#SlotMachine configuration file #to make a new kind of slot machine, copy this file, change the settings and point the slotmachine to the new file. #Standard type Diamond Slots #FYI - This one uses an object for cointype and not the money code :) import Crossfire import CFGamble import CFItemBroker activator=Crossfire.WhoIsActivator() activatorname=activator.Name whoami=Crossfire.WhoAmI() #gets slot name and adds map name for unique jackpot slotname= '%s#%s' %(whoami.Name,whoami.Map.Path) x=activator.X y=activator.Y cointype = "gem" #What type of coin is this slotmachine using? minpot = 200 #Minimum slot jackpot size maxpot = 10000 #Maxiumum slot jackpot size cost = 1 #Price of usage #Change the items on the slot spinner or the number of items. slotlist = ["Silver", "Gold", "Platinum", "Sapphire", "Emerald", "Ruby", "Diamond", "JackPot"] #Major as percent of pot. Minor as how many times cost slotminor = [1, 2, 3, 4, 5, 6, 10, 15] slotmajor = [.1, .15, .25, .30, .40, .50, .60, 1] spinners = 4 #How many spinners on the slotmachine? Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot) object = activator.CheckInventory(cointype) if (object) and not object.Unpaid: pay = CFItemBroker.Item(object).subtract(cost) if (pay): Slots.placebet(cost) results = Slots.spin(spinners) pay = 0 pot = Slots.checkslot() activator.Write('%s' %results, 7) for item in results: #match all but one - pays out by coin e.g 3 to 1 or 4 to 1 if results.count(item) == spinners-1: if item in slotlist: pay = slotminor[slotlist.index(item)] else: break activator.Write("%d %ss, a minor win!" %(spinners-1,item)) payoff = cost*pay Slots.payoff(payoff) id = Crossfire.CreateObjectByName(cointype) id.Quantity = payoff id.InsertInto(activator) if payoff == 1: message = "you win %d %s!" %(payoff,cointype) else: message = "You win %d %ss!!" %(payoff,cointype) break elif results.count(item) == spinners: #all match - pays out as percent of pot activator.Write('%d %ss, a Major win!' %(spinners,item)) if item in slotlist: pay = slotmajor[slotlist.index(item)] else: break payoff = int(pot*pay) Slots.payoff(payoff) id = Crossfire.CreateObjectByName(cointype) id.Quantity = payoff id.InsertInto(activator) if payoff == 1: message = "you win %d %s!" %(payoff,cointype) else: message = "You win %d %ss!!" %(payoff,cointype) break else: message = "Better luck next time!" activator.Write(message) activator.Write("%d in the Jackpot, Play again?" %Slots.checkslot()) else: activator.Write("Sorry, you do not have enough %ss" %(cointype)) else: activator.Write("Sorry, you do not have any %ss" %(cointype))