Commit Graph

8 Commits (5f6869717a491fe94c322db475ff97270f349770)

Author SHA1 Message Date
kbulgrien 5f6869717a Comment the code, convert a few odd tabs to spaces, and make a couple minor
formatting changes to improve the consistency of the class structure.  No
functional changes made.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10466 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-15 04:52:11 +00:00
kbulgrien dcecb2b60d The prior modification to CFDialog used "|" as a delimiter for multiple
precondition values and overlooked the fact that the precondition syntax was
already defined to be a list that could contain multiple values without
resorting to packing them into a single string.  This modification dispenses
with the prior un-pythonic enhancement to CFDialog, and establishes a format
that is more consistent with the rest of the rule structure.  As a result of
this change, Gork's conversation is also updated to work with the new version.
A dependent script ./misc/npc_dialog.py remains unaffected by this change.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10465 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-15 04:07:05 +00:00
kbulgrien 1da5f75c92 Add an OR function to the CFDialog prefunction as it presently only supports
AND.  To follow precedent of using "|" in the match string (in both CFDialog
and @match), use it as a delimiter inside the prefunction value.  The value
add is particularly that one can design conversations to loop back into
prior states without requiring the conversation to reset and start back
at the beginning.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10428 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-14 06:28:19 +00:00
kbulgrien 5ca76c340c Like the @match system, CFDialog now converts both match strings and things
the player says to lowercase before checking for a match.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10421 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-14 01:28:30 +00:00
tchize 0f8c2e86ab Update match rules of CFDialog, add a script to use it
easily in maps, update newbie house so the wise sigmund
can provide more interactive support to players



git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7968 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-18 22:29:42 +00:00
tchize cfa5773ef8 Add a simple to use script that make use of NPC dialog
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7930 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-16 15:15:41 +00:00
ryo_saeba 21b86eeaa0 Add callbacks to even more customize the rules.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7421 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-28 14:54:24 +00:00
gros 0aa089654c Added dialog utility classes, to help creating scripted dialogs.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6212 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-08 10:01:23 +00:00