Commit Graph

20 Commits (5771e041ac79bae66ce6c245e596a9fe2ed1aabb)

Author SHA1 Message Date
bbotbuilder 0bcf17366a Commit of mikeeusa's "fareast" patch to add a "japan-like" area.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3276 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-20 20:42:56 +00:00
crowbert b1bee76e8e copied from smallworld
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3009 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-12-12 22:51:31 +00:00
temitchell 364e1dcd84 - add some new arch type exits to the styles also make special style for
darkforest (used for the Greenway)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2798 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-05-25 01:45:50 +00:00
temitchell 4ebd7ca3ae - change map title
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2692 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-03-23 05:07:55 +00:00
temitchell a8284d4a8e -add special skill rooms to random maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2691 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-03-23 05:03:57 +00:00
temitchell 25bac9b918 - changes to fix up old multipart arch notation
- fixes to demon styles 10,11,12,13 which would not load in editor for
some reason, and arch overlaps
- some minor changes (added to city, some newer monsters added to
styles)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2690 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-03-23 03:17:47 +00:00
temitchell 21719528a2 - add whirlwind exit to random exits
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2437 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-01 23:27:43 +00:00
temitchell af4c306036 - modifications to the special door (rocks, webs ...) to remove door
treasures


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2404 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-20 07:50:06 +00:00
crowbert 419d867dd7 remove quest-only monster from generic undead style
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2373 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-04 21:57:44 +00:00
crowbert 46c681b032 create undead_quest style; copied from undead style
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2371 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-04 21:26:45 +00:00
temitchell 07292180d0 - changes to the sylvan styles and minor changes to the wall styles that
are not 'autojoining' type.  For some reason these walls do not retain
some of their properties (e.g. blocks view).  The code should probably
also be tweeked to handle single arch wall objects better (or at least
for simple walls - escape the wall joining routine and not to send out
all those log errors for non-existant arches).
Walls for random maps should not have smoothing either...


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2335 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-21 07:03:53 +00:00
temitchell 228fa6fabb - the java editor keeps tricking me and turnig these back to walls -
hopefully this is the final time


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2334 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-21 01:49:17 +00:00
temitchell 02ce30d950 - modify these to work like doors, add stones and webs as special door
styles. (modifications to the random door code is required to work this
- patch forthcoming)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2333 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-20 22:44:10 +00:00
temitchell 6566d736c9 - add a couple things to the styles like special doors for sylvan maps
and a wall file for making hedge mazes

tweek some existing styles


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2332 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-20 19:27:38 +00:00
temitchell 2c2ddc3d4b - adding new creatures to the style maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2145 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 16:28:03 +00:00
avogl 6e2651c571 Used new ancient red dragon arch where the ancient
dragons are. Also added one to the last dragon
randommap style.
--AV


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2142 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 11:58:13 +00:00
mwedel 44d3295cce bring forward some typos that were made in the small world maps to the big
world maps (library & beginners).
remove some excess floors from the tinytrade map.
MSW 2003-03-20


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2072 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-21 08:13:07 +00:00
temitchell ec20feb6ae - monsters for random sylvan areas
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1944 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-13 05:33:26 +00:00
mwedel 493027e64b Add dragonisland (stoneville) maps to bigworld distribution.
Other maps outside that directory were updated because they have
exits leading to stoneville.
MSW 2002-09-08


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1715 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-09 07:20:07 +00:00
mwedel 575cf6d5a8 Various updates -
scorn/oldcity/oldcity2: Add some missing floor tiles.
scorn/temples/gnarg: Link in with with new maps.
world/world_105_116, world/world_127_114: Updated with gnard and
   cd maps.
python: added directory - same as in old maps.
quests/cd/* - move over fro old maps, just new directory.
styles: Added directory - same as in old maps.  Used for random maps.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1694 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-04 06:49:14 +00:00