0eaf3a898b 
								
							
								 
							
						 
						
							
							
								
								- Get rid of duplicate stones tiles over the whole map.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12073 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2009-07-19 04:20:40 +00:00  
				
					
						
							
							
								 
						
							
							
								90e3203c8f 
								
							
								 
							
						 
						
							
							
								
								Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10943 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-12-13 08:57:45 +00:00  
				
					
						
							
							
								 
						
							
							
								3b20798a3e 
								
							
								 
							
						 
						
							
							
								
								(Inprogress checkin) Update map names to make them unique and more descriptive  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10199 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-10-26 07:09:18 +00:00  
				
					
						
							
							
								 
						
							
							
								9e91a3de02 
								
							
								 
							
						 
						
							
							
								
								Map header updates: Recovered creation date from SVN archives, updated map with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9868 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-09-14 22:22:02 +00:00  
				
					
						
							
							
								 
						
							
							
								d3b9619df9 
								
							
								 
							
						 
						
							
							
								
								Massive checkin.  Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization).  Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-19 05:44:55 +00:00  
				
					
						
							
							
								 
						
							
							
								d1d8b472f0 
								
							
								 
							
						 
						
							
							
								
								Applied patch  #1145089  (cavesomething) to add region support  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-03-15 21:44:56 +00:00  
				
					
						
							
							
								 
						
							
							
								546aecff29 
								
							
								 
							
						 
						
							
							
								
								Add dtabb (darcap) maps.  
							
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							Update world maps to add a road to darcap from navar_city.
Update some signs.  Add some low level maps from dtabb to be around
scorn - that makes more sense.
Many of the guild maps updated because the link to darcap now leads
someplace.
Add an underworld directory.
MSW 2002-09-15
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1728 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2002-09-16 05:44:51 +00:00