rjtanner
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ee41ba1844
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Implemented, with changes backported from svn trunk, python guild hall patch: [ 1782975 ] Python guilds template. - applied, needs to check all is ok
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8579 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-03-22 06:28:26 +00:00 |
akirschbaum
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d98265c0f0
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Unify Created: and Modified: map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-11-02 22:49:56 +00:00 |
ryo_saeba
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74648efcc0
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Fix connections, slaying, names, ... This should make the guilds usable.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7362 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-10-20 10:14:17 +00:00 |
rjtanner
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9688e6f853
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Made the Jeweler and Thaumaturgy areas a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed workbenches or desks if they should appear during normal player use. Also made the decoration items sitting on tables for each map no_pickup.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5828 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-03-20 05:01:33 +00:00 |