"""Altar of Valkyrie Followers of Valkyrie don't get any praying spells, because Valkyrie hates magic. Instead, they gain experience by combat bravery; and the way they prove that is by bringing the flesh of dead enemies as a sacrifice in Her altar. Of course, the script only activates for followers of Valkyrie, and only runs for sacrifices of type FLESH. Then, it can handle each in two ways: - Ideally, all items will have Exp stored. In this case, you'll get 1/5 of that Exp, with a bonus if it's a head or heart. - Otherwise, we'll use the Level and resistances to estimate how hard it was to kill the monster. In fact, I'm not at all certain the algorithm used to estimate is reasonable at all for higher levels... but then again, I'm not sure it's still necessary either, so feel free to remove it :-) """ import Crossfire def accept(description): pl.Write('Valkyrie accepts your %s sacrifice!' % description) # XXX: need to expose NROFATTACKS to Python altar = Crossfire.WhoAmI() pl = Crossfire.WhoIsActivator() praying = pl.CheckArchInventory('skill_praying') if praying and praying.Title == 'Valkyrie': # accept sacrifice obj = altar.Above while obj: if obj.Unpaid: pl.Write('Valkyrie scorns your stolen sacrifice!') break if obj.Type & 0xffff == Crossfire.Type.FLESH: level_factor = 0 part_factor = 1 if obj.Level < praying.Level / 2: if obj.Exp: pl.Write('Valkyrie grudgingly accepts your pathetic sacrifice!') else: pl.Write('Valkyrie scorns your pathetic sacrifice!') elif obj.Level < praying.Level: accept('poor') level_factor = 0.5 elif obj.Level < praying.Level * 1.5: accept('modest') level_factor = 1 elif obj.Level < praying.Level * 2: accept('adequate') level_factor = 1.5 elif obj.Level < praying.Level * 5: accept('devout') level_factor = 2 else: accept('heroic') level_factor = 2.5 # heads and hearts are worth more. Because. if obj.Name.endswith('head') or obj.Name.endswith('heart'): part_factor = 1.5 if obj.Exp: # obj has stored exp, use it value = obj.Exp / 5 * part_factor else: # no stored exp, estimate # flesh with lots of resists is worth more res = 0 for at in range(26): # XXX should be NROFATTACKS res += obj.GetResist(at) value = max(res, 10) * level_factor * part_factor if obj.Quantity > 1: obj.Quantity -= 1 else: obj.Remove() pl.AddExp(int(value), 'praying') break obj = obj.Above