rjtanner
|
8a33b57adc
|
Added 'blessed 1' setting to the random food items in Beginners2 of Scorn so new players do not encounter poisonous food.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15138 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-25 05:28:51 +00:00 |
rjtanner
|
c3c43e9893
|
Place light sources under floor tiles in Medieval Kitchen in Scorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15111 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-18 07:19:36 +00:00 |
rjtanner
|
cf5ee4eee8
|
Remove line breaks in npc dialog and instruction books for the crafting shops (bowyer, smithery, tannery, kitchen, jeweler) in Scorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15110 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-18 07:03:43 +00:00 |
rjtanner
|
8af0b859eb
|
Changes to the Metal Smith's Workshop. Added some windows. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15109 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-18 02:28:51 +00:00 |
rjtanner
|
ccf4e421c9
|
Changes to the Metal Smith's Workshop in Scorn. Enlarged the shop so the hallways allow for multiple players to pass by each other. Expanded outside the shop to add grass tiles and cobblestone to visually match the shop's placement in the world map. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15108 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-18 02:19:32 +00:00 |
rjtanner
|
a027f48718
|
Another update to Metal Smith's Workshop in Scorn. Changed the stacking order of the columns so they are above the fence (swall) corners for cosmetic purposes and to make it consistent with other maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15107 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-18 02:01:26 +00:00 |
rjtanner
|
c24de17b56
|
Moved no_spell tiles beneath the floor tiles to the Metal Smith's Workshop in Scorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15106 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-18 01:59:04 +00:00 |
rjtanner
|
89e8f7153f
|
Cosmetic changes to Scorn Tannery. Wall columns no longer block player line of sight. Additional fence (swall) sections for nicer merging with nearby walls.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15105 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-18 01:55:19 +00:00 |
rjtanner
|
95a241dbf1
|
Changes to the Scorn Tannery. Moved no_spell tiles under the floor tiles for the fenced area. Placed no_spell tiles under the invis exits outside the door - forgot to add them.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15104 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-18 01:49:57 +00:00 |
rjtanner
|
2905725fc5
|
Cosmetic update to the Scorn Tannery. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15103 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-18 01:47:08 +00:00 |
rjtanner
|
9f46447b89
|
Layout changes to the Scorn Tannery house. Removed the empty (blocked) rows on the right side of the map, expanded the size of the entrance area by another row of tiles.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15102 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-18 01:20:41 +00:00 |
rjtanner
|
041d926b2a
|
Cosmetic update to the Bowyer's Workshop of Scorn. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15095 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-17 03:06:24 +00:00 |
rjtanner
|
99e97612a2
|
Cosmetic update to the Jeweler's Workshop of Scorn. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Entrance area fence (swall*) re-arranged to make that area larger. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15094 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-16 04:21:18 +00:00 |
rjtanner
|
068d7193bc
|
Place no_spells tiles under the floor tiles in the Jeweler's Workshop of Scorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15093 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-16 04:07:06 +00:00 |
rjtanner
|
9c242a55f3
|
Make the pillars in the kitchen area no longer block character line of sight. Moved no_spell tiles beneath the floor tiles.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15092 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-15 06:02:26 +00:00 |
rjtanner
|
e656900242
|
Updates to the Medieval Kitchen in Scorn. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15091 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-15 06:00:25 +00:00 |
rjtanner
|
b8083bfeb9
|
Updates to Jacob's Lighting Emporium in Scorn. Floor plan now similar to building exterior. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15089 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-14 05:42:30 +00:00 |
rjtanner
|
0487248b1f
|
Updated Goth's Taven in Scorn so that the map exterior matches it's placement in the world map. Updated world map for new entrance destination to the Tavern. Updated stair coordiantes on the upper and lower level of the Tavern so that they line up with the other levels.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15088 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-13 04:41:07 +00:00 |
rjtanner
|
2524b29ea1
|
Floor layout changes to Goth's Tavern in Scorn. Door moved to left side of the map and added windows to match the building exterior. Added a cloak room near the entrance. Moved the gate password hint so players should stumble upon it more easily. Updated world map for new entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15087 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-13 04:23:52 +00:00 |
rjtanner
|
da41a4fe4f
|
Removed NPC from the floor tile inventory and placed them on top of the tile.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15086 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-13 03:56:39 +00:00 |
alestan
|
462d32da8c
|
Changed puddle arch in map to rain1 so that it isn't a rain cloud.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15078 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-10 16:38:53 +00:00 |
ryo_saeba
|
e16c9c6728
|
Add dialog hints.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15066 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-10 10:21:42 +00:00 |
rjtanner
|
12a2920f70
|
Added creator information to the map header, removed the Created by sign from within the map (which also had out of date contact and bug report information)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15057 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-08 04:46:13 +00:00 |
rjtanner
|
178b09d5ab
|
New entrance map for Beginners map in Scorn. Modifications to Beginners map to tie in to the entrance map such as exit changes and special quest key. World map changes to use the Beginners Entrance map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15056 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-08 04:43:42 +00:00 |
ryo_saeba
|
12161b3e08
|
Replace stairs up with stairs down, since it's a higher level.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15039 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-04 08:27:28 +00:00 |
rjtanner
|
a8cf94e870
|
Updates to the Abandoned Temple, Entrance in Scorn. Map is now surrounded by grass and cobblestone so it matches it's placement in Scorn. Added invis exits on the other side of the weak walls as a result of this. Updated world map destination coordinates due to layout changes of the temple map. Updated Dungeon Level 1 stairway due to changes on the first level.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15025 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-08-31 05:23:22 +00:00 |
rjtanner
|
1cccd8e493
|
Cosmetic updates to the Bank of Skud in Scorn. Walls are now all stone and no longer using the blocked archetype. Exapnded the footprint to make it symetrical. Added book shelves in the office area. Surrounded the map with grass and cobblestone so it matches it's placement in Scorn. Updated world map for new map entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15016 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-08-27 19:44:20 +00:00 |
rjtanner
|
916de1abfd
|
Cosmetic updates to the Dragon Guild of Scorn. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Door now opens when a player tries to leave the map. Added ground outside the map so. Updated world map for the new entrance to the guild map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15005 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-08-27 08:02:55 +00:00 |
rjtanner
|
b29c4d4992
|
Additional cages and monsters to the Scorn Zoo, Lower Level. Monsters include sheep, geese, horses, awful rats, ice warrior, shadow monsters, bear and polar bears, sorcerer, wolves and dire wolves, elemental witches, para-elemetnals.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15003 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-08-26 04:21:31 +00:00 |
rjtanner
|
2fc7ccafaf
|
Cosmetic update to Scorn Zoo, Lower Level. Walls and flooring similar to the first level. Added decor and non working gates to the cages, similar again to the upper level. Adjust stairs destination of the Scorn Zoo due to changes made onthe Lower Level.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15001 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-08-25 06:05:48 +00:00 |
rjtanner
|
4a24723e9a
|
Redesigned the entrance level to Friendly Giant's Tower in Scorn. Map now reflects a tower (aka round.) Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated level 2 since the stairs on level 1 have moved.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14998 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-08-24 04:36:13 +00:00 |
rjtanner
|
8b1f3e75cf
|
Cosmetic and some layout updates to the Scorn Imperial Post Office. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Removed forced line breaks in the Manual and Prospectus along with formatting changes to hopefully make reading easier. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14997 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-08-24 04:03:45 +00:00 |
rjtanner
|
d5e7bbe5c8
|
Cosmetic updates to the Training Center in Scorn. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14996 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-08-23 06:00:34 +00:00 |
rjtanner
|
a9bb2fc505
|
Removed line breaks in NPC dialogue, sign and crumpled note.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14995 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-08-23 05:45:10 +00:00 |
rjtanner
|
57c29d1d04
|
Removed line breaks in NPC dialogue.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14994 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-08-23 05:35:26 +00:00 |
rjtanner
|
514deff534
|
Cosmetic change with how spiked wall merges with the nearby prison wall near the Shifty Bandit - no functional change.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14992 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-08-22 05:53:05 +00:00 |
rjtanner
|
9d5cdb2caa
|
Removed line breaks in the NPC dialogue
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14991 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-08-22 05:49:52 +00:00 |
rjtanner
|
6768633c79
|
Correct more name references in Scorn Prison, should be Goth's Tavern instead of Gork's Tavern
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14990 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-08-22 05:46:51 +00:00 |
rjtanner
|
87994b97f1
|
Removed line breaks in the NPC dialogue
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14989 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-08-22 05:44:57 +00:00 |
rjtanner
|
28737300de
|
Correct name reference in Scorn Prison, should be Goth's Tavern instead of Gork's Tavern
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14988 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-08-22 05:40:25 +00:00 |
ryo_saeba
|
76e7068cb6
|
Use the quest system for the Rhyzian amulet quest.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14980 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-08-13 17:11:36 +00:00 |
ryo_saeba
|
a51df430f5
|
Don't give free potions. Patch courtesy Khaleh.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14977 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-08-12 18:54:43 +00:00 |
rjtanner
|
b72034f0f0
|
Removed random_movement setting for priest of Devourers so that it no longer wanders all over the map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14930 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-08-01 05:11:12 +00:00 |
rjtanner
|
7e3acc62ea
|
Cosmetic changes in regards to how fence (swall) graphics merge with nearby hedge and stone wall (stwall) graphics.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14929 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-08-01 05:07:38 +00:00 |
ryo_saeba
|
a21d3b372c
|
Merge lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14911 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-07-23 18:37:19 +00:00 |
ryo_saeba
|
274c850200
|
Add face to quest.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14904 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-07-23 14:03:00 +00:00 |
ryo_saeba
|
7fd2a5c081
|
Merge lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14890 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-07-22 20:17:37 +00:00 |
ryo_saeba
|
a772df9084
|
Merge split lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14765 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-07-02 14:26:59 +00:00 |
ryo_saeba
|
2d94c77c4a
|
Merge split lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14764 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-07-02 14:24:26 +00:00 |
akirschbaum
|
a9da1ee77a
|
Remove stray files.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14726 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-06-28 19:24:29 +00:00 |
akirschbaum
|
0ee9c8e617
|
Adapt to renamed face names.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14718 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-06-26 18:33:01 +00:00 |
ryo_saeba
|
0955cfad77
|
Add shop inventory sign.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14699 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-06-25 13:30:45 +00:00 |
ryo_saeba
|
91cb5ea408
|
Add some replies.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14637 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-06-16 20:39:06 +00:00 |
ryo_saeba
|
29b25fd904
|
Fix quest which can't be finished. Prevent giving multiple keys.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14633 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-06-16 18:53:13 +00:00 |
ryo_saeba
|
4b791bfcf8
|
Fix for bug #3316426: Scorn nobilityArchdukequest (second part). Fix quest step mistake.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14622 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-06-15 18:02:30 +00:00 |
ryo_saeba
|
98782c5c42
|
CRE reformatting, no change.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14621 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-06-15 18:01:25 +00:00 |
ryo_saeba
|
4dc1e2b9d3
|
Fix for bug #3316426: Scorn nobilityArchdukequest (first part). Fix quest name typo.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14620 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-06-15 17:59:42 +00:00 |
ryo_saeba
|
41ff2c5649
|
Fix for bug #3316354: Farmhouse, can't get the key. Fix wrong letter case.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14619 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-06-15 17:54:33 +00:00 |
ryo_saeba
|
ba23389243
|
File reformatted by CRE, no change.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14618 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-06-15 17:53:36 +00:00 |
ryo_saeba
|
f64dbdfab1
|
Fix for bug #3315687: Quest(#1): Gramp's earhorn , can't get rid of it. Syntax incoherence between item and message.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14562 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-06-13 16:58:02 +00:00 |
ryo_saeba
|
2dd1c2aa5c
|
Merge lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14505 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-29 22:07:29 +00:00 |
rjtanner
|
ce11c75d70
|
Cosmetic changes to Mosley's Magic Books in Scorn. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14406 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-04-16 21:45:07 +00:00 |
rjtanner
|
019dd8307c
|
Redesign and minor cosmetic changes to the Port Inn in Scorn. Expanded the map to include more ground outside the inn walls. Many of the room doors now open when a player approaches. Map is considered an outdoor map so darkness or time of day is visible when inside; added light sources.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14404 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-04-15 04:08:58 +00:00 |
rjtanner
|
e385958e62
|
Cosmetic overhaul to the Scorn General Store. Expanded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14403 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-14 04:17:20 +00:00 |
rjtanner
|
e8566ba000
|
Major cosmetic overhaul to the Scorn's Best Bows in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination. Shop uses new face and archetype, requires archetype revision 14401.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14402 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-13 04:13:58 +00:00 |
rjtanner
|
bf6c1802d1
|
Major cosmetic overhaul to the Alchemy Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination, added cobblestone tile to give a walkway to the shop entrance. Modified shop lower level stair coordinates to line up with changes with the upper/main level.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14400 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-04-12 03:43:29 +00:00 |
rjtanner
|
6eabced1e7
|
Remove double stacked ground tiles, remove magic mouth message that were copied over by mistake (original tower layout was from Tower of Stars map), remove misplaced no_magic tile. All technical corrections, no cosmetic or functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14392 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-08 04:23:59 +00:00 |
rjtanner
|
9674c7914e
|
Major cosmetic overhaul to the House of Power in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14391 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-07 04:26:41 +00:00 |
rjtanner
|
595e4c45e5
|
Major cosmetic overhaul to the Scorn Gem Shop. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Added another row of gem purchase tables. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14388 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-06 03:41:44 +00:00 |
rjtanner
|
70b94c0ae0
|
Major cosmetic overhaul to the Food Shop Warehouse in Scorn. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14382 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-03 23:43:32 +00:00 |
ryo_saeba
|
f1aa6adbee
|
Merge lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14381 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-03 14:40:24 +00:00 |
ryo_saeba
|
c5301e7499
|
Merge lines for port pass.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14380 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-03 14:38:18 +00:00 |
ryo_saeba
|
424938a112
|
Merge lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14379 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-03 14:34:46 +00:00 |
ryo_saeba
|
4f437a6363
|
Add chat hints.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14378 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-03 14:29:36 +00:00 |
ryo_saeba
|
47e8eceafc
|
Fix quest logic.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14376 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-03 09:35:39 +00:00 |
ryo_saeba
|
9981298611
|
Fix wrong event type.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14375 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-03 09:35:16 +00:00 |
ryo_saeba
|
510cc2d93b
|
Reformat using CRE.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14374 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-03 09:32:08 +00:00 |
ryo_saeba
|
46b42ed528
|
Merge lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14373 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-03 09:18:19 +00:00 |
ryo_saeba
|
745a60b9ff
|
Add dialog tips, change a few things.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14372 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-03 09:15:57 +00:00 |
rjtanner
|
0155d8347b
|
Major cosmetic overhaul to the Armour Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated sign information. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14367 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-03 05:12:52 +00:00 |
rjtanner
|
6654ab227b
|
Major cosmetic overhaul to the Weapon Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14366 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-03 00:27:22 +00:00 |
rjtanner
|
1cb3afa72d
|
Major cosmetic overhaul to the Magic Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14361 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-02 04:17:47 +00:00 |
rjtanner
|
227d8c5359
|
Major cosmetic overhaul to the Wanderer inn in Scorn. Expanded the map to include ground outside the walls. Replaced grates with windows. Added more windows so that interior resembles the outside appearance of the inn. Doors now open when a player approaches them. Room doors are open by default. Removed line breaks to the introductory sign. Map now considered an outdoor map so darkness or time of day is visible when inside; added light sources to the inn. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14357 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-03-26 16:35:51 +00:00 |
ryo_saeba
|
15380baffd
|
Remove invalid attribute.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14351 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-03-20 09:28:02 +00:00 |
ryo_saeba
|
ebaebbf5a0
|
Merge split lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14350 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-03-20 09:25:21 +00:00 |
ryo_saeba
|
7391781534
|
Merge lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14349 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-03-17 22:33:26 +00:00 |
ryo_saeba
|
6eb1a5811d
|
Set as a question instead of a 'say'.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14348 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-03-17 22:13:35 +00:00 |
ryo_saeba
|
8568026bea
|
Merge lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14347 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-03-17 22:12:34 +00:00 |
ryo_saeba
|
456db0e1ff
|
Readd missing 'pre' blocks. Fix typos.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14346 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-03-17 22:04:44 +00:00 |
ryo_saeba
|
ac34055229
|
Reformat using CRE, no change.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14344 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-03-17 21:55:10 +00:00 |
mwedel
|
b218ffba78
|
Change accented a from unicode format to utf8
MSW 2010-11-23
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14124 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2010-11-24 07:17:30 +00:00 |
ryo_saeba
|
610eb97763
|
Fix guild toolshed. Patch courtesy Khaleh.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14121 282e977c-c81d-0410-88c4-b93c2d0d6712
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2010-11-22 22:41:14 +00:00 |
ryo_saeba
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47fee99400
|
Fix rune of healing. Givee traps unlimited uses.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14111 282e977c-c81d-0410-88c4-b93c2d0d6712
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2010-11-20 15:12:05 +00:00 |
ryo_saeba
|
323bd0475b
|
Fix invalid food value for jeweler access (required 200 instead of 100).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14108 282e977c-c81d-0410-88c4-b93c2d0d6712
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2010-11-20 11:18:22 +00:00 |
ryo_saeba
|
49fe321395
|
Add missing unique flag in alchemy lab.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14105 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2010-11-20 09:59:50 +00:00 |
ryo_saeba
|
000b4e387d
|
Fix guild BBQ disappearing because the spot is not unique.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14104 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2010-11-20 09:08:40 +00:00 |
ryo_saeba
|
0a108f488c
|
Fix card names. Disable suspicious wall without spell.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14090 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2010-11-14 14:22:52 +00:00 |
akirschbaum
|
4279b270a4
|
Mark items on shop tiles as either unpaid or no_pick.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14052 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2010-11-05 21:48:57 +00:00 |
akirschbaum
|
4dc286db4b
|
Fix maps that allow stealing unpaid items from shops.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14051 282e977c-c81d-0410-88c4-b93c2d0d6712
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2010-11-05 21:22:21 +00:00 |
ryo_saeba
|
a26e3c6399
|
Fix walls and floors for correct building. Remove superfluous floors and walls.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13879 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2010-09-25 07:58:39 +00:00 |