ryo_saeba
275e96000c
Replace handler with specific one. Requires arch revision 15303.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15304 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-29 10:56:21 +00:00
ryo_saeba
94432d691b
Replace handler with specific one. Requires arch revision 15300.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15301 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-29 10:25:59 +00:00
meflin2
339430feb8
fix grand titans level being lower then a base titan
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15000 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-24 14:58:22 +00:00
ryo_saeba
39a10aa4fd
Use hole without grass.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14665 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-19 18:24:56 +00:00
ryo_saeba
c3e4245b55
Let's say this capacity should be enough for now...
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14219 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-12-30 20:12:03 +00:00
akirschbaum
4dc286db4b
Fix maps that allow stealing unpaid items from shops.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14051 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-05 21:22:21 +00:00
ryo_saeba
981af94808
Move magic_mouthes under the floor, so they don't appear with show invisible.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13686 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-29 08:28:13 +00:00
ryo_saeba
793ef82b08
Prevent brazier from blocking movement in random maps.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13590 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-14 07:44:16 +00:00
ryo_saeba
35fb4a442e
Explicitely fix 'move_block all' to 'move_block swim'. This is to remove a hack in server that prevent sitems from merging.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13562 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-07 14:02:51 +00:00
ryo_saeba
d9b7b51403
Add rare alchemy components, with a low probability.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13468 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-07-17 17:09:47 +00:00
cavesomething
afdce81ffb
Add quest events to the sword that the lord spectre carries
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13186 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 19:27:20 +00:00
akirschbaum
3e616eb104
Run MapNormalizer editor script on all map files.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12060 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-12 14:47:05 +00:00
akirschbaum
16898b2df9
Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11778 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-08 22:26:59 +00:00
rjtanner
216a52ec1a
Cosmetic wall changes for nicer merging
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10728 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-26 01:34:40 +00:00
rjtanner
3c36d7858b
Update maps in styles/specialmaps/ with unique and more descriptive map names
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10727 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-26 01:30:53 +00:00
rjtanner
783cb98da5
Update 'store maps' in styles/specialmaps/ with shop header code, these are the small shops that are sometimes found in randomly generated maps
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10726 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-26 01:17:15 +00:00
quinet
394a019d32
Replaced my old e-mail address in map headers by a working one.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9577 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-19 23:46:03 +00:00
akirschbaum
0e39777161
Update spellcasting objects to use inventory objects.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 19:05:10 +00:00
akirschbaum
d98265c0f0
Unify Created: and Modified: map headers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
akirschbaum
1f1c4e6ac3
Normalize map files; no functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7426 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-28 20:12:06 +00:00
rjtanner
0c12e4b464
Update maps to use the new potion name (invulnerability is now shielding)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7259 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-27 04:47:51 +00:00
akirschbaum
7d210be75d
Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6982 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-08-23 19:36:52 +00:00
ryo_saeba
064e3dc1b4
Remove obsolete immune/vulnerable/protected
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6234 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-12 08:42:40 +00:00
akirschbaum
ee878a0da1
Replace "no_pass" with "move_block".
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:37:01 +00:00
akirschbaum
f8c923aa70
Add explicit 'move_type walk' to all monsters.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5864 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 14:31:35 +00:00
akirschbaum
0597888502
Remove empty msg..endmsg values.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5834 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-21 10:43:51 +00:00
eracc
da0dc6cb2a
Cosmetic and monster aggressiveness changes to Mostrai random.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5768 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-15 19:42:59 +00:00
eracc
5ff80183b5
Add a new random dungeon to the Mostrai temple in Scorn.
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A place to harvest mithril crystals. :-)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5752 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-12 23:02:54 +00:00
quinet
28d9b38699
Fix for bug #1542479 "Gems from fire temple don't stack": change the
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title of these gems that are immune to fire so that they appear as
"<gem> of Lava". This is not a perfect solution, but at least it
explains why these gems cannot be grouped with the normal ones. I also
increased their value by 20% because they are special now.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4800 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-19 00:34:40 +00:00
eracc
7c6c269741
Missed a few skills that should be in the Grand Titan inventory. Added with
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this commit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4793 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-14 19:45:09 +00:00
eracc
714858e198
Changes to Grand Titan to make sure it has Smasher equipped. Removed the
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Titan treasure list to avoid Grand Titans also having Bonecrusher. Added
new inventory to try to compensate for this.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4792 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-14 19:15:20 +00:00
eracc
ce6f61ff52
Added Ancient Dragon (Ice - Chinese) and Ancient Blue Dragon (Electric) to
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these styles for the highest levels of random maps using the monsterstyle
of dragon.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4773 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-11 21:36:10 +00:00
akirschbaum
5aec0cb329
Add new style map to make greater hellhounds appear.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4471 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-02-19 17:38:44 +00:00
mikeeusa
e07f7dde51
putting ultra viscious oil floor in oil floor style so is nonblocking
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4102 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-08 01:37:50 +00:00
mikeeusa
e846c54b51
adding some usefull styles, will use shortly in navar area
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4094 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-07 18:46:28 +00:00
mikeeusa
bb71ff500c
Moving 'antartica' more southerly so it never thaws as previous
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3677 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-20 00:21:36 +00:00
mikeeusa
3c27ce7355
CVS maps-bigworld commit, whalingpost and antartica maps
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3664 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-16 22:39:45 +00:00
mikeeusa
c0f18b1f8e
CVS maps-bigworld commit, stone stairway exit style
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3663 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-16 22:12:06 +00:00
eracc
05e948f4be
New style file, dragon_16, to add a few chaos wyverns in high level random
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dragon style dungeons. Should be fun.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3662 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-16 21:28:55 +00:00
bbotbuilder
0bcf17366a
Commit of mikeeusa's "fareast" patch to add a "japan-like" area.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3276 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-20 20:42:56 +00:00
crowbert
b1bee76e8e
copied from smallworld
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3009 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-12-12 22:51:31 +00:00
temitchell
364e1dcd84
- add some new arch type exits to the styles also make special style for
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darkforest (used for the Greenway)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2798 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-05-25 01:45:50 +00:00
temitchell
4ebd7ca3ae
- change map title
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2692 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-03-23 05:07:55 +00:00
temitchell
a8284d4a8e
-add special skill rooms to random maps
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2691 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-03-23 05:03:57 +00:00
temitchell
25bac9b918
- changes to fix up old multipart arch notation
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- fixes to demon styles 10,11,12,13 which would not load in editor for
some reason, and arch overlaps
- some minor changes (added to city, some newer monsters added to
styles)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2690 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-03-23 03:17:47 +00:00
temitchell
21719528a2
- add whirlwind exit to random exits
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2437 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-01 23:27:43 +00:00
temitchell
af4c306036
- modifications to the special door (rocks, webs ...) to remove door
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treasures
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2404 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-20 07:50:06 +00:00
crowbert
419d867dd7
remove quest-only monster from generic undead style
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2373 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-04 21:57:44 +00:00
crowbert
46c681b032
create undead_quest style; copied from undead style
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2371 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-04 21:26:45 +00:00
temitchell
07292180d0
- changes to the sylvan styles and minor changes to the wall styles that
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are not 'autojoining' type. For some reason these walls do not retain
some of their properties (e.g. blocks view). The code should probably
also be tweeked to handle single arch wall objects better (or at least
for simple walls - escape the wall joining routine and not to send out
all those log errors for non-existant arches).
Walls for random maps should not have smoothing either...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2335 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-21 07:03:53 +00:00