akirschbaum
3e616eb104
Run MapNormalizer editor script on all map files.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12060 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-12 14:47:05 +00:00
rjtanner
90e3203c8f
Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10943 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-13 08:57:45 +00:00
rjtanner
c53ff26b80
Insert a missing floor tile beneath a wall
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9944 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-29 01:22:04 +00:00
rjtanner
773eea1c1a
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9943 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-29 01:20:27 +00:00
rjtanner
8e17c473c9
Applied patch [ 1992525 ] Typo Fix in Scorn Oldcity by Creidieki M. Crouch with some additional spelling corrections
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9322 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-13 17:01:05 +00:00
anmaster
ba532dc732
In /scorn/oldcity/*: Add missing floor under wall tiles, move magic_ear under floor, fix broken "no animation and custom face" exit.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9274 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-06 14:04:32 +00:00
anmaster
65fc8b837e
Get rid of unlinked /scorn/oldcity/oldcity[45]. Those maps had been converted to be parts of the single (tiled) oldcity54.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9223 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-03 19:30:10 +00:00
anmaster
d96ee67454
Yet more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with a script.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9146 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-23 10:52:18 +00:00
akirschbaum
eb951460e0
Replace obsolete field slow_move with move_slow/move_slow_penalty.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7539 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-18 23:16:20 +00:00
akirschbaum
0e39777161
Update spellcasting objects to use inventory objects.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 19:05:10 +00:00
akirschbaum
d98265c0f0
Unify Created: and Modified: map headers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
rjtanner
b2417e8c34
Synchronize with branch - maps names and map difficulty settings
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7398 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-27 00:26:35 +00:00
ryo_saeba
0444161252
Fix for bug #1811179 : Hidden dagger is not hidden. Tweak boulder layer.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7317 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-14 16:24:13 +00:00
kbulgrien
e9cdba4b86
- Wall piece under floor moved above floor.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7287 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-29 16:41:26 +00:00
rjtanner
159bf8a609
Changes due to map editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7127 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-08 21:36:34 +00:00
ryo_saeba
13f7dc602c
Fix bug #1772128 : Incorrect map layer for object. Also fix monster with initial hp > maxhp.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6933 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-08-15 10:36:14 +00:00
akirschbaum
8de8411641
Remove trailing whitespace.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5862 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 13:15:00 +00:00
rjtanner
b40118ffca
Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Renamed the cannery map to Animal Quarantine because that is how it's referred in the world map. Renamed the dtabb/cave outside of Scorn to Gnolls Grotto - since it's often confused as part of the goblin chief / royalty quest map. Renamed dtabb/cave3 to Goblin Den. Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5586 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-23 03:21:14 +00:00
kbulgrien
4ab2b7f6da
- Oldcity skeleton riddle spelling fix (then --> than).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@4952 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-09-20 06:02:30 +00:00
k_ahlers
7480efb4bd
Added patch #1531289 from the sf.net-Patchtracker
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4735 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-01 10:13:20 +00:00
akirschbaum
e6839878a8
Hide invibisle exits, magic mouths, and buttons below floor to prevent detection by show invisible.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3636 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-15 18:19:57 +00:00
ryo_saeba
d1d8b472f0
Applied patch #1145089 (cavesomething) to add region support
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-15 21:44:56 +00:00
temitchell
d6f783164b
- making newbie annex in scorn. New players will now appear on
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worlds_105_116 4 4. Moved some lower level maps and the free inn to
accommodate. A couple new maps heavy on the training would be good
here. This area is not entirely for low levels (the new river way looks good for a sewer
adventure) but should cater to new players. Scorn central square has
been made more snappy too.
There may be some loose ends to tie up (the signage should be redone a
bit) and I'll get on that post haste.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2107 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-28 06:57:05 +00:00
crowbert
4a2f3c6148
redo oldcity to use tiling
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1985 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-30 15:12:49 +00:00
mwedel
575cf6d5a8
Various updates -
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scorn/oldcity/oldcity2: Add some missing floor tiles.
scorn/temples/gnarg: Link in with with new maps.
world/world_105_116, world/world_127_114: Updated with gnard and
cd maps.
python: added directory - same as in old maps.
quests/cd/* - move over fro old maps, just new directory.
styles: Added directory - same as in old maps. Used for random maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1694 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-04 06:49:14 +00:00
mwedel
072ea9f031
Fix a bunch of broken exits.
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Add some of the peterm maps that are linked to maps already added.
MSW 2002-06-04
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1615 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-06-05 07:31:52 +00:00
mwedel
ab8848e914
Commit of scorn city. It has been updated via update_exits.pl
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to point to the new world maps. Probably not 100% perfect, but
on a quick check, it the exits work OK.
MSW 2001-12-17
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1461 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-18 07:04:23 +00:00