Commit Graph

170 Commits (6fa85e1d21d1746c9ff39bc94b61985ec2bdf59b)

Author SHA1 Message Date
rjtanner 3755af97da Removed unused name_pl Guild Oracle reference to all Guild Headquaters (guild_hq) maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16267 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-12-23 04:50:18 +00:00
rjtanner e805104669 Deploy object name change from r16241 to all mainfloor guild maps. Missed in earlier commit, r16242.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16247 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-12-21 05:13:11 +00:00
rjtanner de1d2e1738 Merge in template changes to guild maps which include updated last modified date, object name correction (r16241), new converters archetypes (r16115), floor tile corrections (r16112) and renamed river archetypes (r15452).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16242 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-12-21 05:02:57 +00:00
rjtanner 524b669cc5 Region correction for Santo Dominion Gatehouse (was santo dominion, now santodominion)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15670 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-11 23:48:28 +00:00
rjtanner 790df85118 Merge in changes from the guild template (r14506) to fix the connection to the inventory check for the Guild Tannery Token and the gate. Update applied to all guild maps secondfloor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15455 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-06 00:36:14 +00:00
rjtanner 06dafc8d56 Merge in changes from the guild template (r15443) to fix infinite pedestal stacking in all guild maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15454 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-06 00:05:07 +00:00
akirschbaum 97af5a7175 Adapt to renamed archetype names.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15452 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-05 22:37:30 +00:00
rjtanner 22dfa28bc4 Removed redundant floor tiles to all guild maps as found in the template (r15445), plus removal of newly found redundant floor tiles under some of the gates to all guild maps and template.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15449 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-05 22:34:01 +00:00
rjtanner 69ada16797 Removed duplicate ground and no_spell tiles and fence sections outside the entrance for all Guild Main Floor maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15315 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-30 21:18:23 +00:00
rjtanner 334623589b Removed duplicate floor tiles and wall sections to all Guild Tool Shed maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15314 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-30 20:56:56 +00:00
rjtanner 91c0350456 Removed duplicate floor tiles and also corrected wall sections around some of the gates to all Guild HeadQuarters maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15313 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-30 20:42:47 +00:00
ryo_saeba 275e96000c Replace handler with specific one. Requires arch revision 15303.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15304 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-29 10:56:21 +00:00
ryo_saeba 94432d691b Replace handler with specific one. Requires arch revision 15300.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15301 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-29 10:25:59 +00:00
ryo_saeba fb8deaa7e7 Replace handler with specific one. Requires arch revision 15294.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15299 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-29 10:11:11 +00:00
rjtanner 0421dd6748 Give unique and descriptive names to the Drunken Barbarian Guild maps in santo dominion.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15288 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-29 03:26:48 +00:00
rjtanner f25e6fa9bb Update walls surrounding Tannery entrance gate to Guild Hall and template second floor maps. Additional stone wall section on nearby fence. Cosmetic change only.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15238 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-22 04:03:07 +00:00
rjtanner 8aad19711a Update walls surrounding door entrances to Guild Storage Maps. Cosmetic change only.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15226 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-22 02:44:13 +00:00
rjtanner 4c8ec2e928 Update or correct entrance x and y coordinates in the map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15173 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-10 01:16:06 +00:00
rjtanner c2c4896230 Give Sargas's fine fishing supplies and Santo Dominion Gatehouse maps a default difficulty level.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15168 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-09 07:44:46 +00:00
rjtanner baa7177f31 Update or correct entrance x and y coordinates in the map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15167 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-09 07:36:34 +00:00
rjtanner ce639401cb Removed some of the columns around the stairs, they were causing display and merging issues with the walls and railing (swall).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15151 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-30 03:35:42 +00:00
rjtanner 99928af1a7 New map, second floor to The Noble Resting in Santo Dominion. Stair updates on the first floor and inkeeper dialog updates in regards to the second floor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15147 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-29 04:39:39 +00:00
rjtanner e2b8253801 Removed line breaks to NPC dialog in The Noble Resting located in Santo Dominion.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15146 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-28 04:15:41 +00:00
rjtanner 2f911cda50 Major cosmetic updates to The Noble Resting in Santo Dominion. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Added an Innkeeper NPC. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15145 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-28 04:13:28 +00:00
rjtanner 82ba713377 New map, Santo Dominion Gatehouse. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15144 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-27 04:53:35 +00:00
rjtanner f9fcc4bb95 Layout changes to Santo Dominion world map in order to make room for a Gatehouse entrance. Reduced the graveyard size around the New Cthulhu Church, moved the Drunken Barbarian Guild south one tile. Updated Guild exit back to the world map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15143 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-26 06:04:04 +00:00
ryo_saeba 2113b4efc0 Make the Mudman a quest.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14885 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-07-17 13:49:51 +00:00
ryo_saeba fa2715fa31 Merge lines. Add dialog hints.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14881 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-07-17 10:54:22 +00:00
ryo_saeba 705fe9bcbb Fix broken faces. Merge lines. Add dialog hints.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14880 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-07-17 10:48:02 +00:00
rjtanner 490d2a4090 Remove line breaks from the instructional sign in the Lord of the Rings in Santo Dominion.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14458 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-08 03:04:26 +00:00
rjtanner 22ca683c56 Changes to Lord of Rings store in Santo Dominion. Floor plan somewhat resembles building layout. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14413 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-18 00:16:01 +00:00
rjtanner 51c22e8f93 Major changes to Nosferatu - Specialist magic store in Santo Dominion. Floor plan closely resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Added more detect magic, detect curse and ID tables to the shop. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14412 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-17 21:44:28 +00:00
rjtanner e2c587ef64 Major cosmetic changes to Erash Sharp Blades store in Santo Dominion. Floor plan closely resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14411 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-17 20:36:21 +00:00
rjtanner 7cc206752b Added one more light to Elik's General Store
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14409 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-17 01:34:08 +00:00
rjtanner a5d003a93b Somewhat major cosmetic changes to Eliks General Store in Santo Dominion. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14408 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-17 01:32:01 +00:00
rjtanner bda3544b0d Somewhat major cosmetic changes to Hanz und Franz Panzer Armour Shop in Santo Dominion. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14407 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-16 23:07:42 +00:00
ryo_saeba 610eb97763 Fix guild toolshed. Patch courtesy Khaleh.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14121 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-22 22:41:14 +00:00
ryo_saeba 47fee99400 Fix rune of healing. Givee traps unlimited uses.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14111 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-20 15:12:05 +00:00
ryo_saeba 323bd0475b Fix invalid food value for jeweler access (required 200 instead of 100).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14108 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-20 11:18:22 +00:00
ryo_saeba 49fe321395 Add missing unique flag in alchemy lab.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14105 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-20 09:59:50 +00:00
ryo_saeba 000b4e387d Fix guild BBQ disappearing because the spot is not unique.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14104 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-20 09:08:40 +00:00
ryo_saeba 0a108f488c Fix card names. Disable suspicious wall without spell.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14090 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-14 14:22:52 +00:00
akirschbaum 4dc286db4b Fix maps that allow stealing unpaid items from shops.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14051 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-05 21:22:21 +00:00
ryo_saeba c04fb836a2 Fix walls and floors for correct building. Remove superfluous floors and walls.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13880 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-25 07:58:59 +00:00
ryo_saeba ca580f557a Fix potions names for guild altar basements.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13800 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-11 13:18:39 +00:00
Alestan 18ba9f4c19 fixed details in guild_hq
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13762 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-07 18:16:19 +00:00
Alestan e5b753478e fixed a bug where a square was unique that shouldn't have been
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13761 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-07 16:37:39 +00:00
alestan e362ff749b fixed a bug where a square was unique that shouldn't have been
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13760 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-07 16:28:57 +00:00
Alestan ae753bff28 added a common clearance checker for the guilds and rewrote parts of the guild scripts. Also updated the guild maps to use the new scripts
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13751 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-07 00:38:39 +00:00
ryo_saeba 7612abf563 Fix guilds.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13736 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-04 10:54:51 +00:00