Commit Graph

144 Commits (76e7068cb6bdf0d106bdd04d376c7098674f026f)

Author SHA1 Message Date
ryo_saeba 2113b4efc0 Make the Mudman a quest.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14885 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-07-17 13:49:51 +00:00
ryo_saeba fa2715fa31 Merge lines. Add dialog hints.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14881 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-07-17 10:54:22 +00:00
ryo_saeba 705fe9bcbb Fix broken faces. Merge lines. Add dialog hints.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14880 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-07-17 10:48:02 +00:00
rjtanner 490d2a4090 Remove line breaks from the instructional sign in the Lord of the Rings in Santo Dominion.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14458 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-08 03:04:26 +00:00
rjtanner 22ca683c56 Changes to Lord of Rings store in Santo Dominion. Floor plan somewhat resembles building layout. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14413 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-18 00:16:01 +00:00
rjtanner 51c22e8f93 Major changes to Nosferatu - Specialist magic store in Santo Dominion. Floor plan closely resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Added more detect magic, detect curse and ID tables to the shop. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14412 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-17 21:44:28 +00:00
rjtanner e2c587ef64 Major cosmetic changes to Erash Sharp Blades store in Santo Dominion. Floor plan closely resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14411 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-17 20:36:21 +00:00
rjtanner 7cc206752b Added one more light to Elik's General Store
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14409 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-17 01:34:08 +00:00
rjtanner a5d003a93b Somewhat major cosmetic changes to Eliks General Store in Santo Dominion. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14408 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-17 01:32:01 +00:00
rjtanner bda3544b0d Somewhat major cosmetic changes to Hanz und Franz Panzer Armour Shop in Santo Dominion. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14407 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-16 23:07:42 +00:00
ryo_saeba 610eb97763 Fix guild toolshed. Patch courtesy Khaleh.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14121 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-22 22:41:14 +00:00
ryo_saeba 47fee99400 Fix rune of healing. Givee traps unlimited uses.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14111 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-20 15:12:05 +00:00
ryo_saeba 323bd0475b Fix invalid food value for jeweler access (required 200 instead of 100).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14108 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-20 11:18:22 +00:00
ryo_saeba 49fe321395 Add missing unique flag in alchemy lab.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14105 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-20 09:59:50 +00:00
ryo_saeba 000b4e387d Fix guild BBQ disappearing because the spot is not unique.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14104 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-20 09:08:40 +00:00
ryo_saeba 0a108f488c Fix card names. Disable suspicious wall without spell.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14090 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-14 14:22:52 +00:00
akirschbaum 4dc286db4b Fix maps that allow stealing unpaid items from shops.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14051 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-05 21:22:21 +00:00
ryo_saeba c04fb836a2 Fix walls and floors for correct building. Remove superfluous floors and walls.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13880 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-25 07:58:59 +00:00
ryo_saeba ca580f557a Fix potions names for guild altar basements.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13800 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-11 13:18:39 +00:00
Alestan 18ba9f4c19 fixed details in guild_hq
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13762 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-07 18:16:19 +00:00
Alestan e5b753478e fixed a bug where a square was unique that shouldn't have been
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13761 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-07 16:37:39 +00:00
alestan e362ff749b fixed a bug where a square was unique that shouldn't have been
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13760 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-07 16:28:57 +00:00
Alestan ae753bff28 added a common clearance checker for the guilds and rewrote parts of the guild scripts. Also updated the guild maps to use the new scripts
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13751 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-07 00:38:39 +00:00
ryo_saeba 7612abf563 Fix guilds.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13736 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-04 10:54:51 +00:00
ryo_saeba 9eacbcd057 Remove invalid attribute.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13726 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-04 09:58:07 +00:00
ryo_saeba 9d22f05370 Fix Navar destination coordinates in guilds.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13696 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-02 16:46:18 +00:00
Alestan deab9490aa added script to auto configure guild halls and install them, made python guild halls the default for existing guilds
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13664 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-24 07:10:01 +00:00
kbulgrien 521aa89350 - This is essentially a revert/replacement of 13380. After checking the world
map, the route across the mountains looked preposterous.  No one in their
  right mind would have built a road across the mountains with such a clear
  and shorter route available from the southwest.  The road now takes this
  more logical path, though it joins with the imperial highway more to the
  south and starts near the guard tower on the road between Scorn and Santo
  Dominion.
- Since the route change would leave the undead shaft unfindable with no other
  landmarks nearby, it is moved to a similar niche in the mountains at about
  the same distance from the training center as it used to be, and visible
  from the road as it was before (though not quite as close and could be
  missed at night).


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13381 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-09 05:25:55 +00:00
akirschbaum 20f5408c4d Adapt exit coordinates to server r12199.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12200 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-10-22 23:06:07 +00:00
akirschbaum 3e616eb104 Run MapNormalizer editor script on all map files.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12060 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-12 14:47:05 +00:00
kbulgrien d519e887dc - Retry spelling, ellipsis, and line ending fixes. Missed a few. Some edits
are best done in a non-graphical editor.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12039 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-07 11:48:43 +00:00
kbulgrien 367fc70e9a - Remove line breaks and fix spelling. Reduce ellipsis to three dots.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12038 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-07 03:44:55 +00:00
kbulgrien e057971f81 - Correct spelling.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12037 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-07 03:36:17 +00:00
kbulgrien 6a0e493bd6 - Name the dungeon in the same form as level 2 for consistency.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12036 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-07 03:02:59 +00:00
kbulgrien 7d4eca3e97 - Spelling corrected.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12035 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-07 03:02:14 +00:00
kbulgrien 1a36cf2add - Spelling fix.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12034 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-06 03:02:43 +00:00
kbulgrien c11533b869 - Remove a spinner from next to the shop mat and under the floor tile, but
visible to players.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12033 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-04 03:05:10 +00:00
akirschbaum 16898b2df9 Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11778 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-08 22:26:59 +00:00
rjtanner 658ddd6421 Make shop areas of Lord Byron's Castle (/santo_dominion/lord_byron/main) stand alone maps in order to support shop headers and inventory signs
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11221 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-23 06:23:53 +00:00
rjtanner 32566d4e1b Cosmetic wall changes for nicer merging
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11216 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-22 06:10:57 +00:00
rjtanner 13c0004f29 Cosmetic wall changes for nicer merging
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11102 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-23 07:40:49 +00:00
rjtanner 05f4bcad48 Updated doors - removed invis exits
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11101 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-23 07:33:36 +00:00
rjtanner f454182851 Cosmetic wall updates with how swall (fence) merges with nearby walls
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11100 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-23 07:28:41 +00:00
rjtanner 1a02218943 Per web forum post and IRC discussion - attempt to make things somewhat easier for low level players - reduced the detect curse altar cost from 25gp to 25sp
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10969 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-14 07:22:14 +00:00
rjtanner 90e3203c8f Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10943 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-13 08:57:45 +00:00
rjtanner ea9f9fda4b Restore message text to exits
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10912 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-11 06:35:25 +00:00
rjtanner 514e991716 Cosmetic change with how fences (swall) merge with nearby walls
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10819 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-03 01:56:56 +00:00
rjtanner 9445064495 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10818 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-03 01:55:59 +00:00
rjtanner 653760991f Overhaul 'New Cthulhu Church' to include walls around the map and have them merge nicely
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10786 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-30 07:09:51 +00:00
rjtanner 235389b0d8 Cosmetic wall changes for nicer and smoother merging
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10785 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-30 06:52:58 +00:00