eracc
135c55c5b5
Fix check_inv tile to only trigger magic mouth when walked on not when
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walking off.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3975 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-05 03:30:20 +00:00
eracc
8e741a3a0c
Permanent living for Brest. (buildable)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3973 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-05 03:13:41 +00:00
eracc
1db2913639
People are whining about "too easy to get good dragon food" so I removed
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the treasure list for the basilisks and all but one of the Awful rats. Let
me know if this is a wildly unpopular edit and I will put them back.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3922 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-23 21:36:18 +00:00
gros
3b77421609
Update of the maps for CFPython version 2.0.
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Update of the IPO-related scripts.
Gros - 18/10/2005
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3899 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-18 18:13:28 +00:00
mikeeusa
5a308ae296
CVS: maps-bigworld: added IPO and tradecenter to brest (small loghouses next to inn)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3812 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 05:54:33 +00:00
mikeeusa
eb5b64d597
CVS: maps-bigworld: added IPO and tradecenter to brest (small loghouses next to inn)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3811 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 05:49:58 +00:00
mikeeusa
3f108ba7a9
CVS: maps-bigworld: brest.magic regexed wall to redcwall to match the outer building (made the walls red like the building representing it)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3810 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 05:01:44 +00:00
mikeeusa
9b4dac4d17
CVS: maps-bigworld: brest.food regexed wall to redcwall to match the outer building (made the walls red like the building representing it)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3809 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 04:55:12 +00:00
mikeeusa
eb686eaf47
CVS: maps-bigworld: amphis: regexed cwall to redcwall to match the outer building (made the walls red like the building representing it)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3808 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 04:52:32 +00:00
cavesomething
2874ef6468
shop headers for brest
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3806 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 02:49:37 +00:00
akirschbaum
598a17bdd9
Fix incorrect exit coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3803 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-06 20:40:54 +00:00
eracc
59947d1212
Begin work on Zorn castle basement first level.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3788 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-05 01:18:13 +00:00
eracc
9fe5e951c6
Add connection to the first basement level of Zorn castle.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3787 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-05 01:17:21 +00:00
eracc
0f1acb1bf5
Added ballroom to Zorn castle. More guards. Move some things around a bit.
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Created and added fearless zorn guard sergeant.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3754 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-02 07:02:12 +00:00
eracc
b58b79222c
Added more zorn guards and a dining hall to Zorn castle.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3743 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-01 00:33:11 +00:00
eracc
5505413adc
Modify "pipeweed" for "race tobacco" and modify "tobacco pouch" to hold
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"race tobacco". Hopefully this works as planned. The modified pouch should
now only hold "tobacco" (modified pipeweed).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3739 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-30 05:43:56 +00:00
eracc
38180d1f59
More fleshing out of Zorn castle's main floor. Added library with more
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guards and trophy room with more guards. The library will create many
random reading in the bookshelves on load. The trophy room is just for
looks at this point.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3735 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-29 06:23:35 +00:00
eracc
d96ae73154
A bit of adjustment to the guards and a slight rearrangement of items and
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guards in zorn/castle.mainfloor. Next update should add furniture and other
items needed to make the place look like a lived-in castle. Have fun with
the guards in the meantime.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3726 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-28 07:03:57 +00:00
eracc
62d062ee4d
Fleshed out /brest/zorn/castle.mainfloor a bit and added fearless zorn
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guards. Yeah, these should be fun guys with which to party. (heh heh heh)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3725 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-28 06:00:24 +00:00
eracc
4f8320f8c0
Modified the castle to add the link to /brest/zorn/castle.mainfloor
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3720 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-27 06:55:53 +00:00
eracc
52d5d536fe
Main floor of Zorn's castle, unfinished. Beginning map for Zorn scrolls
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quest. I scrapped a bunch of what I did and started over. I will upload the
quest parts as I go along to get critiques and suggestions. I intend for
this to be a high level quest for players over level 70 or so.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3719 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-27 06:54:30 +00:00
akirschbaum
6925ecda95
Move magic mouths and invisible exits below floor to prevent detection by show invisible.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3568 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-08-28 16:45:35 +00:00
mwedel
95f9efcc5e
Clean up some of the signs - instead of 'warez' english, make it proper
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english (U->You). Remove a sign that makes too bloody obvious in a dead
end area.
MSW 2005-06-25
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3388 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-25 07:52:08 +00:00
mwedel
2828326358
Minor map changes:
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enigme: State what clues are needed at start of dungeon - as it was, since
the clues weren't until long after you killed the monster, the only real
way to solve the clues is to do the dungeon at least twice, which IMO
is not right. Also, fix spelling errors on the sign and on the actual
application area of levers, make it clear what row does what.
khazad.1: Make it clear what item is needed on the altar.
MSW 2005-06-24
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3387 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-25 06:57:11 +00:00
eracc
c69587f185
Fix areas that might allow ddoor to bypass payment.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3381 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-16 16:27:41 +00:00
eracc
7e24d3d6d2
Major overhaul to the Inn. Some things were apparently left in from move to
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bigworld from smallworld. They no longer made sense so I removed them. Also
made many cosmetic changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3375 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-09 04:06:52 +00:00
eracc
9a97683b1e
Fix problem with inablility to walk on the dock and get to Zorn's fishing
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boat.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3374 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 22:05:48 +00:00
eracc
421596e6f0
Change wording on magic mouth on ground floor to reflect changes on the
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upper.1 floor.
Remove bullet walls on upper.1 (they "felt" artificial) and added some new
"guards" in their place. Added a bit of light near the entrance and exit on
upper.1 as well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3373 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 22:03:10 +00:00
eracc
727c61a86a
Fix the "sea" area near the SW corner of the map. Hoping I missed nothing
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else this time.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3372 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 21:03:48 +00:00
eracc
993fee4e45
Fix the "sea" area in the NW corner of the map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3371 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 21:01:12 +00:00
eracc
d4b7049231
Fix the odd little pond in the middle of the inn.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3370 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 20:59:19 +00:00
eracc
46b5d73163
Add NPC with information about one of the TC roads.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3369 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 20:54:37 +00:00
eracc
7e81a2f7be
Fixed ground floor to be an outdoor map. Try #4 to get brest.scrolls.upper.2 to commit.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3305 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-26 02:59:02 +00:00
eracc
aa21a1c1c0
Try #3 to commit these maps ...
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3304 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-26 02:56:55 +00:00
eracc
355181e206
Try #2 to commit these files ...
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3303 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-26 02:55:05 +00:00
eracc
0c0f2746f6
Adding Brest Scroll Shop
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3302 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-26 02:52:25 +00:00
akirschbaum
849cba5a48
Fix spelling errors.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3192 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-04-09 12:00:30 +00:00
akirschbaum
18ab67da84
Fix spelling error.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3189 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-04-09 07:57:49 +00:00
cavesomething
d50508cba7
region updates for some maps in navar and brest
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3172 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-23 21:02:46 +00:00
majorwoo
0a703ab788
New Brest look from mikeeusa
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3158 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-21 02:59:02 +00:00
ryo_saeba
d1d8b472f0
Applied patch #1145089 (cavesomething) to add region support
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-15 21:44:56 +00:00
akirschbaum
19cb7ac3f0
Fix spelling error.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3115 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-09 21:17:20 +00:00
akirschbaum
8e7154ad51
Remove shop tile atop wall.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3112 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-09 20:23:38 +00:00
majorwoo
15cd5cc673
Fixed pshops basement map to prevent map reset from removing check_inv - oops
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3008 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-12-10 15:41:10 +00:00
majorwoo
b3100f2e76
Fixed guild storage rooms no_pass 1 so only guild members can enter
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2979 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-10-24 21:42:55 +00:00
majorwoo
04aae67699
pshops 1.4.3 - fixed some monkey business in the basement maps
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2978 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-10-23 20:57:40 +00:00
majorwoo
99e9ddea00
pshops 1.4.2
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2977 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-10-23 06:44:27 +00:00
majorwoo
2a86edb6f4
pshops 1.4.1 - fix the monkies! :-)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2976 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-10-23 05:28:41 +00:00
majorwoo
b3ad4b9ae5
Added pshops basement maps & underground river
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2975 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-10-22 21:07:42 +00:00
majorwoo
a80a76d665
Removed a duplicate file
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2974 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-10-21 23:27:52 +00:00