Commit Graph

334 Commits (e6a686e77caeb1341844c2743013d7b454422ed5)

Author SHA1 Message Date
Rick Tanner e6a686e77c Correct spacing after punctuation in msg text 2023-06-12 01:35:40 -05:00
SilverNexus 0b1ea0fad5 Disallow taking the chairs in Santo Dominion's temple to Valkyrie.
They could be sold for several thousand platinum total at the Sale Shop in town, making for copious sums of money at low level.
To denote this, add a sign near the front of the temple apologizing to practitioners for nailing down the chairs.
2023-04-27 16:00:25 -04:00
rjtanner 25d390252c Make Bank of Skud, Santo Dominion Branch maps part of the same reset group, santodominion_bank 2022-08-11 01:35:38 -05:00
rjtanner ec670b07ac Make Tobias Tower maps part of the same reset_group, santodominion_tobias-tower 2022-07-27 01:31:04 -05:00
rjtanner 821337d444 Update map entrance coordinates to The Golden Lion, 2nd Floor (santo_dominion/tavern.2ndfloor) in Santo Dominion 2022-07-27 01:29:00 -05:00
rjtanner b2abb9e24d Make The Golden Lion maps part of the same reset_group, santodominion_the-golden-lion 2022-07-27 01:27:25 -05:00
rjtanner d362a4c433 Make The Noble Resting maps part of the same reset_group, santodominion_the-noble-resting 2022-07-27 01:24:49 -05:00
rjtanner 667b377e88 Make Stig's Hut maps part of the same reset_group, santodominion_stigs-hut 2022-07-27 01:22:05 -05:00
rjtanner 480dc97a26 Make Temple Naive maps part of the same reset_group, santodominion_temple-naive 2022-07-27 01:20:33 -05:00
rjtanner 1322760a69 Make Undead Shaft maps part of the same reset_group, santodominion_undead-shaft 2022-07-27 01:18:41 -05:00
rjtanner 04b4e76f23 Make Mudman's Place maps part of the same reset_group, santodominion_mudman 2022-07-27 01:16:15 -05:00
rjtanner f3a650b6ac Make Santo Dominion Well maps part of the same reset_group, santodominion_well 2022-07-27 01:14:12 -05:00
rjtanner de5eec92aa Make South Lighthouse maps part of the same reset_group, santodominion_south-lighthouse 2022-07-27 01:12:05 -05:00
rjtanner 597c15171b Make North Lighthouse maps part of the same reset_group, santodominion_north-lighthouse 2022-07-27 01:10:07 -05:00
rjtanner 7d0248a5cd Make A Nice Little Hut maps part of the same reset_group, santodominion_a-nice-little-hut 2022-07-27 01:07:22 -05:00
rjtanner decfc2acf3 Make Lord Byron's Castle maps part of the same reset_group, santodominion_lord-byrons-castle 2022-07-27 01:04:56 -05:00
rjtanner dc859ae7b2 Make Lord Ramsdre Mansion maps part of the same reset_group, santodominion_lord-ramsdre-mansion 2022-07-27 00:59:40 -05:00
rjtanner 974ce8689b Make Vexatious Hut maps part of the same reset_group, santodominion_vexatious-hut 2022-07-27 00:55:55 -05:00
Kevin Zheng 6cf764ee64 Fix Pup Land Terminal exit coordinates 2022-02-17 09:31:09 -08:00
tannerrj 88700149be Grammar and spelling corrections to NPC dialog 2021-10-04 00:43:43 -05:00
Nicolas Weeger fbf5fbb902 Add messageboard graphics and arch and use them
Patch #416 by Saiapatsu
https://sourceforge.net/p/crossfire/patches/416/
2021-08-21 19:22:11 +02:00
Nicolas Weeger 34109846d6 Describe the origin or purpose of every key
This patch will give the vast majority of the keys in the game
a message that describes the location the key was found in, or straight-up what it's used for.

It also names or renames a lot of them, although this isn't the focus (for now).

Patch https://sourceforge.net/p/crossfire/patches/415/ by Saiapatsu.
2021-08-13 18:55:09 +02:00
Andreas Kirschbaum 449fc26e37 Reorder game object attributes in canonical order 2021-08-01 17:50:28 +02:00
Andreas Kirschbaum 80beb6e1e4 Remove attributes which have the same value as the archetype 2021-08-01 14:08:39 +02:00
Andreas Kirschbaum 4eb4a80910 Move @reply and @question lines to the end in dialogs using @match 2021-07-25 12:48:59 +02:00
Nicolas Weeger 5272e27aba Remove executable flag on maps. 2021-05-13 12:28:34 +02:00
ryo_saeba e0ccd8af35 Add guide about the cult.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21858 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-28 20:13:42 +00:00
partmedia 53f6c3dc64 Normalize quest title capitalization
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21703 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-02 00:02:43 +00:00
ryo_saeba 5971f28e04 Use archetypes for converters instead of custom ones.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21365 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-09-09 17:46:17 +00:00
partmedia 5edab52b8a Use absolute paths for exits to the Astral Vault
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21308 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-08-24 18:34:38 +00:00
rjtanner 04c99c52ef Update bank vault map Bank of Skud, Santo Dominion Branch (santo_dominion/shops/bank_santodominion_vault) - missed the Vault in the title.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21239 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-08 06:29:08 +00:00
rjtanner edc0378480 Correct creation date in map headers, no functional changes
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21233 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-01 04:15:16 +00:00
rjtanner bf595f1df9 Make entrances to Astral Vault map unique, make map paths from the Astral Vault back to the banks absolute, added missing levers to the Astral Vault map
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21232 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-01 04:03:37 +00:00
rjtanner 9e08fcf4b4 New feature map, Astral Vault - a way for players to have access to common storage that is accessible from any of the current bank maps. Requires map update r21230.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21231 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-05-31 22:27:49 +00:00
partmedia 7499223ada Add deposit boxes
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20951 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-13 00:19:48 +00:00
rjtanner 31789b842d Cosmetic changes to Lord Byron's Castle, 2nd Floor (santo_dominion/lord_byron/2nd_floor) to change bwall sections to castle walls (cwall).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20735 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-26 06:01:13 +00:00
rjtanner 175e3f7ca6 Cosmetic changes to Lord Byron's Castle, 1st Floor (santo_dominion/lord_byron/1st_floor) to change bwall sections to castle walls (cwall).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20734 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-26 05:44:58 +00:00
rjtanner f49f9b4606 Cosmetic changes to Lord Byron's Castle, Weapons (santo_dominion/lord_byron/weapon) to better match the Lord Byron's Castle, Main Floor castle look and decor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20733 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-25 05:27:12 +00:00
rjtanner 47d0af6a87 Cosmetic changes to Lord Byron's Castle, Magic (santo_dominion/lord_byron/magic) to better match the Lord Byron's Castle, Main Floor castle look and decor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20732 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-25 05:25:47 +00:00
rjtanner b08dbd217a Cosmetic changes to Lord Byron's Castle, General (santo_dominion/lord_byron/general) to better match the Lord Byron's Castle, Main Floor castle look and decor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20731 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-25 05:23:10 +00:00
rjtanner 853a971af2 Cosmetic changes to Lord Byron's Castle, Armour (santo_dominion/lord_byron/armour) to better match the Lord Byron's Castle, Main Floor castle look and decor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20730 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-25 05:19:55 +00:00
rjtanner e9ca5471fa Cosmetic changes to Lord Byron's Castle, Main Floor (santo_dominion/lord_byron/main) to add spiked wall sections in the shop areas.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20729 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-25 04:58:48 +00:00
rjtanner 312a513629 Cosmetic changes to South Lighthouse, Level 1 (santo_dominion/magara/south_lighthouse/floor_1) to add more visual space on the map perimeter. Update South Lighthouse, Level 2 (santo_dominion/magara/south_lighthouse/floor_2) for exit coordinate changes to Level 1. Update South Lighthouse, Level 4 (santo_dominion/magara/south_lighthouse/floor_4) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes to the South Lighthouse.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20727 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-20 06:43:57 +00:00
rjtanner dbbfeac178 Cosmetic changes to North Lighthouse, Level 1 (santo_dominion/magara/north_lighthouse/floor_1) to add more visual space on the map perimeter. Update North Lighthouse, Level 2 (santo_dominion/magara/north_lighthouse/floor_2) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes to the North Lighthouse.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20726 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-18 06:11:05 +00:00
rjtanner 8a3d497ff0 Cosmetic changes to Undead Bungalow (/santo_dominion/houses/house1) in Santo Dominion, changes the walls to woodwalls. New face for Undead Bungalow in Santo Dominion (world/world_102_108) to make it look more like a log cabin. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20716 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-02-22 07:02:25 +00:00
rjtanner 4bd5b82ea8 Update entrance coordinates to Lord Ramsdre Mansion, Entrance (/santo_dominion/espen/palace) in Santo Dominion.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20715 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-02-22 06:47:19 +00:00
rjtanner 942fd66c1a Update entrance coordinates to The Little Peacock (santo_dominion/peacock) in Santo Dominion.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20714 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-02-22 06:43:54 +00:00
rjtanner 5221641f94 Update entrance coordinates to North Farm (santo_dominion/north_farm) in Santo Dominion.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20713 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-02-22 06:38:21 +00:00
rjtanner 03b32362f9 Remove empty row of map tiles in North Farm (santo_dominion/north_farm) in Santo Dominion.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20712 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-02-22 06:35:51 +00:00
rjtanner a96cc630b9 Cosmetic changes to North Farm (santo_dominion/north_farm) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominino world map (world/world_102_108) and related Lord Ramsdre Mansion levels for entrance coordinate changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20702 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-01-29 06:56:51 +00:00