ryo_saeba
5620361fdc
Use new archetype 'bloodwell' for the corresponding exit.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14974 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-12 18:33:56 +00:00
kbulgrien
32334b7c87
- Remove duplicate grass tiles from trees and tower.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12131 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-08-03 03:41:19 +00:00
akirschbaum
3e616eb104
Run MapNormalizer editor script on all map files.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12060 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-12 14:47:05 +00:00
rjtanner
3ee4f83800
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10209 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-28 19:58:18 +00:00
rjtanner
05cd0be130
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10147 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-22 00:56:46 +00:00
rjtanner
4ba3cc1562
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10140 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 21:48:39 +00:00
tchize
ae73a16c1f
Massive change of grass based tiles to grass + another object above. Better result with smoothing
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8038 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-24 19:50:43 +00:00
ryo_saeba
3308dad503
Add Greyshield quest to bigworld.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6166 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-30 21:58:59 +00:00
rjtanner
d3b9619df9
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:44:55 +00:00
ryo_saeba
d1d8b472f0
Applied patch #1145089 (cavesomething) to add region support
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-15 21:44:56 +00:00
temitchell
58b0594b92
- updating some worldmaps with some changes (mostly
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shoreline and beaches - some mountains)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2634 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-02-22 19:56:08 +00:00
temitchell
490c688aaf
- forgot to remove Beginners2 from here whe it was moved to Scorn
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2110 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-29 01:52:20 +00:00
temitchell
bdde1b4440
added some lighting to lake country area (very little), Santo D., Darcap, stoneville
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1802 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-09 22:56:48 +00:00
mwedel
493027e64b
Add dragonisland (stoneville) maps to bigworld distribution.
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Other maps outside that directory were updated because they have
exits leading to stoneville.
MSW 2002-09-08
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1715 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-09 07:20:07 +00:00
mwedel
5dc4c3aa8b
Initial import of new world. See the Info/README for more information.
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This import is largely as generated by the program, but I have
placed scorn onto it.
MSW 2001-12-17
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1460 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-18 06:44:57 +00:00