Commit Graph

12 Commits (c04fb836a25d07395fb116e59839978d98ff2d0c)

Author SHA1 Message Date
rjtanner 6992e00f3a Correct teleporter coordinates due to layout changes on level 1 of Kingdom Palace
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10862 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-07 08:31:09 +00:00
rjtanner ef5fcd8bd1 Redesign interior of the Kingdom Palance, level 2 and level 3
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10861 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-07 08:24:30 +00:00
rjtanner 13dfc27748 Replace and phase out the (old) oakdoor graphic with something different
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10742 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-27 02:07:14 +00:00
rjtanner 9d7238c7c7 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10160 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-23 22:28:06 +00:00
rjtanner b176fe118f Convert absolute map exit/entrance paths to relative paths
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9822 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-11 00:29:35 +00:00
rjtanner 588dfeef1f Update maps with entrance x & y coordinates, adjust map level difficulty to something hopefully more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9821 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-11 00:20:56 +00:00
akirschbaum d98265c0f0 Unify Created: and Modified: map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
rjtanner e6dd5e86d1 Removed extra floor tiles, updates map names where necessary, minor cosmetic changes. Other updates are from map editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6987 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-08-26 07:10:02 +00:00
ryo_saeba bfc943cd19 Remove obsolete fields. Other changes due to editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6254 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-13 13:30:15 +00:00
rjtanner d3b9619df9 Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:44:55 +00:00
ryo_saeba d1d8b472f0 Applied patch #1145089 (cavesomething) to add region support
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-15 21:44:56 +00:00
mwedel c9f4015e08 Add brest/brittany maps.
Update the scorn map so that there are some light sources, so even at night
you can still find your way around.

Other world maps updated to add roads that link brest and scorn.

MSW 2002-05-30


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1612 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-06-01 08:13:07 +00:00