Commit Graph

1223 Commits (667b377e888e1fd21f9028962010074872366792)

Author SHA1 Message Date
rjtanner acf050d3af Update cave wall sections for nicer visual merging in Pupland Raffle 3, level 2. Comsetic change only, no functional changes. 2022-07-14 01:05:17 -05:00
rjtanner 6342da1034 Make PupLand Raffle 3 maps part of the same reset_group, pupland-raffle3 2022-07-14 00:57:06 -05:00
rjtanner 690974428c Make PupLand Raffle 2 maps part of the same reset_group, pupland-raffle2 2022-07-14 00:54:23 -05:00
rjtanner 36df8d59e7 Make PupLand Raffle 1 maps part of the same reset_group, pupland-raffle1 2022-07-13 13:00:09 -05:00
Kevin Zheng 1cff21abc5 Adjust proof scroll text
The large proof scroll lettering gets mangled by non-monospace fonts and
repeat message suppression. Fix by replacing with boring small text.
2022-05-17 18:40:18 -07:00
Nicolas Weeger f5cb99bcd8 Fix contents of "Proof Scroll" so the letter correctly displays 2022-05-17 21:01:30 +02:00
Kevin Zheng d17623f27f Remove double floor in Nurnberg weapon shop
Submitted by:    Egorov Sergey (patches/456)
2022-05-08 12:21:34 -07:00
DraugTheWhopper b4581da403 Fix and improve an underground part of Raffle2
Removing no_spells allows the magic caster to actually use magic. Cleanup on the movers makes them more sane, but until they act on flying items, players can still bypass the puzzle. (Hoping to fix this in the arches.) Some cleanup of walls and floors.
2022-05-07 22:25:30 -04:00
DraugTheWhopper dd86c96b02 Make improvements to raffle2's first "wizard" path room.
Notably, removing no_spells so that you can actually cast spells, and so that dimdoor doesn't become impossible in some cases. Also, rearrange some false walls so the door is separate from the false wall.
2022-05-07 22:25:30 -04:00
DraugTheWhopper cb3c80ca96 Make cosmetic changes to Raffle2 to improve readability. Move no_magic to top and rename connected items. 2022-05-07 22:25:30 -04:00
DraugTheWhopper 059b220234 Reduce farmability of Raffle1, by reducing the number of hill giants in the basement 2022-05-07 22:25:30 -04:00
Kevin Zheng 9e5bc36af3 Prevent players from getting trapped
Replace the connection-triggered bridge that can only work one time with
a creator that adds an invis_exit when the junction switch is thrown.

Reported by:    bugs/667
2022-05-07 18:29:39 -07:00
Kevin Zheng 3535ad5a39 Change arch to fix incorrect face begin displayed 2022-05-07 11:10:36 -07:00
Kevin Zheng e167fb334e Reduce Lord Eureca's AC to something reasonable 2022-05-06 00:25:38 -07:00
Kevin Zheng 13462e2f54 Move text to magic mouth so it is visible 2022-04-25 22:40:58 -07:00
Kevin Zheng 6579836e3a Add stand_still flag to Siegfried
An altar underneath Siegfried detects his death. This altar doesn't work
if Siegfried doesn't stand still.
2022-04-24 12:19:32 -07:00
Kevin Zheng 6cf764ee64 Fix Pup Land Terminal exit coordinates 2022-02-17 09:31:09 -08:00
Kevin Zheng 34f452e4a5 Adjust shop greed
Reduce shop greed so that prices are reasonable. With shopgreed 50, all
items would cost an unimaginable sum of money.
2022-02-13 10:55:52 -08:00
Kevin Zheng d79bf5960e Adjust lighting
Make outdoor maps outdoor, add darkness where appropriate. Add lighting
to shops or other points of interest.
2022-01-05 15:58:27 -06:00
Saiapatsu f03f5a57de Minor nitpick fixes to Dragon Hangars
Make Stoneville dragon's magic mouth say Stoneville instead of Out of Order
Add magic mouth to Nurnberg dragon, earlier it had a message right on the floor
Fix capitalization in Stoneville hangar: "To Darcap" instead of "to Darcap"
Swap Stoneville and (out of order) Lake Country dragons in Lake Country hangar
Make "Closed" and "sleeping" dragons "Out of Order" for consistency
2021-11-27 09:42:46 +01:00
DraugTheWhopper f02d8cbda9 Replace all instances of shop_general with shop_random.
I'm basically deprecating shop_general, at least until it's both useful and distinct from shop_random.
2021-11-03 00:56:57 -04:00
DraugTheWhopper 288b6287d5 Adjust more dialogue affected by the recent grammatical changes.
Some reversions, some additional adjustments. Overall, I've tried to make things more natural, at least for American English.
2021-11-01 18:22:23 -04:00
Rick Tanner dbe0ec7f9c Grammar and spelling corrections to NPC dialog 2021-10-17 01:29:52 -05:00
Rick Tanner 6788da9ab6 Grammar and spelling corrections to NPC dialog 2021-10-10 00:20:18 -05:00
tannerrj 88700149be Grammar and spelling corrections to NPC dialog 2021-10-04 00:43:43 -05:00
Nicolas Weeger fbf5fbb902 Add messageboard graphics and arch and use them
Patch #416 by Saiapatsu
https://sourceforge.net/p/crossfire/patches/416/
2021-08-21 19:22:11 +02:00
Kevin Zheng 4a786f49c1 De-duplicate suspicious people 2021-08-20 11:52:27 -07:00
Nicolas Weeger bb8137c92b Fix map ending having squares with nothing on them
Replace false floor by trees (burnable or not, to preserve the message), remove glue
2021-08-16 18:09:49 +02:00
Nicolas Weeger 3fd293feee Make message clearer 2021-08-15 12:47:07 +02:00
Nicolas Weeger f9e409b296 Expand the area in which players fall, to allow multiple players to not be blocked
Add a floor under the pit to avoid a black square
2021-08-15 12:13:47 +02:00
Nicolas Weeger cca2a16220 Move falling spot to the right so no visible wall with x-rays 2021-08-15 12:05:49 +02:00
Nicolas Weeger 625dc311be Remove one beholder to have a free space when using the ladder 2021-08-15 11:54:36 +02:00
Nicolas Weeger 77f72f1f14 Move exit below ground, add row of grass with exits 2021-08-15 11:52:28 +02:00
Nicolas Weeger 34109846d6 Describe the origin or purpose of every key
This patch will give the vast majority of the keys in the game
a message that describes the location the key was found in, or straight-up what it's used for.

It also names or renames a lot of them, although this isn't the focus (for now).

Patch https://sourceforge.net/p/crossfire/patches/415/ by Saiapatsu.
2021-08-13 18:55:09 +02:00
SilverNexus 90c6ff2457 Use tear-downable garden gate over custom-attribute objects.
Requires arch commit 0222180c to function.
2021-08-12 20:44:01 -04:00
Andreas Kirschbaum 449fc26e37 Reorder game object attributes in canonical order 2021-08-01 17:50:28 +02:00
Andreas Kirschbaum 80beb6e1e4 Remove attributes which have the same value as the archetype 2021-08-01 14:08:39 +02:00
Andreas Kirschbaum f6ada1f307 Reformat and fix spelling of messages 2021-07-25 23:44:39 +02:00
Andreas Kirschbaum 3e3c403b01 Fix incorrectly used regular expressions in @match lines 2021-07-25 18:49:07 +02:00
Andreas Kirschbaum b08b0b907c Reword scroll text to avoid confusion with @match dialogs 2021-07-25 17:19:05 +02:00
Andreas Kirschbaum 9815651c16 Use lower case letters in @match lines 2021-07-25 17:15:11 +02:00
Andreas Kirschbaum 6e0b7aa2ee Reorder @match statements so that '@match *' comes last 2021-07-25 14:41:45 +02:00
Andreas Kirschbaum 4eb4a80910 Move @reply and @question lines to the end in dialogs using @match 2021-07-25 12:48:59 +02:00
Andreas Kirschbaum 3c6ccf0d85 Remove excess empty lines from dialogs using @match 2021-07-25 12:16:17 +02:00
Nicolas Weeger 5272e27aba Remove executable flag on maps. 2021-05-13 12:28:34 +02:00
silvernexus 2ba63b522d Remove stacked floor tiles inside Lone Town Magic Shop.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@22011 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-02-27 20:27:27 +00:00
silvernexus 68cc28c27f Prevent getting trapped on the second floor of the raffle by a reset.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21893 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-02-02 19:28:13 +00:00
ryo_saeba 440434e4e2 Fix decimal point.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21825 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-19 18:53:40 +00:00
ryo_saeba accd44d365 Use building archetypes for instructions. Requires arch r21820.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21821 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-19 17:02:10 +00:00
silvernexus 150be1542b Use tissue paper arch for raffles 2 and 3 in pupland as well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21775 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-16 16:39:43 +00:00