearby walls for Power Plant, Dungeon Level 1 in Ancient Pup Land.  No functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15228 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-22 02:57:46 +00:00  
				
					
						
							
							
								 
						
							
							
								21a6da0e2e 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes with how fence sections merge with nearby walls for Power Plant, Level 3 in Ancient Pup Land.  No functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15227 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-22 02:54:12 +00:00  
				
					
						
							
							
								 
						
							
							
								8aad19711a 
								
							
								 
							
						 
						
							
							
								
								Update walls surrounding door entrances to Guild Storage Maps.  Cosmetic change only.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15226 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-22 02:44:13 +00:00  
				
					
						
							
							
								 
						
							
							
								6f22b6fbd5 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes with how fence sections merge with nearby walls for Gothwalte, Collection in Ancient Pup Land.  No functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15220 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-21 04:32:02 +00:00  
				
					
						
							
							
								 
						
							
							
								89c2c76225 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes to replaced blocked wall sections with solid stone wall sections in Gothwalte's Castle, Dungeon in Ancient Pup Land.  Looks nicer in Mapper. No functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15219 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-21 04:27:07 +00:00  
				
					
						
							
							
								 
						
							
							
								9b204b0413 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes with how fence sections merge with nearby walls for Gothwalte's Castle, Level 6 in Ancient Pup Land.  No functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15218 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-21 04:23:12 +00:00  
				
					
						
							
							
								 
						
							
							
								1ef9d7df7a 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes with how fence sections merge with nearby walls for Gothwalte's Castle, Level 5 in Ancient Pup Land.  No functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15217 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-21 04:21:53 +00:00  
				
					
						
							
							
								 
						
							
							
								0f9d82db50 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes with how fence sections merge with nearby walls for Gothwalte's Castle, Level 4 in Ancient Pup Land.  No functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15216 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-21 04:20:13 +00:00  
				
					
						
							
							
								 
						
							
							
								b9c11f6731 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes with how fence sections merge with nearby walls for Gothwalte's Castle, Level 2 in Ancient Pup Land.  No functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15215 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-21 04:19:08 +00:00  
				
					
						
							
							
								 
						
							
							
								e57ed35ad4 
								
							
								 
							
						 
						
							
							
								
								Upate to Sargas's fine fishing supplies in Darcap. Replaced two existing fishing poles with recently added poles.  Requires archetype update r15213 or later.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15214 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-21 04:14:32 +00:00  
				
					
						
							
							
								 
						
							
							
								bb51a748fc 
								
							
								 
							
						 
						
							
							
								
								Map name correction for Guild Houses Inc in Scorn, should be Inc and not Iinc.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15213 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-20 23:28:38 +00:00  
				
					
						
							
							
								 
						
							
							
								9cf7c43a76 
								
							
								 
							
						 
						
							
							
								
								Minor change with wall merges for the Tower of the Necromancer, Level 2 in Pupland.  Cosmetic change, no functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15208 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-20 05:10:46 +00:00  
				
					
						
							
							
								 
						
							
							
								3174720806 
								
							
								 
							
						 
						
							
							
								
								Replace cave wall sections with dungeon wall to Atelir of Artifact (Prison), Level 2 in Pupland.  Cosmetic change only, no functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15207 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-20 03:24:07 +00:00  
				
					
						
							
							
								 
						
							
							
								411f61532b 
								
							
								 
							
						 
						
							
							
								
								Change face from priestnew to priest - the class animation uses  
							
							... 
							
							
							
							the priest name, and not priestnew, and best I can tell, the priestnew
images are now the same as the priest images, so may go away.
MSW 2011-10-18
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15205 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-19 05:16:31 +00:00  
				
					
						
							
							
								 
						
							
							
								acd3a2449a 
								
							
								 
							
						 
						
							
							
								
								Map name typo correction for Ancient Ruins, Upper Level in Pupland (Ancient instead of Anclient.)  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15203 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-19 00:39:18 +00:00  
				
					
						
							
							
								 
						
							
							
								47c5f9e6c5 
								
							
								 
							
						 
						
							
							
								
								Replace mines wall section with newly created cave wall sections in the Cave Weapon maps in Pupland.  Cosmetic change, no functional changes. Requires archetypes update r15201.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15202 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-18 03:20:50 +00:00  
				
					
						
							
							
								 
						
							
							
								703d999e7d 
								
							
								 
							
						 
						
							
							
								
								Replace mines wall section with newly created cave wall sections in the Cave Weapon, Entrance map in Pupland.  Cosmetic change, no functional changes. Requires archetypes update r15199.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15200 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-17 04:50:46 +00:00  
				
					
						
							
							
								 
						
							
							
								03f360e23d 
								
							
								 
							
						 
						
							
							
								
								Make the books harder to get at.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15198 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-16 12:44:28 +00:00  
				
					
						
							
							
								 
						
							
							
								ef19f5d2bc 
								
							
								 
							
						 
						
							
							
								
								Changes with how fence (swall) sections merge with nearby walls to Cave Weapon, Genome-Project Testing Room  map in Ancient Pupland.  Cosmetic change only, no functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15196 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-15 23:34:43 +00:00  
				
					
						
							
							
								 
						
							
							
								952812f33d 
								
							
								 
							
						 
						
							
							
								
								More changes to Cave Weapon, Research Group map in Ancient Pupland. Removed line breaks in NPC dialogue.  Quotation change to the hint so it appears as one statement.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15195 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-15 23:31:34 +00:00  
				
					
						
							
							
								 
						
							
							
								3f565fc62f 
								
							
								 
							
						 
						
							
							
								
								Place no_spells floor tiles under actual floor tiles instead of on top in Cave Weapon, Research Group map in Ancient Pupland.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15194 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-15 23:29:18 +00:00  
				
					
						
							
							
								 
						
							
							
								7c2ee9e129 
								
							
								 
							
						 
						
							
							
								
								Changes with how fence (swall) sections merge with nearby walls to Cave Weapon, Research Group map in Ancient Pupland.  Cosmetic change only, no functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15193 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-15 23:24:12 +00:00  
				
					
						
							
							
								 
						
							
							
								665b555b53 
								
							
								 
							
						 
						
							
							
								
								Place no_spells floor tiles under actual floor tiles instead of on top in Cave Weapon, Biological Organisms Research Group map in Ancient Pupland.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15192 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-15 23:21:51 +00:00  
				
					
						
							
							
								 
						
							
							
								07dcfa8667 
								
							
								 
							
						 
						
							
							
								
								Changes with how fence (swall) sections merge with nearby walls to Cave Weapon, Biological Organisms Research Group in Ancient Pupland.  Cosmetic change only, no functional changes.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15191 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-15 23:20:32 +00:00  
				
					
						
							
							
								 
						
							
							
								bfd2197e6e 
								
							
								 
							
						 
						
							
							
								
								Replaced blocked (black) sections of the cave with grey cave walls to Cave Weapon, Antechamber map in Ancient Pupland.  Cosmetic change only, no functional changes.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15190 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-15 23:11:39 +00:00