rjtanner
ce639401cb
Removed some of the columns around the stairs, they were causing display and merging issues with the walls and railing (swall).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15151 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-30 03:35:42 +00:00
rjtanner
99928af1a7
New map, second floor to The Noble Resting in Santo Dominion. Stair updates on the first floor and inkeeper dialog updates in regards to the second floor.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15147 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-29 04:39:39 +00:00
rjtanner
e2b8253801
Removed line breaks to NPC dialog in The Noble Resting located in Santo Dominion.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15146 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-28 04:15:41 +00:00
rjtanner
2f911cda50
Major cosmetic updates to The Noble Resting in Santo Dominion. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Added an Innkeeper NPC. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15145 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-28 04:13:28 +00:00
rjtanner
82ba713377
New map, Santo Dominion Gatehouse. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15144 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-27 04:53:35 +00:00
rjtanner
f9fcc4bb95
Layout changes to Santo Dominion world map in order to make room for a Gatehouse entrance. Reduced the graveyard size around the New Cthulhu Church, moved the Drunken Barbarian Guild south one tile. Updated Guild exit back to the world map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15143 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-26 06:04:04 +00:00
ryo_saeba
2113b4efc0
Make the Mudman a quest.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14885 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-07-17 13:49:51 +00:00
ryo_saeba
fa2715fa31
Merge lines. Add dialog hints.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14881 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-07-17 10:54:22 +00:00
ryo_saeba
705fe9bcbb
Fix broken faces. Merge lines. Add dialog hints.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14880 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-07-17 10:48:02 +00:00
rjtanner
490d2a4090
Remove line breaks from the instructional sign in the Lord of the Rings in Santo Dominion.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14458 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-08 03:04:26 +00:00
rjtanner
22ca683c56
Changes to Lord of Rings store in Santo Dominion. Floor plan somewhat resembles building layout. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14413 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-18 00:16:01 +00:00
rjtanner
51c22e8f93
Major changes to Nosferatu - Specialist magic store in Santo Dominion. Floor plan closely resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Added more detect magic, detect curse and ID tables to the shop. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14412 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-17 21:44:28 +00:00
rjtanner
e2c587ef64
Major cosmetic changes to Erash Sharp Blades store in Santo Dominion. Floor plan closely resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14411 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-17 20:36:21 +00:00
rjtanner
7cc206752b
Added one more light to Elik's General Store
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14409 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-17 01:34:08 +00:00
rjtanner
a5d003a93b
Somewhat major cosmetic changes to Eliks General Store in Santo Dominion. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14408 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-17 01:32:01 +00:00
rjtanner
bda3544b0d
Somewhat major cosmetic changes to Hanz und Franz Panzer Armour Shop in Santo Dominion. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14407 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-16 23:07:42 +00:00
ryo_saeba
610eb97763
Fix guild toolshed. Patch courtesy Khaleh.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14121 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-22 22:41:14 +00:00
ryo_saeba
47fee99400
Fix rune of healing. Givee traps unlimited uses.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14111 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-20 15:12:05 +00:00
ryo_saeba
323bd0475b
Fix invalid food value for jeweler access (required 200 instead of 100).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14108 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-20 11:18:22 +00:00
ryo_saeba
49fe321395
Add missing unique flag in alchemy lab.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14105 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-20 09:59:50 +00:00
ryo_saeba
000b4e387d
Fix guild BBQ disappearing because the spot is not unique.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14104 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-20 09:08:40 +00:00
ryo_saeba
0a108f488c
Fix card names. Disable suspicious wall without spell.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14090 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-14 14:22:52 +00:00
akirschbaum
4dc286db4b
Fix maps that allow stealing unpaid items from shops.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14051 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-05 21:22:21 +00:00
ryo_saeba
c04fb836a2
Fix walls and floors for correct building. Remove superfluous floors and walls.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13880 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-25 07:58:59 +00:00
ryo_saeba
ca580f557a
Fix potions names for guild altar basements.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13800 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-11 13:18:39 +00:00
Alestan
18ba9f4c19
fixed details in guild_hq
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13762 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-07 18:16:19 +00:00
Alestan
e5b753478e
fixed a bug where a square was unique that shouldn't have been
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13761 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-07 16:37:39 +00:00
alestan
e362ff749b
fixed a bug where a square was unique that shouldn't have been
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13760 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-07 16:28:57 +00:00
Alestan
ae753bff28
added a common clearance checker for the guilds and rewrote parts of the guild scripts. Also updated the guild maps to use the new scripts
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13751 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-07 00:38:39 +00:00
ryo_saeba
7612abf563
Fix guilds.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13736 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-04 10:54:51 +00:00
ryo_saeba
9eacbcd057
Remove invalid attribute.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13726 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-04 09:58:07 +00:00
ryo_saeba
9d22f05370
Fix Navar destination coordinates in guilds.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13696 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-02 16:46:18 +00:00
Alestan
deab9490aa
added script to auto configure guild halls and install them, made python guild halls the default for existing guilds
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13664 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-24 07:10:01 +00:00
kbulgrien
521aa89350
- This is essentially a revert/replacement of 13380. After checking the world
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map, the route across the mountains looked preposterous. No one in their
right mind would have built a road across the mountains with such a clear
and shorter route available from the southwest. The road now takes this
more logical path, though it joins with the imperial highway more to the
south and starts near the guard tower on the road between Scorn and Santo
Dominion.
- Since the route change would leave the undead shaft unfindable with no other
landmarks nearby, it is moved to a similar niche in the mountains at about
the same distance from the training center as it used to be, and visible
from the road as it was before (though not quite as close and could be
missed at night).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13381 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-09 05:25:55 +00:00
akirschbaum
20f5408c4d
Adapt exit coordinates to server r12199.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12200 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-10-22 23:06:07 +00:00
akirschbaum
3e616eb104
Run MapNormalizer editor script on all map files.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12060 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-12 14:47:05 +00:00
kbulgrien
d519e887dc
- Retry spelling, ellipsis, and line ending fixes. Missed a few. Some edits
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are best done in a non-graphical editor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12039 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-07 11:48:43 +00:00
kbulgrien
367fc70e9a
- Remove line breaks and fix spelling. Reduce ellipsis to three dots.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12038 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-07 03:44:55 +00:00
kbulgrien
e057971f81
- Correct spelling.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12037 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-07 03:36:17 +00:00
kbulgrien
6a0e493bd6
- Name the dungeon in the same form as level 2 for consistency.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12036 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-07 03:02:59 +00:00
kbulgrien
7d4eca3e97
- Spelling corrected.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12035 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-07 03:02:14 +00:00
kbulgrien
1a36cf2add
- Spelling fix.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12034 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-06 03:02:43 +00:00
kbulgrien
c11533b869
- Remove a spinner from next to the shop mat and under the floor tile, but
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visible to players.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12033 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-04 03:05:10 +00:00
akirschbaum
16898b2df9
Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11778 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-08 22:26:59 +00:00
rjtanner
658ddd6421
Make shop areas of Lord Byron's Castle (/santo_dominion/lord_byron/main) stand alone maps in order to support shop headers and inventory signs
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11221 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-23 06:23:53 +00:00
rjtanner
32566d4e1b
Cosmetic wall changes for nicer merging
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11216 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-22 06:10:57 +00:00
rjtanner
13c0004f29
Cosmetic wall changes for nicer merging
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11102 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-23 07:40:49 +00:00
rjtanner
05f4bcad48
Updated doors - removed invis exits
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11101 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-23 07:33:36 +00:00
rjtanner
f454182851
Cosmetic wall updates with how swall (fence) merges with nearby walls
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11100 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-23 07:28:41 +00:00
rjtanner
1a02218943
Per web forum post and IRC discussion - attempt to make things somewhat easier for low level players - reduced the detect curse altar cost from 25gp to 25sp
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10969 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-14 07:22:14 +00:00
rjtanner
90e3203c8f
Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10943 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-13 08:57:45 +00:00
rjtanner
ea9f9fda4b
Restore message text to exits
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10912 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-11 06:35:25 +00:00
rjtanner
514e991716
Cosmetic change with how fences (swall) merge with nearby walls
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10819 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-03 01:56:56 +00:00
rjtanner
9445064495
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10818 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-03 01:55:59 +00:00
rjtanner
653760991f
Overhaul 'New Cthulhu Church' to include walls around the map and have them merge nicely
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10786 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-30 07:09:51 +00:00
rjtanner
235389b0d8
Cosmetic wall changes for nicer and smoother merging
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10785 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-30 06:52:58 +00:00
rjtanner
a9a7aed443
Cosmetic wall and door changes for nicer and smoother merging
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10784 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-30 06:51:36 +00:00
rjtanner
9e0d531de9
Replace wwall windows with woodwall windows - matching the rest of the map style
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10783 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-30 06:45:23 +00:00
rjtanner
669a595ad9
Cosmetic change with how fences (swall) merge with nearby walls
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10782 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-30 06:43:30 +00:00
rjtanner
d1063910ea
Replace and phase out the (old) oakdoor graphic with something different
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10781 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-30 06:31:58 +00:00
rjtanner
f9f4972aa6
Convert platinum payment altars to accept payment of any coin type, requires server update r10232 (or newer)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10631 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-21 02:37:29 +00:00
rjtanner
daffc86c79
Convert platinum payment altars to accept payment of any coin type
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10238 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-02 06:36:36 +00:00
rjtanner
5033cc7cba
Missed a replacement (biglake -> sea) in the previous commit
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10236 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-01 04:12:34 +00:00
rjtanner
83187c20be
Cosmetic changes - replaced Lake graphics with Sea graphics - now the water blends together nicer (with the exception of the rivers, which still use the classic graphics)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10235 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-01 04:09:25 +00:00
rjtanner
984b5e3e7c
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10207 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-28 01:10:23 +00:00
rjtanner
3073b0db4c
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10205 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-27 05:14:45 +00:00
rjtanner
3b20798a3e
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10199 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-26 07:09:18 +00:00
rjtanner
c36c5b3b33
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10198 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-26 06:35:49 +00:00
rjtanner
7b7e79ff05
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10197 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-26 02:06:25 +00:00
rjtanner
15edcb83cc
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10196 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-26 01:22:39 +00:00
rjtanner
13bcf22b5d
Remove extra walls from the stack
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10190 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-25 06:47:44 +00:00
rjtanner
438740c09e
Insert missing floor tiles
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10188 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-25 06:44:05 +00:00
rjtanner
f3ac4f7b10
Insert missing floor tiles, update cave wall
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10187 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-25 06:39:32 +00:00
rjtanner
15eb4bfa2f
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10185 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-25 06:24:13 +00:00
rjtanner
05cd0be130
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10147 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-22 00:56:46 +00:00
rjtanner
9fb0456b93
Cosmetic wall changes
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10142 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 22:01:30 +00:00
rjtanner
4ba3cc1562
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10140 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 21:48:39 +00:00
rjtanner
6ae7ed2977
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10134 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 00:20:22 +00:00
rjtanner
324459d704
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9939 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-27 06:23:32 +00:00
rjtanner
30113eebec
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added santodominion as the region
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9938 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-27 06:00:56 +00:00
rjtanner
e0888d449c
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9937 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-27 05:56:52 +00:00
rjtanner
ac9e656ecc
Added 'blocked' walls to the unused spaces inside and around the cave walls
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9936 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-27 05:50:23 +00:00
rjtanner
1d3f35160c
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added santodominion as the region
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9935 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-27 05:44:27 +00:00
rjtanner
6893efdfb8
Spelling correction, carful -> careful
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9934 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-27 05:38:04 +00:00
rjtanner
990ff2a7e7
Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected partial resistance corruption from r5574
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9933 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-27 05:34:28 +00:00
rjtanner
9ba36457e9
Fix for Bug [ 2020789 ] many maps broken 16 months ago: wrong immunities, armour..; Corrected partial resistance corruption from r5574
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9932 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-27 05:26:49 +00:00
rjtanner
6d2300d74f
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9929 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-26 01:10:24 +00:00
rjtanner
ed86872743
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9923 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-25 01:09:37 +00:00
bbotbuilder
a6706efa75
set the 'difficulty' value on some maps
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9738 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-12 03:26:11 +00:00
anmaster
331c0e7d5d
Change more "name woodfloor" to "name wood floor" in misc places.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9345 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-20 10:47:32 +00:00
anmaster
1d8dc942f6
Make the Santo Dominion and Darcap apartments use goldfloors instead of altars, looks nicer. Also fix bad name for woodfloor2 (name was set to woodfloor but nowdays the arch got the name wood floor...).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9344 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-20 10:32:45 +00:00
akirschbaum
772638b98d
Run MapNormalizer script on all maps.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9176 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-30 07:32:24 +00:00
anmaster
01bbd348d3
The @match expression in npc dialog is case insensitive, but a lot of map treated it as if it was case sensitive, fixing a lot of them (there may be more left, that the grep didn't find).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9144 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-23 08:11:20 +00:00
kbulgrien
a37a5d9566
- Spelling correction.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8597 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-03-23 22:20:33 +00:00
rjtanner
1a816b10eb
Restore text indentation for show names in opera map
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8522 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-03-18 02:04:25 +00:00
kbulgrien
6625686736
Fix mispelled "appartment" in various player visible data locations.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8324 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-30 19:02:31 +00:00
kbulgrien
53f2b30307
Rename dwall3_3 to dwall_3_3 after removing incorrect Object in
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arch/trunk/wall/dwall/dwall.arc.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8208 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-19 00:56:11 +00:00
rjtanner
67ec8650a6
Update the guild maps to include map difficulty levels, ability to create an altar of valkyrie for 5 holy_shield, and altars are now level 120 (players are no longer able to reconsecrate them) which addresses bug [1824769] Players able to reconsecrate guild altars
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7481 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-05 01:50:51 +00:00
akirschbaum
0e39777161
Update spellcasting objects to use inventory objects.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 19:05:10 +00:00
akirschbaum
d98265c0f0
Unify Created: and Modified: map headers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00