- put in booths to allow selling for free but paid access to pawn
items.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2854 282e977c-c81d-0410-88c4-b93c2d0d6712
mechanism for pawn area
map remaned to make it cleaner to update unique-items (move items
from scorn.sale and delete from unique-items - will remove from CVS
soon)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2845 282e977c-c81d-0410-88c4-b93c2d0d6712
to southern scorn and make it more general storish.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2825 282e977c-c81d-0410-88c4-b93c2d0d6712
well as spellbooks on maps, to work with the new spell code.
MSW 2003-11-13
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- Hopefully there will be less bumping and more room now.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2321 282e977c-c81d-0410-88c4-b93c2d0d6712
worlds_105_116 4 4. Moved some lower level maps and the free inn to
accommodate. A couple new maps heavy on the training would be good
here. This area is not entirely for low levels (the new river way looks good for a sewer
adventure) but should cater to new players. Scorn central square has
been made more snappy too.
There may be some loose ends to tie up (the signage should be redone a
bit) and I'll get on that post haste.
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Add the new maps for the alchemy shops to the bigworld.
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to point to the new world maps. Probably not 100% perfect, but
on a quick check, it the exits work OK.
MSW 2001-12-17
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