Commit Graph

1586 Commits (f19c9ca871a9d97d55f94d4dc77dde44967ec55a)

Author SHA1 Message Date
kbulgrien 7268b5c76c - New ne, se, sw, and nw mine wall archetypes fix the Scorn port gate house to
use the same wall material for the entire building.  Various floor changes
  also done to go along with the wall edits.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7803 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-10 07:19:58 +00:00
kbulgrien e001ad5070 - Replace board floor under pier with more appropriate ground pieces.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7746 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-08 15:11:41 +00:00
eracc ffb9984d23 Fix a display problem with overlapping swall not looking correct when in-game
although it looks correct in Gridarta.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7694 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-04 19:22:46 +00:00
eracc 7be1d30d3d Fix mistyped path for pup_land in the Wolfsburg transport shoppe.
Add buttons under the teleporters to try to keep players from being trapped.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7681 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-03 22:34:59 +00:00
eracc c8923507da Update transport shoppes with Valkyrie altar
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7680 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-03 21:38:25 +00:00
eracc 37308274e7 Add "Ye Olde Transport Shoppe" to Wolfsburg and update world map for same.
Fix some errors with various buildings on the world map.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7676 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-03 20:10:24 +00:00
eracc 13d9586428 Removed the silly and useless Wolfsburg "whorehouse".
Added Wolfsburg apartment (buildable).
Added Wolfsburg buildshop.
Update world/world_128_109 with the new map info.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7672 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-03 00:26:27 +00:00
ryo_saeba d546bf6a8e Fun item Eracc can use for his maps :)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7570 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-24 23:28:05 +00:00
rjtanner b596ef4fdb Map normalize, no functional changes
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7567 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-24 20:34:35 +00:00
eracc f227cc4fd8 Add Zorn castle floor four.
Update all "shadow" creatures in Zorn castle to be disease immune even though
they are not undead.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7566 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-24 20:28:56 +00:00
tchize 4510e0ab0b time of day script modified to use python, and simplified in use.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7562 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-22 22:29:06 +00:00
tchize 42656ed898 timeofday based python script
updated existing script to use JSON notation
added a "replace in all map" script
added a test map
updated test maps to JSON notation
added helper tools: CFTimeOfDay and CFMapTransformer
fixed warnings in gridarta


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7546 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-19 23:21:00 +00:00
rjtanner be7e87113f Additional conversion tables in the Nurnberg bank; jade to amberium, amberium to jade, platinum to jade, jade to platinum and gold to silver
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7543 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-19 01:58:13 +00:00
rjtanner 104220a2b6 Cosmetic changes with the Nurnberg bank, also rearranged the floor stacking order so that no_magic tiles appear under sections of swall
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7542 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-19 01:39:49 +00:00
rjtanner 93a6534ae0 Updated various banks to include a gold -> silver conversion table; addresses bug# 1832558 - Silver conversion
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7541 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-19 01:27:56 +00:00
akirschbaum eb951460e0 Replace obsolete field slow_move with move_slow/move_slow_penalty.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7539 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-18 23:16:20 +00:00
rjtanner 12219c9f88 Updated the Navar bank to include a gold -> silver conversion table; addresses bug# 1832558 - Silver conversion
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7537 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-18 23:10:36 +00:00
akirschbaum dc15984753 Do not create superfluous 'randomitems none' attributes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7536 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-18 23:02:46 +00:00
rjtanner a116c46572 Updated the Scorn bank to include a gold -> silver conversion table; addresses bug# 1832558 - Silver conversion
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7534 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-18 22:54:29 +00:00
gros f57f3a6895 Corrected a glitch in IPO Colette's answer.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7532 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-18 18:52:50 +00:00
tchize 9335e0f4d2 add a werebeast script and demo
The demo "werebeast" is based on beholder transforming into black dragon
Updated sage opening door message


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7519 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-17 17:38:05 +00:00
qal21 9d449dde5b Fix filename comments
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7510 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-17 00:14:49 +00:00
tchize 91a9bf913d Add Timeofday generic scripts and a demo map
Those 4 script can be used as filter or triggerer based on current time. 
See test/tod for a demo map (conditionnal magic mouth, weapons that
attack only at day/night, grates that open in morning and close at dusk)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7509 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-16 13:27:03 +00:00
eracc da810f1b29 Fixing the Zorn girls. They all had too low max hp.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7507 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-14 17:54:03 +00:00
rjtanner 793b0beed0 Map changes to address bug # [1829831] Mechanism bug - limit range and effectiveness of dimension door
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7505 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-13 05:57:38 +00:00
eracc c4658bf3af Rename Kitten of Gorokh to Cat of Gorokh and reduce number on map by half.
Create new 1 tile Kitten of Gorokh to replace removed Cat of Gorokh.
This should help prevent cowardly hiding behind earhtwalls with a one tile
opening to avoid one's deserved punishment. Yes, this is evil ... but one
is in "hell" after all. :)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7504 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-13 05:34:36 +00:00
eracc a10a1ff53d Since pupland is not yet merged into big world I am making the pupland outdoor
maps actually *be* outdoor maps to honor the day/night cycle.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7503 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-12 20:15:44 +00:00
tchize d0f032623a Modified all print of script to calls to Crossfire.Log(Crossfire.Log(Debug|Error|Info|Monster),message)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7496 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-08 23:36:22 +00:00
rjtanner 4bdce564f2 Add missing floor tiles, removed redundant walls, added map difficulty, cosmetic changes with bwall_ arrangements
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7488 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-07 06:05:12 +00:00
rjtanner 297894cd2f Widen the hallways of One Eyed Mike's store in order to accomodate use from more then one player at a time
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7487 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-06 06:41:38 +00:00
rjtanner 8bc73d2b5d Modify NPC or magic_mouth dialogue to be generic in regards to player race; Fix for bug [825637] Some maps assume what race you are.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7486 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-06 05:46:36 +00:00
rjtanner deb4aa7dfa Updated ChangeLog files using svn2cl
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7485 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-06 02:25:22 +00:00
rjtanner 67ec8650a6 Update the guild maps to include map difficulty levels, ability to create an altar of valkyrie for 5 holy_shield, and altars are now level 120 (players are no longer able to reconsecrate them) which addresses bug [1824769] Players able to reconsecrate guild altars
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7481 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-05 01:50:51 +00:00
rjtanner e253b2aa71 Update the guild template to include map difficulty levels, entrance xy coordinates, ability to create an altar of valkyrie for 5 holy_shield, altars are now level 120 (players are no longer able to reconsecrate them) which addresses bug [1824769] Players able to reconsecrate guild altars
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7480 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-05 01:25:15 +00:00
akirschbaum 25d47ce4e3 Add Gridarta converter script to update legacy spellcasting objects in map files.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7476 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 19:07:09 +00:00
akirschbaum 0e39777161 Update spellcasting objects to use inventory objects.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 19:05:10 +00:00
rjtanner 01e889ade7 Remove links to non-existant maps (or maps that are still in /unlinked)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7471 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 07:50:47 +00:00
rjtanner a3db3586ce Make the trap on the treasure chest less deadly for new players - removed the spikes trap and set a fixed damage amount on the rune of shocking
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7469 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 07:20:19 +00:00
rjtanner 95a9e082dc Merge existing changes from trunk; make Fun House map a little more friendly to new players by replacing the skeletons with zombies, then reducing the number of initial zombies by 2 and also only having one zombie generator
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7468 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 07:08:16 +00:00
rjtanner e8f34bc39e Added no_magic tiles to the swall section so players can not use dimension door to enter this section - it's intent is to give a balcony-like appearance to the level instead of it being an actual part of the map
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7466 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 06:50:52 +00:00
rjtanner 78f5c1102e Tentative fix for bug # [ 1735463 ] Rainbow island quest traps player - set up a boulder and button combo to reset the trap door on a timer or when a player is moved to a transition area before going to the next map; found that the goblins were somehow appearing in areas of the map they shouldn't once the map was full of them so I removed the generators and just added a fixed number of goblins
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7465 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 06:28:09 +00:00
rjtanner 04b449be33 Tentative fix for bug # [1805174] /darcap/darcap/circus/wurfbude Exit teleporter broken - fixed coordinates on a number of teleporters and removed movement detectors on the exit teleporter, added entrance coordinates to make bug testing easier
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7464 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-03 22:57:17 +00:00
rjtanner 46e4e32292 Change so that the monster standing next to the altars do not move (often, standing over the altars) - change facing for Nathirel so he's 'looking at you' instead of looking at the wall
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7463 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-03 20:28:20 +00:00
rjtanner 9653cfd4ec Update map difficulty, and arrange stacking order so that the platters appear on top of the tables vs under then
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7462 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-03 20:18:05 +00:00
rjtanner fb24176e53 Added missing face/graphic for confusion
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7456 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-03 02:47:33 +00:00
rjtanner 0224848037 Add missing map difficulty, remove the wallclock archetype from branch/1.x since it's not available in the branch archetype set
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7455 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-03 02:26:24 +00:00
rjtanner f2f87afe8f Replace old and broken monster abilities with current abilities or spells, typo and text spacing corrections
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7454 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-03 02:02:20 +00:00
rjtanner 67d32ee095 Replace old and broken monster abilities (ability_fire) with current fire based abilities (burning hands, medium fireball, create fire wall)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7453 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-03 01:36:23 +00:00
rjtanner 28c79e25cb Update old and broken monster abilities to match current spell abilities and improve their resistances so their own spells do not kill them
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7452 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-03 01:27:56 +00:00
rjtanner 9308f88a9f Remove unholy_ground from beneath altars now that their (re)consecrate level was set to level 120
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7450 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-03 00:16:01 +00:00