Commit Graph

12 Commits (b09efe736bd35479e6fd76cb15a10b4b4da03903)

Author SHA1 Message Date
ryo_saeba 793ef82b08 Prevent brazier from blocking movement in random maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13590 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-14 07:44:16 +00:00
ryo_saeba 35fb4a442e Explicitely fix 'move_block all' to 'move_block swim'. This is to remove a hack in server that prevent sitems from merging.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13562 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-07 14:02:51 +00:00
ryo_saeba d9b7b51403 Add rare alchemy components, with a low probability.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13468 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-07-17 17:09:47 +00:00
quinet 394a019d32 Replaced my old e-mail address in map headers by a working one.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9577 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-19 23:46:03 +00:00
akirschbaum 0e39777161 Update spellcasting objects to use inventory objects.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 19:05:10 +00:00
akirschbaum d98265c0f0 Unify Created: and Modified: map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
akirschbaum 1f1c4e6ac3 Normalize map files; no functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7426 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-28 20:12:06 +00:00
quinet 28d9b38699 Fix for bug #1542479 "Gems from fire temple don't stack": change the
title of these gems that are immune to fire so that they appear as
"<gem> of Lava".  This is not a perfect solution, but at least it
explains why these gems cannot be grouped with the normal ones. I also
increased their value by 20% because they are special now.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4800 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-19 00:34:40 +00:00
bbotbuilder 0bcf17366a Commit of mikeeusa's "fareast" patch to add a "japan-like" area.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3276 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-20 20:42:56 +00:00
temitchell 07292180d0 - changes to the sylvan styles and minor changes to the wall styles that
are not 'autojoining' type.  For some reason these walls do not retain
some of their properties (e.g. blocks view).  The code should probably
also be tweeked to handle single arch wall objects better (or at least
for simple walls - escape the wall joining routine and not to send out
all those log errors for non-existant arches).
Walls for random maps should not have smoothing either...


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2335 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-21 07:03:53 +00:00
temitchell 6566d736c9 - add a couple things to the styles like special doors for sylvan maps
and a wall file for making hedge mazes

tweek some existing styles


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2332 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-20 19:27:38 +00:00
mwedel 575cf6d5a8 Various updates -
scorn/oldcity/oldcity2: Add some missing floor tiles.
scorn/temples/gnarg: Link in with with new maps.
world/world_105_116, world/world_127_114: Updated with gnard and
   cd maps.
python: added directory - same as in old maps.
quests/cd/* - move over fro old maps, just new directory.
styles: Added directory - same as in old maps.  Used for random maps.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1694 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-04 06:49:14 +00:00