kbulgrien
7268b5c76c
- New ne, se, sw, and nw mine wall archetypes fix the Scorn port gate house to
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use the same wall material for the entire building. Various floor changes
also done to go along with the wall edits.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7803 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-10 07:19:58 +00:00
kbulgrien
e001ad5070
- Replace board floor under pier with more appropriate ground pieces.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7746 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-08 15:11:41 +00:00
eracc
ffb9984d23
Fix a display problem with overlapping swall not looking correct when in-game
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although it looks correct in Gridarta.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7694 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-04 19:22:46 +00:00
eracc
7be1d30d3d
Fix mistyped path for pup_land in the Wolfsburg transport shoppe.
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Add buttons under the teleporters to try to keep players from being trapped.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7681 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-03 22:34:59 +00:00
eracc
c8923507da
Update transport shoppes with Valkyrie altar
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7680 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-03 21:38:25 +00:00
eracc
37308274e7
Add "Ye Olde Transport Shoppe" to Wolfsburg and update world map for same.
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Fix some errors with various buildings on the world map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7676 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-03 20:10:24 +00:00
eracc
13d9586428
Removed the silly and useless Wolfsburg "whorehouse".
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Added Wolfsburg apartment (buildable).
Added Wolfsburg buildshop.
Update world/world_128_109 with the new map info.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7672 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-03 00:26:27 +00:00
ryo_saeba
d546bf6a8e
Fun item Eracc can use for his maps :)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7570 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-24 23:28:05 +00:00
rjtanner
b596ef4fdb
Map normalize, no functional changes
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7567 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-24 20:34:35 +00:00
eracc
f227cc4fd8
Add Zorn castle floor four.
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Update all "shadow" creatures in Zorn castle to be disease immune even though
they are not undead.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7566 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-24 20:28:56 +00:00
tchize
4510e0ab0b
time of day script modified to use python, and simplified in use.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7562 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-22 22:29:06 +00:00
tchize
42656ed898
timeofday based python script
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updated existing script to use JSON notation
added a "replace in all map" script
added a test map
updated test maps to JSON notation
added helper tools: CFTimeOfDay and CFMapTransformer
fixed warnings in gridarta
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7546 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-19 23:21:00 +00:00
rjtanner
be7e87113f
Additional conversion tables in the Nurnberg bank; jade to amberium, amberium to jade, platinum to jade, jade to platinum and gold to silver
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7543 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-19 01:58:13 +00:00
rjtanner
104220a2b6
Cosmetic changes with the Nurnberg bank, also rearranged the floor stacking order so that no_magic tiles appear under sections of swall
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7542 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-19 01:39:49 +00:00
rjtanner
93a6534ae0
Updated various banks to include a gold -> silver conversion table; addresses bug# 1832558 - Silver conversion
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7541 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-19 01:27:56 +00:00
akirschbaum
eb951460e0
Replace obsolete field slow_move with move_slow/move_slow_penalty.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7539 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-18 23:16:20 +00:00
rjtanner
12219c9f88
Updated the Navar bank to include a gold -> silver conversion table; addresses bug# 1832558 - Silver conversion
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7537 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-18 23:10:36 +00:00
akirschbaum
dc15984753
Do not create superfluous 'randomitems none' attributes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7536 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-18 23:02:46 +00:00
rjtanner
a116c46572
Updated the Scorn bank to include a gold -> silver conversion table; addresses bug# 1832558 - Silver conversion
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7534 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-18 22:54:29 +00:00
gros
f57f3a6895
Corrected a glitch in IPO Colette's answer.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7532 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-18 18:52:50 +00:00
tchize
9335e0f4d2
add a werebeast script and demo
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The demo "werebeast" is based on beholder transforming into black dragon
Updated sage opening door message
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7519 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-17 17:38:05 +00:00
qal21
9d449dde5b
Fix filename comments
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7510 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-17 00:14:49 +00:00
tchize
91a9bf913d
Add Timeofday generic scripts and a demo map
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Those 4 script can be used as filter or triggerer based on current time.
See test/tod for a demo map (conditionnal magic mouth, weapons that
attack only at day/night, grates that open in morning and close at dusk)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7509 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-16 13:27:03 +00:00
eracc
da810f1b29
Fixing the Zorn girls. They all had too low max hp.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7507 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-14 17:54:03 +00:00
rjtanner
793b0beed0
Map changes to address bug # [1829831] Mechanism bug - limit range and effectiveness of dimension door
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7505 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-13 05:57:38 +00:00
eracc
c4658bf3af
Rename Kitten of Gorokh to Cat of Gorokh and reduce number on map by half.
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Create new 1 tile Kitten of Gorokh to replace removed Cat of Gorokh.
This should help prevent cowardly hiding behind earhtwalls with a one tile
opening to avoid one's deserved punishment. Yes, this is evil ... but one
is in "hell" after all. :)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7504 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-13 05:34:36 +00:00
eracc
a10a1ff53d
Since pupland is not yet merged into big world I am making the pupland outdoor
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maps actually *be* outdoor maps to honor the day/night cycle.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7503 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-12 20:15:44 +00:00
tchize
d0f032623a
Modified all print of script to calls to Crossfire.Log(Crossfire.Log(Debug|Error|Info|Monster),message)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7496 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-08 23:36:22 +00:00
rjtanner
4bdce564f2
Add missing floor tiles, removed redundant walls, added map difficulty, cosmetic changes with bwall_ arrangements
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7488 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-07 06:05:12 +00:00
rjtanner
297894cd2f
Widen the hallways of One Eyed Mike's store in order to accomodate use from more then one player at a time
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7487 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-06 06:41:38 +00:00
rjtanner
8bc73d2b5d
Modify NPC or magic_mouth dialogue to be generic in regards to player race; Fix for bug [825637] Some maps assume what race you are.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7486 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-06 05:46:36 +00:00
rjtanner
deb4aa7dfa
Updated ChangeLog files using svn2cl
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7485 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-06 02:25:22 +00:00
rjtanner
67ec8650a6
Update the guild maps to include map difficulty levels, ability to create an altar of valkyrie for 5 holy_shield, and altars are now level 120 (players are no longer able to reconsecrate them) which addresses bug [1824769] Players able to reconsecrate guild altars
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7481 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-05 01:50:51 +00:00
rjtanner
e253b2aa71
Update the guild template to include map difficulty levels, entrance xy coordinates, ability to create an altar of valkyrie for 5 holy_shield, altars are now level 120 (players are no longer able to reconsecrate them) which addresses bug [1824769] Players able to reconsecrate guild altars
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7480 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-05 01:25:15 +00:00
akirschbaum
25d47ce4e3
Add Gridarta converter script to update legacy spellcasting objects in map files.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7476 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 19:07:09 +00:00
akirschbaum
0e39777161
Update spellcasting objects to use inventory objects.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 19:05:10 +00:00
rjtanner
01e889ade7
Remove links to non-existant maps (or maps that are still in /unlinked)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7471 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 07:50:47 +00:00
rjtanner
a3db3586ce
Make the trap on the treasure chest less deadly for new players - removed the spikes trap and set a fixed damage amount on the rune of shocking
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7469 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 07:20:19 +00:00
rjtanner
95a9e082dc
Merge existing changes from trunk; make Fun House map a little more friendly to new players by replacing the skeletons with zombies, then reducing the number of initial zombies by 2 and also only having one zombie generator
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7468 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 07:08:16 +00:00
rjtanner
e8f34bc39e
Added no_magic tiles to the swall section so players can not use dimension door to enter this section - it's intent is to give a balcony-like appearance to the level instead of it being an actual part of the map
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7466 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 06:50:52 +00:00
rjtanner
78f5c1102e
Tentative fix for bug # [ 1735463 ] Rainbow island quest traps player - set up a boulder and button combo to reset the trap door on a timer or when a player is moved to a transition area before going to the next map; found that the goblins were somehow appearing in areas of the map they shouldn't once the map was full of them so I removed the generators and just added a fixed number of goblins
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7465 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 06:28:09 +00:00
rjtanner
04b449be33
Tentative fix for bug # [1805174] /darcap/darcap/circus/wurfbude Exit teleporter broken - fixed coordinates on a number of teleporters and removed movement detectors on the exit teleporter, added entrance coordinates to make bug testing easier
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7464 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-03 22:57:17 +00:00
rjtanner
46e4e32292
Change so that the monster standing next to the altars do not move (often, standing over the altars) - change facing for Nathirel so he's 'looking at you' instead of looking at the wall
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7463 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-03 20:28:20 +00:00
rjtanner
9653cfd4ec
Update map difficulty, and arrange stacking order so that the platters appear on top of the tables vs under then
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7462 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-03 20:18:05 +00:00
rjtanner
fb24176e53
Added missing face/graphic for confusion
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7456 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-03 02:47:33 +00:00
rjtanner
0224848037
Add missing map difficulty, remove the wallclock archetype from branch/1.x since it's not available in the branch archetype set
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7455 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-03 02:26:24 +00:00
rjtanner
f2f87afe8f
Replace old and broken monster abilities with current abilities or spells, typo and text spacing corrections
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7454 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-03 02:02:20 +00:00
rjtanner
67d32ee095
Replace old and broken monster abilities (ability_fire) with current fire based abilities (burning hands, medium fireball, create fire wall)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7453 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-03 01:36:23 +00:00
rjtanner
28c79e25cb
Update old and broken monster abilities to match current spell abilities and improve their resistances so their own spells do not kill them
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7452 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-03 01:27:56 +00:00
rjtanner
9308f88a9f
Remove unholy_ground from beneath altars now that their (re)consecrate level was set to level 120
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7450 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-03 00:16:01 +00:00