# -*- coding: utf-8 -*- # death_punisher.py - Punish players for killing some NPCs # # Copyright (C) 2010 Nicolas Weege # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # # # This script punishes players killing a NPC by making all other # non aggressive monsters in the map aggressive. # # It should be called from a "death" event. import Crossfire def handle_death(): map = Crossfire.WhoAmI().Map found = None for h in range(0, map.Height): for w in range(0, map.Width): top = map.ObjectAt(w, h) while top != None: if top.Monster == 1 and top.Unaggressive == 1: found = top found.Unaggressive = 0 break top = top.Above if found != None: found.Say("You are going to pay!") handle_death()