Commit Graph

12 Commits (b9b60ba77c2c4ced82cc50db9765d8b91fad5f1a)

Author SHA1 Message Date
ryo_saeba 275e96000c Replace handler with specific one. Requires arch revision 15303.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15304 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-29 10:56:21 +00:00
akirschbaum 1ac5b7ecb9 Fix syntax error.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13394 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-13 06:19:10 +00:00
kbulgrien 01a133c4d5 - More terra-forming around Port Joseph to smooth out the water depth
contours recently edited to expand the navibable areas accessible to
  Scorn port ships, and cleaned up some of the glitchy depth on the
  map edges.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13358 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-03 02:16:06 +00:00
cavesomething ba54fd3d54 Add Events to trigger updates to the royalty quests on entering the appropriate caves
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13174 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 16:59:56 +00:00
tchize ae73a16c1f Massive change of grass based tiles to grass + another object above. Better result with smoothing
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8038 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-24 19:50:43 +00:00
rjtanner 5013d6df7d Changes due to map editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7129 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-09 01:39:21 +00:00
akirschbaum 0597888502 Remove empty msg..endmsg values.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5834 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-21 10:43:51 +00:00
mwedel cc46ad1bf2 Add difficulty_increase 0.5 to mushroom quest - this puts it more
in line with the difficulty of the final map and where it is in the
sceme of all the scorn knighthood quests.
MSW 2005-04-13


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3199 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-04-14 07:02:56 +00:00
temitchell 2193116265 - some beaches
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2246 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 03:49:16 +00:00
garbled 925181db9d Change any exits that were directly on the floor to have a floor arch
underneath them.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1869 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 09:18:50 +00:00
mwedel d70ebc1c34 Add a bunch of new maps to the bigworld maps. Update many maps
they sit on.  Update HallOfQuests with update information for where
some of these maps are.
MSW 2002-10-14


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1749 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-15 07:13:32 +00:00
mwedel 5dc4c3aa8b Initial import of new world. See the Info/README for more information.
This import is largely as generated by the program, but I have
placed scorn onto it.
MSW 2001-12-17


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1460 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-18 06:44:57 +00:00