rjtanner
acf050d3af
Update cave wall sections for nicer visual merging in Pupland Raffle 3, level 2. Comsetic change only, no functional changes.
2022-07-14 01:05:17 -05:00
rjtanner
6342da1034
Make PupLand Raffle 3 maps part of the same reset_group, pupland-raffle3
2022-07-14 00:57:06 -05:00
rjtanner
690974428c
Make PupLand Raffle 2 maps part of the same reset_group, pupland-raffle2
2022-07-14 00:54:23 -05:00
rjtanner
36df8d59e7
Make PupLand Raffle 1 maps part of the same reset_group, pupland-raffle1
2022-07-13 13:00:09 -05:00
Kevin Zheng
1cff21abc5
Adjust proof scroll text
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The large proof scroll lettering gets mangled by non-monospace fonts and
repeat message suppression. Fix by replacing with boring small text.
2022-05-17 18:40:18 -07:00
Nicolas Weeger
f5cb99bcd8
Fix contents of "Proof Scroll" so the letter correctly displays
2022-05-17 21:01:30 +02:00
Kevin Zheng
d17623f27f
Remove double floor in Nurnberg weapon shop
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Submitted by: Egorov Sergey (patches/456)
2022-05-08 12:21:34 -07:00
DraugTheWhopper
b4581da403
Fix and improve an underground part of Raffle2
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Removing no_spells allows the magic caster to actually use magic. Cleanup on the movers makes them more sane, but until they act on flying items, players can still bypass the puzzle. (Hoping to fix this in the arches.) Some cleanup of walls and floors.
2022-05-07 22:25:30 -04:00
DraugTheWhopper
dd86c96b02
Make improvements to raffle2's first "wizard" path room.
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Notably, removing no_spells so that you can actually cast spells, and so that dimdoor doesn't become impossible in some cases. Also, rearrange some false walls so the door is separate from the false wall.
2022-05-07 22:25:30 -04:00
DraugTheWhopper
cb3c80ca96
Make cosmetic changes to Raffle2 to improve readability. Move no_magic to top and rename connected items.
2022-05-07 22:25:30 -04:00
DraugTheWhopper
059b220234
Reduce farmability of Raffle1, by reducing the number of hill giants in the basement
2022-05-07 22:25:30 -04:00
Kevin Zheng
9e5bc36af3
Prevent players from getting trapped
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Replace the connection-triggered bridge that can only work one time with
a creator that adds an invis_exit when the junction switch is thrown.
Reported by: bugs/667
2022-05-07 18:29:39 -07:00
Kevin Zheng
3535ad5a39
Change arch to fix incorrect face begin displayed
2022-05-07 11:10:36 -07:00
Kevin Zheng
e167fb334e
Reduce Lord Eureca's AC to something reasonable
2022-05-06 00:25:38 -07:00
Kevin Zheng
13462e2f54
Move text to magic mouth so it is visible
2022-04-25 22:40:58 -07:00
Kevin Zheng
6579836e3a
Add stand_still flag to Siegfried
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An altar underneath Siegfried detects his death. This altar doesn't work
if Siegfried doesn't stand still.
2022-04-24 12:19:32 -07:00
Kevin Zheng
6cf764ee64
Fix Pup Land Terminal exit coordinates
2022-02-17 09:31:09 -08:00
Kevin Zheng
34f452e4a5
Adjust shop greed
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Reduce shop greed so that prices are reasonable. With shopgreed 50, all
items would cost an unimaginable sum of money.
2022-02-13 10:55:52 -08:00
Kevin Zheng
d79bf5960e
Adjust lighting
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Make outdoor maps outdoor, add darkness where appropriate. Add lighting
to shops or other points of interest.
2022-01-05 15:58:27 -06:00
Saiapatsu
f03f5a57de
Minor nitpick fixes to Dragon Hangars
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Make Stoneville dragon's magic mouth say Stoneville instead of Out of Order
Add magic mouth to Nurnberg dragon, earlier it had a message right on the floor
Fix capitalization in Stoneville hangar: "To Darcap" instead of "to Darcap"
Swap Stoneville and (out of order) Lake Country dragons in Lake Country hangar
Make "Closed" and "sleeping" dragons "Out of Order" for consistency
2021-11-27 09:42:46 +01:00
DraugTheWhopper
f02d8cbda9
Replace all instances of shop_general with shop_random.
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I'm basically deprecating shop_general, at least until it's both useful and distinct from shop_random.
2021-11-03 00:56:57 -04:00
DraugTheWhopper
288b6287d5
Adjust more dialogue affected by the recent grammatical changes.
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Some reversions, some additional adjustments. Overall, I've tried to make things more natural, at least for American English.
2021-11-01 18:22:23 -04:00
Rick Tanner
dbe0ec7f9c
Grammar and spelling corrections to NPC dialog
2021-10-17 01:29:52 -05:00
Rick Tanner
6788da9ab6
Grammar and spelling corrections to NPC dialog
2021-10-10 00:20:18 -05:00
tannerrj
88700149be
Grammar and spelling corrections to NPC dialog
2021-10-04 00:43:43 -05:00
Nicolas Weeger
fbf5fbb902
Add messageboard graphics and arch and use them
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Patch #416 by Saiapatsu
https://sourceforge.net/p/crossfire/patches/416/
2021-08-21 19:22:11 +02:00
Kevin Zheng
4a786f49c1
De-duplicate suspicious people
2021-08-20 11:52:27 -07:00
Nicolas Weeger
bb8137c92b
Fix map ending having squares with nothing on them
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Replace false floor by trees (burnable or not, to preserve the message), remove glue
2021-08-16 18:09:49 +02:00
Nicolas Weeger
3fd293feee
Make message clearer
2021-08-15 12:47:07 +02:00
Nicolas Weeger
f9e409b296
Expand the area in which players fall, to allow multiple players to not be blocked
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Add a floor under the pit to avoid a black square
2021-08-15 12:13:47 +02:00
Nicolas Weeger
cca2a16220
Move falling spot to the right so no visible wall with x-rays
2021-08-15 12:05:49 +02:00
Nicolas Weeger
625dc311be
Remove one beholder to have a free space when using the ladder
2021-08-15 11:54:36 +02:00
Nicolas Weeger
77f72f1f14
Move exit below ground, add row of grass with exits
2021-08-15 11:52:28 +02:00
Nicolas Weeger
34109846d6
Describe the origin or purpose of every key
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This patch will give the vast majority of the keys in the game
a message that describes the location the key was found in, or straight-up what it's used for.
It also names or renames a lot of them, although this isn't the focus (for now).
Patch https://sourceforge.net/p/crossfire/patches/415/ by Saiapatsu.
2021-08-13 18:55:09 +02:00
SilverNexus
90c6ff2457
Use tear-downable garden gate over custom-attribute objects.
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Requires arch commit 0222180c to function.
2021-08-12 20:44:01 -04:00
Andreas Kirschbaum
449fc26e37
Reorder game object attributes in canonical order
2021-08-01 17:50:28 +02:00
Andreas Kirschbaum
80beb6e1e4
Remove attributes which have the same value as the archetype
2021-08-01 14:08:39 +02:00
Andreas Kirschbaum
f6ada1f307
Reformat and fix spelling of messages
2021-07-25 23:44:39 +02:00
Andreas Kirschbaum
3e3c403b01
Fix incorrectly used regular expressions in @match lines
2021-07-25 18:49:07 +02:00
Andreas Kirschbaum
b08b0b907c
Reword scroll text to avoid confusion with @match dialogs
2021-07-25 17:19:05 +02:00
Andreas Kirschbaum
9815651c16
Use lower case letters in @match lines
2021-07-25 17:15:11 +02:00
Andreas Kirschbaum
6e0b7aa2ee
Reorder @match statements so that '@match *' comes last
2021-07-25 14:41:45 +02:00
Andreas Kirschbaum
4eb4a80910
Move @reply and @question lines to the end in dialogs using @match
2021-07-25 12:48:59 +02:00
Andreas Kirschbaum
3c6ccf0d85
Remove excess empty lines from dialogs using @match
2021-07-25 12:16:17 +02:00
Nicolas Weeger
5272e27aba
Remove executable flag on maps.
2021-05-13 12:28:34 +02:00
silvernexus
2ba63b522d
Remove stacked floor tiles inside Lone Town Magic Shop.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@22011 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-02-27 20:27:27 +00:00
silvernexus
68cc28c27f
Prevent getting trapped on the second floor of the raffle by a reset.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21893 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-02-02 19:28:13 +00:00
ryo_saeba
440434e4e2
Fix decimal point.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21825 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-19 18:53:40 +00:00
ryo_saeba
accd44d365
Use building archetypes for instructions. Requires arch r21820.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21821 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-19 17:02:10 +00:00
silvernexus
150be1542b
Use tissue paper arch for raffles 2 and 3 in pupland as well.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21775 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-16 16:39:43 +00:00