ryo_saeba
e7343d29ed
Use 'hulking_beast' archetype.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17947 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-14 17:08:46 +00:00
ryo_saeba
912a55f5db
Use 'master_chaos_priest' archetype.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17943 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-14 16:55:28 +00:00
ryo_saeba
10c0103363
Use 'high_chaos_knight' archetype.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17941 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-14 16:46:49 +00:00
meflin2
ac119ea480
meele balance ac changes
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16518 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-07 19:27:45 +00:00
rjtanner
8c73dd8792
Apply region wilderness to Warrior's Tower maps (/quests/mak/*)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11090 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-22 06:40:22 +00:00
rjtanner
c4f9ba2dd0
Replace and phase out the (old) oakdoor graphic with something different
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10780 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-30 05:47:35 +00:00
rjtanner
05cd0be130
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10147 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-22 00:56:46 +00:00
rjtanner
a4020216d7
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9912 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-21 22:31:42 +00:00
ryo_saeba
6e9c78ffff
Add various links to other maps, set difficulty from monsters on map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8899 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-07 17:56:55 +00:00
kbulgrien
53f2b30307
Rename dwall3_3 to dwall_3_3 after removing incorrect Object in
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arch/trunk/wall/dwall/dwall.arc.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8208 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-19 00:56:11 +00:00
akirschbaum
d98265c0f0
Unify Created: and Modified: map headers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
rjtanner
77ecb24e98
Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Replaced walls that were using the wrong sections next doors. Added missing floor tiles beneath a wall section. Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5627 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-28 02:57:36 +00:00
mwedel
fe4dfcda8d
Fix up all the maps related to abilities of monsters on the maps, as
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well as spellbooks on maps, to work with the new spell code.
MSW 2003-11-13
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2458 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-14 07:45:40 +00:00
mwedel
d70ebc1c34
Add a bunch of new maps to the bigworld maps. Update many maps
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they sit on. Update HallOfQuests with update information for where
some of these maps are.
MSW 2002-10-14
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1749 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-15 07:13:32 +00:00