e6a686e77c 
								
							
								 
							
						 
						
							
							
								
								Correct spacing after punctuation in msg text  
							
							
							
						 
						
							2023-06-12 01:35:40 -05:00  
				
					
						
							
							
								 
						
							
							
								1322760a69 
								
							
								 
							
						 
						
							
							
								
								Make Undead Shaft maps part of the same reset_group, santodominion_undead-shaft  
							
							
							
						 
						
							2022-07-27 01:18:41 -05:00  
				
					
						
							
							
								 
						
							
							
								34109846d6 
								
							
								 
							
						 
						
							
							
								
								Describe the origin or purpose of every key  
							
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							This patch will give the vast majority of the keys in the game
a message that describes the location the key was found in, or straight-up what it's used for.
It also names or renames a lot of them, although this isn't the focus (for now).
Patch https://sourceforge.net/p/crossfire/patches/415/  by Saiapatsu. 
							
						 
						
							2021-08-13 18:55:09 +02:00  
				
					
						
							
							
								 
						
							
							
								5272e27aba 
								
							
								 
							
						 
						
							
							
								
								Remove executable flag on maps.  
							
							
							
						 
						
							2021-05-13 12:28:34 +02:00  
				
					
						
							
							
								 
						
							
							
								2caf0017f0 
								
							
								 
							
						 
						
							
							
								
								Word spacing corrections in message text to  UndeadShaft, 1st Level (santo_dominion/shaft/undeadshaft.1) in Santo Dominion.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17676 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2012-03-25 05:39:38 +00:00  
				
					
						
							
							
								 
						
							
							
								307d7e2447 
								
							
								 
							
						 
						
							
							
								
								Removed forced line breaks in message text to UndeadShaft, 4th Level (santo_dominion/shaft/undeadshaft.4) in Santo Dominion.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16491 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2012-01-07 06:26:43 +00:00  
				
					
						
							
							
								 
						
							
							
								765724febc 
								
							
								 
							
						 
						
							
							
								
								Removed forced line breaks in message text to UndeadShaft, 1st Level (santo_dominion/shaft/undeadshaft.1) in Santo Dominion.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16490 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2012-01-07 06:25:40 +00:00  
				
					
						
							
							
								 
						
							
							
								4f56739e03 
								
							
								 
							
						 
						
							
							
								
								Cosmetic change to UndeadShaft, 4th Level (santo_dominion/shaft/undeadshaft.4) - changes to cave wall corner for nicer merging.  No functional changes.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16489 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2012-01-07 06:22:12 +00:00  
				
					
						
							
							
								 
						
							
							
								2f87c6b580 
								
							
								 
							
						 
						
							
							
								
								Cosmetic change to UndeadShaft, 2nd Level (santo_dominion/shaft/undeadshaft.2) - changes to cave wall corner for nicer merging.  No functional changes.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16488 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2012-01-07 06:13:30 +00:00  
				
					
						
							
							
								 
						
							
							
								521aa89350 
								
							
								 
							
						 
						
							
							
								
								- This is essentially a revert/replacement of 13380.  After checking the world  
							
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							map, the route across the mountains looked preposterous.  No one in their
  right mind would have built a road across the mountains with such a clear
  and shorter route available from the southwest.  The road now takes this
  more logical path, though it joins with the imperial highway more to the
  south and starts near the guard tower on the road between Scorn and Santo
  Dominion.
- Since the route change would leave the undead shaft unfindable with no other
  landmarks nearby, it is moved to a similar niche in the mountains at about
  the same distance from the training center as it used to be, and visible
  from the road as it was before (though not quite as close and could be
  missed at night).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13381 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2010-06-09 05:25:55 +00:00  
				
					
						
							
							
								 
						
							
							
								3e616eb104 
								
							
								 
							
						 
						
							
							
								
								Run MapNormalizer editor script on all map files.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12060 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2009-07-12 14:47:05 +00:00  
				
					
						
							
							
								 
						
							
							
								90e3203c8f 
								
							
								 
							
						 
						
							
							
								
								Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10943 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-12-13 08:57:45 +00:00  
				
					
						
							
							
								 
						
							
							
								3b20798a3e 
								
							
								 
							
						 
						
							
							
								
								(Inprogress checkin) Update map names to make them unique and more descriptive  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10199 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-10-26 07:09:18 +00:00  
				
					
						
							
							
								 
						
							
							
								ac9e656ecc 
								
							
								 
							
						 
						
							
							
								
								Added 'blocked' walls to the unused spaces inside and around the cave walls  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9936 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-09-27 05:50:23 +00:00  
				
					
						
							
							
								 
						
							
							
								1d3f35160c 
								
							
								 
							
						 
						
							
							
								
								Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added santodominion as the region  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9935 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-09-27 05:44:27 +00:00  
				
					
						
							
							
								 
						
							
							
								6893efdfb8 
								
							
								 
							
						 
						
							
							
								
								Spelling correction, carful -> careful  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9934 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-09-27 05:38:04 +00:00  
				
					
						
							
							
								 
						
							
							
								772638b98d 
								
							
								 
							
						 
						
							
							
								
								Run MapNormalizer script on all maps.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9176 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-30 07:32:24 +00:00  
				
					
						
							
							
								 
						
							
							
								d98265c0f0 
								
							
								 
							
						 
						
							
							
								
								Unify Created: and Modified: map headers.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-02 22:49:56 +00:00  
				
					
						
							
							
								 
						
							
							
								2deb84184f 
								
							
								 
							
						 
						
							
							
								
								Synchronize with branch - maps names and map difficulty settings  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7390 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-10-25 05:05:33 +00:00  
				
					
						
							
							
								 
						
							
							
								4388a52699 
								
							
								 
							
						 
						
							
							
								
								Renamed maps (which used the actual file name). Replaced walls that were using the wrong sections next an opening.  Removed a unneeded floor tile. Other changes are due to Map Editor reformatting.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5628 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-28 03:04:16 +00:00  
				
					
						
							
							
								 
						
							
							
								d3b9619df9 
								
							
								 
							
						 
						
							
							
								
								Massive checkin.  Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization).  Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-19 05:44:55 +00:00  
				
					
						
							
							
								 
						
							
							
								de6c7764f8 
								
							
								 
							
						 
						
							
							
								
								Add undead shaft and pirate mansion maps to svn. Created by Brad Reilly.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5002 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-10-06 19:44:43 +00:00