akirschbaum
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3e616eb104
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Run MapNormalizer editor script on all map files.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12060 282e977c-c81d-0410-88c4-b93c2d0d6712
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2009-07-12 14:47:05 +00:00 |
rjtanner
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52b8c91f49
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Replace grey cave curved wall sections with black dungeon sections - which match the nearby walls and map theme
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11085 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-12-22 06:05:20 +00:00 |
rjtanner
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0636da53ac
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Cosmetic wall updates with how swall (fence) merges with nearby walls
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11084 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-12-22 05:59:33 +00:00 |
rjtanner
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af13b3cf12
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Apply region wilderness to Greyshield maps (/quests/greyshield/*)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11083 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-12-22 05:51:49 +00:00 |
rjtanner
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2cbb49235d
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Update wall sections to match nearby walls or styles, requires archetype update r10841 or newer
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10946 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-12-13 09:24:51 +00:00 |
rjtanner
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90e3203c8f
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Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10943 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-12-13 08:57:45 +00:00 |
rjtanner
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ea9f9fda4b
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Restore message text to exits
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10912 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-12-11 06:35:25 +00:00 |
rjtanner
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c4f9ba2dd0
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Replace and phase out the (old) oakdoor graphic with something different
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10780 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-11-30 05:47:35 +00:00 |
rjtanner
|
ccc5003350
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Cosmetic changes with how fences (swall) merges with nearby walls
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10146 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-10-21 23:20:29 +00:00 |
rjtanner
|
6234651f4d
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Moved 'no_spells' down to the bottom of the stacking order
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10145 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-10-21 23:12:41 +00:00 |
rjtanner
|
8a19c7c0e0
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Moved 'no_spells' down to the bottom of the stacking order, cosmetic changes with how fences (swall) merges with nearby walls
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10144 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-10-21 23:10:25 +00:00 |
rjtanner
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bbb3f69aaf
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(Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10143 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-10-21 22:39:30 +00:00 |
rjtanner
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d0900d532b
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Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10022 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-10-06 00:39:46 +00:00 |
anmaster
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c1955dd8b5
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In quests/greyshield/Greysword: Add missing woodfloor arches in some places. In quests/greyshield/Fortress: Remove some floor tiles hidden under another layer of floor tiles, fix a @match.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9317 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-06-13 12:35:43 +00:00 |
anmaster
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8ce0b398d1
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Oops, missed to add the missing floor tiles when I first changed GreyMaster a few minutes ago. Here they are now.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9247 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-06-05 22:53:15 +00:00 |
anmaster
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a0fc203ec8
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In /quests/greyshield/Chamber, add missing floor tiles under walls.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9246 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-06-05 22:49:51 +00:00 |
anmaster
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23e0a6124f
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In /quests/greyshield/{Cave,Cavern}, remove floor tiles under blocked.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9245 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-06-05 22:48:15 +00:00 |
anmaster
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6710350622
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In /quests/greyshield/Castle, hide magic_ear under floor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9244 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-06-05 22:46:55 +00:00 |
anmaster
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c95a6ce5fe
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Add floor tiles under walls and remove floor tiles under blocked in /quests/greyshield/Cavern2.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9243 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-06-05 22:42:35 +00:00 |
anmaster
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1f9de9cdc5
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Hide magic_mouth under the floor in /quests/greyshield/GreyMaster.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9242 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-06-05 22:39:34 +00:00 |
anmaster
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291eb6d909
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Hide magic_ear under the floor in /quests/greyshield/Fortress.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9241 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-06-05 22:37:13 +00:00 |
akirschbaum
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772638b98d
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Run MapNormalizer script on all maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9176 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-05-30 07:32:24 +00:00 |
anmaster
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f4effab867
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Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9147 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-05-23 22:30:19 +00:00 |
ryo_saeba
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df54eb7f07
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Give some values to keys.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8612 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-03-24 11:05:21 +00:00 |
ryo_saeba
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deb8b27295
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Fix pics/animations.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8098 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-01-04 13:15:56 +00:00 |
akirschbaum
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0e39777161
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Update spellcasting objects to use inventory objects.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-11-04 19:05:10 +00:00 |
akirschbaum
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d98265c0f0
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Unify Created: and Modified: map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-11-02 22:49:56 +00:00 |
rjtanner
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54f9d102f6
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Synchronize with updates made to branch - map renames
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7384 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-10-22 23:25:19 +00:00 |
rjtanner
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0c12e4b464
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Update maps to use the new potion name (invulnerability is now shielding)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7259 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-09-27 04:47:51 +00:00 |
rjtanner
|
afd628e759
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Cosmetic updates in regards to swall and cwall sections. Floor tile stacking re-arrangement. Added missing floor tiles in spots where floor tiles were missing. Other changes are due to map editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7114 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-09-05 05:58:01 +00:00 |
ryo_saeba
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79c1d06e55
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Fix animation's typo after archetype change.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6359 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-05-27 15:20:17 +00:00 |
ryo_saeba
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04586c506d
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Fix broken animation.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6357 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-05-27 15:02:19 +00:00 |
ryo_saeba
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fc0c353b44
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Remove obsolete fields. Other changes due to editor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6238 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-05-12 20:35:15 +00:00 |
ryo_saeba
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3308dad503
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Add Greyshield quest to bigworld.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6166 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-04-30 21:58:59 +00:00 |