13740a51f7 
								
							
								 
							
						 
						
							
							
								
								Cosmetic wall updates with how swall (fence) merges with nearby walls  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10858 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-12-07 06:46:46 +00:00  
				
					
						
							
							
								 
						
							
							
								b7c9381738 
								
							
								 
							
						 
						
							
							
								
								Update maps with entrance x & y coordinates  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9827 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-09-11 00:53:19 +00:00  
				
					
						
							
							
								 
						
							
							
								d98265c0f0 
								
							
								 
							
						 
						
							
							
								
								Unify Created: and Modified: map headers.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-02 22:49:56 +00:00  
				
					
						
							
							
								 
						
							
							
								6f828df4a8 
								
							
								 
							
						 
						
							
							
								
								Floor tile stacking tweaks and minor corrections to map names.  Other changes are due to map editor reformatting.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7084 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-08-31 01:11:38 +00:00  
				
					
						
							
							
								 
						
							
							
								7d210be75d 
								
							
								 
							
						 
						
							
							
								
								Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6982 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-08-23 19:36:52 +00:00  
				
					
						
							
							
								 
						
							
							
								513dd8e910 
								
							
								 
							
						 
						
							
							
								
								As these shops are in almost constant use I put a fixed reset on them.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5966 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-04-08 04:26:57 +00:00  
				
					
						
							
							
								 
						
							
							
								ee878a0da1 
								
							
								 
							
						 
						
							
							
								
								Replace "no_pass" with "move_block".  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-04-05 21:37:01 +00:00  
				
					
						
							
							
								 
						
							
							
								ad72141ed4 
								
							
								 
							
						 
						
							
							
								
								Minor modifications to allow possessors of Zorn's key to get into the back area through a garden gate. IIRC I did not actually change brest.scrolls.right but since it showed up as changed in "trunk" when I first started to commit I went ahead and copied it to "1.x" just in case I did change it and can't remember.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5068 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-11-02 19:21:18 +00:00  
				
					
						
							
							
								 
						
							
							
								f014ff1b53 
								
							
								 
							
						 
						
							
							
								
								Several new modifications to the creatures in the store and to the first  
							
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							upper floor of Zorn castle. More to come later.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4909 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-09-09 20:43:51 +00:00  
				
					
						
							
							
								 
						
							
							
								4dca628f71 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes to the maps. Some modification of the creatures. Add a  
							
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							warning when entering the shop.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4858 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-31 18:26:11 +00:00  
				
					
						
							
							
								 
						
							
							
								30bc84db1e 
								
							
								 
							
						 
						
							
							
								
								Fix a minor error with a bottle of wine in brest.inn  
							
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							Fix an inventory error with Zorn's Pet in brest.scrolls
Fix the lighting, block dimdoor and fix an interaction error in the tavern
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4828 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-21 23:05:13 +00:00  
				
					
						
							
							
								 
						
							
							
								05f8722cc9 
								
							
								 
							
						 
						
							
							
								
								Fix syntax error in shopitems header.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4750 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-06 11:16:37 +00:00  
				
					
						
							
							
								 
						
							
							
								1d2789d878 
								
							
								 
							
						 
						
							
							
								
								use the proper name for the shopheader, shopitems not shopitem  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4277 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-01-05 02:11:41 +00:00  
				
					
						
							
							
								 
						
							
							
								2564221647 
								
							
								 
							
						 
						
							
							
								
								Convert absolute map tiling paths to relative paths.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4126 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-11 10:01:28 +00:00  
				
					
						
							
							
								 
						
							
							
								922a4b3dbf 
								
							
								 
							
						 
						
							
							
								
								various shop header typo, etc fixes  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4088 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-04 17:42:03 +00:00  
				
					
						
							
							
								 
						
							
							
								88e326ea27 
								
							
								 
							
						 
						
							
							
								
								Attempt to fix shop headers in the files to have sane values when buying  
							
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							scrolls. Contact me (poof@eracc.com ) if you test this and the scroll
purchase values still seem outrageous.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4040 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-11-19 23:57:28 +00:00  
				
					
						
							
							
								 
						
							
							
								2874ef6468 
								
							
								 
							
						 
						
							
							
								
								shop headers for brest  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3806 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-10-07 02:49:37 +00:00  
				
					
						
							
							
								 
						
							
							
								5505413adc 
								
							
								 
							
						 
						
							
							
								
								Modify "pipeweed" for "race tobacco" and modify "tobacco pouch" to hold  
							
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							"race tobacco". Hopefully this works as planned. The modified pouch should
now only hold "tobacco" (modified pipeweed).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3739 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-09-30 05:43:56 +00:00  
				
					
						
							
							
								 
						
							
							
								421596e6f0 
								
							
								 
							
						 
						
							
							
								
								Change wording on magic mouth on ground floor to reflect changes on the  
							
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							upper.1 floor.
Remove bullet walls on upper.1 (they "felt" artificial) and added some new
"guards" in their place. Added a bit of light near the entrance and exit on
upper.1 as well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3373 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-06-08 22:03:10 +00:00  
				
					
						
							
							
								 
						
							
							
								7e81a2f7be 
								
							
								 
							
						 
						
							
							
								
								Fixed ground floor to be an outdoor map. Try  #4  to get brest.scrolls.upper.2 to commit.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3305 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-05-26 02:59:02 +00:00  
				
					
						
							
							
								 
						
							
							
								0c0f2746f6 
								
							
								 
							
						 
						
							
							
								
								Adding Brest Scroll Shop  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3302 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-05-26 02:52:25 +00:00