Commit Graph

46 Commits (525ca0029bd7242cdd32b54bd88cde64d6027c74)

Author SHA1 Message Date
rjtanner c668292f54 Update or correct entrance x and y coordinates in the map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15169 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-09 19:56:01 +00:00
ryo_saeba 49f92ee8a6 Fix shop item type to use singular form.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15044 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-04 09:37:55 +00:00
rjtanner f4fd7e252d Remove wall sections that were double stacked. No functional change, no cosmetic change - purely a technical correction.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14360 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-01 04:00:10 +00:00
akirschbaum 4dc286db4b Fix maps that allow stealing unpaid items from shops.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14051 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-05 21:22:21 +00:00
akirschbaum 6fe030872a Remove 'rod' shopitems specifications; these have been merged into 'horn'.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11922 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-17 09:05:54 +00:00
akirschbaum 3bd03a431a Remove duplicated floor tiles.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11619 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-04-03 18:16:17 +00:00
rjtanner e9005f37a8 Set floor tiles in the blacksmith area of Brest CVT (/brest/shops/brest.cvt) to shop tiles (type 68) in order for the conversion anvils to function properlly, also removed some unneeded double stacked slate floor tiles
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11445 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-02-11 19:36:16 +00:00
rjtanner c0adcceee6 Place no_spells (dungeon magic) tiles at the bottom most level in the stack
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11437 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-02-11 05:48:26 +00:00
rjtanner 1a02218943 Per web forum post and IRC discussion - attempt to make things somewhat easier for low level players - reduced the detect curse altar cost from 25gp to 25sp
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10969 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-14 07:22:14 +00:00
rjtanner e6b2f3ad43 Restore shoprace information to shop headers
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10928 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-12 02:53:46 +00:00
rjtanner 0bd21b066e Restore magic_mouth messages that were accidentally removed in an earlier commit
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10906 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-11 01:57:42 +00:00
rjtanner 10d91f083f Change sage NPC to Bank Clerk with a generic magic mouth response, removed map header comment now that the map has been updated
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10857 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-07 06:29:30 +00:00
rjtanner d68a691d39 Change the blockview to wall sections near the entrance - now players can see more of the shop interior when entering the map
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10856 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-07 06:12:03 +00:00
rjtanner aefced215d Cosmetic updates - modified destination coordinates back to the world map, removed two of the wall columns that didn't look right in the game
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10855 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-07 06:04:11 +00:00
rjtanner c7a1e95a29 Cosmetic updates - inserted missing floor tiles and removed two of the wall columns that didn't look right in the game
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10854 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-07 05:59:02 +00:00
rjtanner f3e9914abf Redesign the interior of Magic shop
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10850 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 09:05:08 +00:00
rjtanner 2db7a5b1ec Redesign the interior of Weapon shop, requires archetype update r10844 or newer
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10849 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 07:37:06 +00:00
rjtanner 7ddd74bc4e Redesign the interior of Food Store
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10848 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 06:53:14 +00:00
rjtanner 5a9f7166e4 Redesign the interior of CVT
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10847 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 06:36:49 +00:00
rjtanner 7fd203db75 Redesign the interior of the Armour shop
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10846 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 05:43:31 +00:00
rjtanner 41767f69bf Moved brest armour, cvt, food, magic and weapon shops to the /brest/shops directory
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10845 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 05:20:07 +00:00
rjtanner c7b29bb42d Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10799 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-02 01:49:04 +00:00
rjtanner 0bc6d6eac2 Replace and phase out the (old) oakdoor graphic with something different
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10749 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-27 07:21:32 +00:00
rjtanner f9f4972aa6 Convert platinum payment altars to accept payment of any coin type, requires server update r10232 (or newer)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10631 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-21 02:37:29 +00:00
rjtanner 60c0442308 Missed in earlier commit, updated payment altar to accept all coins
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10244 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-03 00:23:27 +00:00
rjtanner daffc86c79 Convert platinum payment altars to accept payment of any coin type
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10238 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-02 06:36:36 +00:00
rjtanner d599ed06d1 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10210 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-29 00:34:13 +00:00
rjtanner 6ae7ed2977 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10134 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 00:20:22 +00:00
rjtanner 0ca48f8346 Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9830 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-12 00:51:41 +00:00
quinet 59fe978019 Mention how to add or remove windows in the building instructions.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9718 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-04 14:03:04 +00:00
akirschbaum 0e39777161 Update spellcasting objects to use inventory objects.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 19:05:10 +00:00
akirschbaum d98265c0f0 Unify Created: and Modified: map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
rjtanner c1e0617ebd Minor cosmetic changes with walls and floor tiles, re-arranged the stacking order of floor tiles. Other updates are from map editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7036 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-08-29 05:30:10 +00:00
akirschbaum ee878a0da1 Replace "no_pass" with "move_block".
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:37:01 +00:00
eracc fcbf241fe8 It appears the mana charging crystal would *always* cause one's head to explode
in a fireball. This is not intended. Reduced the number of transferrence walls
to try to control this effect.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5826 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-19 17:15:50 +00:00
eracc 38e6cd8bb3 Bumped up the spell level to 300. High level players still not able to use the
booth well.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5748 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-12 02:57:29 +00:00
eracc 3ce2167830 Bump up the level of the cancellation spell for high level players.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5747 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-12 02:49:15 +00:00
eracc c620d87597 Fixed the shop entrance coordinates and removed the wall blocking the spell
casting walls.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5746 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-12 01:43:09 +00:00
eracc a049fd55fa More fixes to Zorn Castle.
Add a new shop to Brest that has a "cancellation booth" and "mana crystal"
booths (to recharge mana crystals.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5745 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 23:01:01 +00:00
rjtanner d3b9619df9 Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:44:55 +00:00
cavesomething 1d2789d878 use the proper name for the shopheader, shopitems not shopitem
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4277 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-01-05 02:11:41 +00:00
mikeeusa 2c4e1c9be7 CVS: maps: regexed shop_building to shop_building_fant for brest's build shop
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4009 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-09 15:28:35 +00:00
eracc 8d0d431d9d Add a 2nd floor to the Brest build shop.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3998 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-06 19:57:49 +00:00
eracc 0dc464f1cf Add shop inventory sign to buildshop in Brest.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3994 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-05 23:51:01 +00:00
eracc 26140998f1 Add 'item builder' to shop header for building shop.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3992 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-05 21:10:32 +00:00
eracc 5b8824dc39 Build shop for Brest.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3987 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-05 19:26:35 +00:00