kbulgrien
8fa77454ef
- Re-orient the armourshop to have the door inside the building match the
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location on the world map by rotating the map 180 degrees and fixing up
walls and fences. To keep the door style the same, the door was moved
over by one. To make the player exit on the world tile that has the
door on it, the target coordinate was also adjusted.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11980 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-23 03:50:05 +00:00
rjtanner
2fb05012b7
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10821 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-03 02:42:51 +00:00
rjtanner
6544ff797a
Replace and phase out the (old) oakdoor graphic with something different
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10791 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-01 06:00:40 +00:00
rjtanner
ca39a26597
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9946 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-29 05:39:59 +00:00
qal21
ecf094cf47
Make coloured mail work in the Scorn armour shop
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9128 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-21 06:33:44 +00:00
akirschbaum
d98265c0f0
Unify Created: and Modified: map headers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
akirschbaum
8de8411641
Remove trailing whitespace.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5862 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 13:15:00 +00:00
rjtanner
d3b9619df9
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:44:55 +00:00
cavesomething
47c712bb05
add shop headers to scorn
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3761 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-03 03:05:22 +00:00
ryo_saeba
d1d8b472f0
Applied patch #1145089 (cavesomething) to add region support
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-15 21:44:56 +00:00
mwedel
ab8848e914
Commit of scorn city. It has been updated via update_exits.pl
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to point to the new world maps. Probably not 100% perfect, but
on a quick check, it the exits work OK.
MSW 2001-12-17
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1461 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-18 07:04:23 +00:00