Commit Graph

5 Commits (f77a2d77353c32768135f977830ffbe0cd5cf6fa)

Author SHA1 Message Date
rjtanner 1d3f35160c Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added santodominion as the region
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9935 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-27 05:44:27 +00:00
akirschbaum d98265c0f0 Unify Created: and Modified: map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
rjtanner 4388a52699 Renamed maps (which used the actual file name). Replaced walls that were using the wrong sections next an opening. Removed a unneeded floor tile. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5628 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-28 03:04:16 +00:00
rjtanner d3b9619df9 Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:44:55 +00:00
qal21 de6c7764f8 Add undead shaft and pirate mansion maps to svn. Created by Brad Reilly.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5002 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-06 19:44:43 +00:00