Commit Graph

14 Commits (841806b2a44d6611624d1a05ea8942c38bd09cf1)

Author SHA1 Message Date
akirschbaum ee878a0da1 Replace "no_pass" with "move_block".
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:37:01 +00:00
akirschbaum f8c923aa70 Add explicit 'move_type walk' to all monsters.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5864 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 14:31:35 +00:00
rjtanner ad9612abeb Merged in missing maps, updated exits and map paths.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5710 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-07 03:06:41 +00:00
rjtanner 6f2dbb096c Map had to exits or entrances stacked on top of each other, removed the invisible exit/entrance and gave the magical portal the destinatin coordinates and map path instead.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5683 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-05 06:30:16 +00:00
rjtanner 9df68164b8 Merge in missing maps, Zealot House and Adbobe Building, to the Navar Western Tavern.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5640 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-02 03:36:00 +00:00
rjtanner d42b7fd8fb Updated maps that were using 'unnamed' as their name. Cosmetic changes on how 'swall' sections merged with adjacent wall sections. Reset darkness levels that were greater then 5. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5634 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-01 05:52:32 +00:00
rjtanner b2a130d68c Updated maps that were using 'unnamed' as their name. Cosmetic changes on how 'swall' sections merged with adjacent wall sections. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5629 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-01 02:50:17 +00:00
bbotbuilder 1ae95649cc Fix for bug #1475095 (Private area where player can get stuck). Set "can_roll" to 0 on the concrete blocks, so they
can't be pushed onto the stairs.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4804 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-19 20:43:34 +00:00
gros 3b77421609 Update of the maps for CFPython version 2.0.
Update of the IPO-related scripts.
Gros - 18/10/2005


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3899 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-18 18:13:28 +00:00
akirschbaum 52c5ef198f Hide magic mouths, invisible exits, teleporters, and buttons below floor to prevent detection by show invisible.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3605 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-06 20:10:17 +00:00
temitchell e8112a4ad6 - add citydecloud maps (now split into 50x50 maps)
- fix exit from ttower
- note still have some things to fix up in cloud city (shops I suspect
need to be redone)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3289 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-21 23:01:57 +00:00
cavesomething d453a464af some region definition updates
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3235 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-04-28 14:53:19 +00:00
akirschbaum 849cba5a48 Fix spelling errors.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3192 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-04-09 12:00:30 +00:00
temitchell 452f59c1e5 Add mlab tavern and tower to Navar.
- added some walls to tavernb3 and some floors to tavern3


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3185 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-04-04 00:24:54 +00:00