rjtanner
6992e00f3a
Correct teleporter coordinates due to layout changes on level 1 of Kingdom Palace
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10862 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-07 08:31:09 +00:00
rjtanner
ef5fcd8bd1
Redesign interior of the Kingdom Palance, level 2 and level 3
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10861 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-07 08:24:30 +00:00
rjtanner
a12663ccb1
Redesign interior of the Kingdom Palance
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10860 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-07 08:10:56 +00:00
rjtanner
c7b29bb42d
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10799 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-02 01:49:04 +00:00
rjtanner
13dfc27748
Replace and phase out the (old) oakdoor graphic with something different
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10742 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-27 02:07:14 +00:00
rjtanner
9d7238c7c7
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10160 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-23 22:28:06 +00:00
rjtanner
b176fe118f
Convert absolute map exit/entrance paths to relative paths
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9822 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-11 00:29:35 +00:00
rjtanner
588dfeef1f
Update maps with entrance x & y coordinates, adjust map level difficulty to something hopefully more realistic
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9821 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-11 00:20:56 +00:00
anmaster
6bd68f5e92
Resize some more maps with wasted empty space in the lower right part of the map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9166 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-29 11:27:09 +00:00
akirschbaum
0e39777161
Update spellcasting objects to use inventory objects.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 19:05:10 +00:00
akirschbaum
d98265c0f0
Unify Created: and Modified: map headers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
rjtanner
0c12e4b464
Update maps to use the new potion name (invulnerability is now shielding)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7259 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-27 04:47:51 +00:00
rjtanner
e6dd5e86d1
Removed extra floor tiles, updates map names where necessary, minor cosmetic changes. Other updates are from map editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6987 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-08-26 07:10:02 +00:00
ryo_saeba
bfc943cd19
Remove obsolete fields. Other changes due to editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6254 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-13 13:30:15 +00:00
rjtanner
d3b9619df9
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:44:55 +00:00
akirschbaum
2bb8beeb91
Restrict dimension door to reach the key; this prevents players from skipping the Jessy.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4743 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-03 08:25:54 +00:00
akirschbaum
6925ecda95
Move magic mouths and invisible exits below floor to prevent detection by show invisible.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3568 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-08-28 16:45:35 +00:00
ryo_saeba
d1d8b472f0
Applied patch #1145089 (cavesomething) to add region support
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-15 21:44:56 +00:00
temitchell
083999509c
- commit multipart notation fixes to brest
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2870 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-08-08 03:39:15 +00:00
mwedel
c9f4015e08
Add brest/brittany maps.
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Update the scorn map so that there are some light sources, so even at night
you can still find your way around.
Other world maps updated to add roads that link brest and scorn.
MSW 2002-05-30
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1612 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-06-01 08:13:07 +00:00