059b4c193c 
								
							
								 
							
						 
						
							
							
								
								Apply new region (marksel) to relevant maps  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10219 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-10-29 01:30:00 +00:00  
				
					
						
							
							
								 
						
							
							
								6716b761e7 
								
							
								 
							
						 
						
							
							
								
								Set region to wilderness  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9899 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-09-20 22:18:04 +00:00  
				
					
						
							
							
								 
						
							
							
								bc8b9dee97 
								
							
								 
							
						 
						
							
							
								
								Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9898 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-09-20 22:15:13 +00:00  
				
					
						
							
							
								 
						
							
							
								3fd604b002 
								
							
								 
							
						 
						
							
							
								
								Add buttons under the actual doors as well to prevent player getting crushed.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9143 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-23 07:20:21 +00:00  
				
					
						
							
							
								 
						
							
							
								d98265c0f0 
								
							
								 
							
						 
						
							
							
								
								Unify Created: and Modified: map headers.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-02 22:49:56 +00:00  
				
					
						
							
							
								 
						
							
							
								3c61d35164 
								
							
								 
							
						 
						
							
							
								
								Set the consecrate level on various altars to 120 so they can not be reset by players  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7447 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-02 20:08:25 +00:00  
				
					
						
							
							
								 
						
							
							
								e4cb371ec0 
								
							
								 
							
						 
						
							
							
								
								Added a default difficulty setting to the map  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7356 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-10-18 23:21:43 +00:00  
				
					
						
							
							
								 
						
							
							
								d3b9619df9 
								
							
								 
							
						 
						
							
							
								
								Massive checkin.  Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization).  Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-19 05:44:55 +00:00  
				
					
						
							
							
								 
						
							
							
								72e81f9954 
								
							
								 
							
						 
						
							
							
								
								Move magic mouths, invisible exits, and buttons below floor to prevent detection by show invisible.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3601 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-09-05 20:11:39 +00:00  
				
					
						
							
							
								 
						
							
							
								aeb5ca6a1b 
								
							
								 
							
						 
						
							
							
								
								- fixes to these maps - grumms inn needed some connect fixes and the  
							
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							stairs were accessable without payment.  The bridge over the estuary was
not passable (water was no_pass - now passable)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2400 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2003-10-18 06:14:57 +00:00  
				
					
						
							
							
								 
						
							
							
								b730d0de63 
								
							
								 
							
						 
						
							
							
								
								Add the township of Marksel.  These maps are redesigned kandora maps,  
							
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							that were either fixed, or created newly by Joel South.  Part of this was
to move the grumms_inn to the marksel town directory.  Watch this space
for more of kandora to be ressurected.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1923 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2003-01-07 06:45:44 +00:00